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Added antigrief check to aiming
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@ -1,6 +1,7 @@
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package com.willfp.ecoenchants.enchantments.ecoenchants.special;
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import com.willfp.eco.util.NumberUtils;
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import com.willfp.eco.util.integrations.antigrief.AntigriefManager;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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@ -26,6 +27,7 @@ public class Aiming extends EcoEnchant {
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"aiming", EnchantmentType.SPECIAL
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);
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}
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@EventHandler
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public void aimingLaunch(@NotNull final ProjectileLaunchEvent event) {
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if (!(event.getEntity().getShooter() instanceof Player)) {
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@ -74,6 +76,7 @@ public class Aiming extends EcoEnchant {
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.filter(entity -> entity instanceof LivingEntity)
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.filter(entity -> !entity.equals(player))
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.filter(entity -> !(entity instanceof Enderman))
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.filter(entity -> !AntigriefManager.canInjure(player, (LivingEntity) entity))
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.filter(entity -> {
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if (entity instanceof Player) {
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return ((Player) entity).getGameMode().equals(GameMode.SURVIVAL) || ((Player) entity).getGameMode().equals(GameMode.ADVENTURE);
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