mirror of
https://github.com/Auxilor/EcoEnchants.git
synced 2025-01-25 00:51:20 +01:00
Merge branch 'Auxilor:master' into master
This commit is contained in:
commit
d3b8806a82
@ -11,6 +11,7 @@ import com.willfp.ecoenchants.config.TypesYml
|
||||
import com.willfp.ecoenchants.config.VanillaEnchantsYml
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import com.willfp.ecoenchants.display.EnchantDisplay
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import com.willfp.ecoenchants.enchants.EcoEnchants
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||||
import com.willfp.ecoenchants.enchants.LoreConversion
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||||
import com.willfp.ecoenchants.enchants.impl.EnchantmentTelekinesis
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import com.willfp.ecoenchants.enchants.registerVanillaEnchants
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import com.willfp.ecoenchants.integrations.EnchantRegistrations
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@ -33,6 +34,7 @@ class EcoEnchantsPlugin : LibReforgePlugin() {
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init {
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instance = this
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EcoEnchants.update(this)
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}
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override fun handleEnableAdditional() {
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@ -54,7 +56,8 @@ class EcoEnchantsPlugin : LibReforgePlugin() {
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VillagerSupport(this),
|
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EnchantingTableSupport(this),
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LootSupport(this),
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AnvilSupport(this)
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AnvilSupport(this),
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LoreConversion(this)
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)
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}
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|
@ -0,0 +1,116 @@
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package com.willfp.ecoenchants.enchants
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import com.willfp.eco.core.EcoPlugin
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import com.willfp.eco.core.fast.fast
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import com.willfp.eco.util.NumberUtils
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import org.bukkit.ChatColor
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import org.bukkit.enchantments.Enchantment
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import org.bukkit.event.EventHandler
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import org.bukkit.event.Listener
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import org.bukkit.event.inventory.InventoryOpenEvent
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import org.bukkit.event.player.PlayerItemHeldEvent
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import org.bukkit.inventory.BlockInventoryHolder
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||||
import org.bukkit.inventory.ItemStack
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import org.bukkit.inventory.meta.EnchantmentStorageMeta
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class LoreConversion(
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private val plugin: EcoPlugin
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) : Listener {
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@EventHandler
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fun loreConverter(event: PlayerItemHeldEvent) {
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if (!plugin.configYml.getBool("lore-conversion.enabled")) {
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return
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}
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convertLore(event.player.inventory.getItem(event.newSlot))
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}
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@EventHandler
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fun aggressiveLoreConverter(event: InventoryOpenEvent) {
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if (!plugin.configYml.getBool("lore-conversion.enabled")) {
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return
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}
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if (!plugin.configYml.getBool("lore-conversion.aggressive")) {
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return
|
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}
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val inventory = event.inventory
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|
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if (inventory.holder !is BlockInventoryHolder) {
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return
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}
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for (itemStack in inventory.contents) {
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convertLore(itemStack)
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}
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}
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private fun convertLore(itemStack: ItemStack?) {
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if (itemStack == null) {
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return
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}
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val meta = itemStack.itemMeta ?: return
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val toAdd = mutableMapOf<Enchantment, Int>()
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val lore = itemStack.fast().lore.toMutableList()
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for (line in lore.toList()) {
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val uncolored = ChatColor.stripColor(line) ?: continue
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var enchant: EcoEnchant?
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var level: Int
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val split = uncolored.split(" ").toMutableList()
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if (split.isEmpty()) {
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continue
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}
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if (split.size == 1) {
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enchant = EcoEnchants.getByName(split[0])
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level = 1
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} else {
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val attemptFullLine = EcoEnchants.getByName(line)
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if (attemptFullLine != null) {
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enchant = attemptFullLine
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level = 1
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} else {
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var levelString = split.last()
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split.remove(levelString)
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levelString = levelString.trim { it <= ' ' }
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level = try {
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NumberUtils.fromNumeral(levelString)
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} catch (e: IllegalArgumentException) {
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continue
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}
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val enchantName = split.joinToString(" ")
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enchant = EcoEnchants.getByName(enchantName)
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}
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}
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|
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if (enchant == null) {
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continue
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}
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toAdd[enchant] = level
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}
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if (meta is EnchantmentStorageMeta) {
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lore.clear()
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for ((enchant, level) in toAdd) {
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meta.addStoredEnchant(enchant, level, true)
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}
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} else {
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lore.clear()
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for ((enchant, level) in toAdd) {
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meta.addEnchant(enchant, level, true)
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}
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}
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itemStack.itemMeta = meta
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itemStack.fast().lore = lore
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}
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}
|
@ -95,6 +95,13 @@ enchantinfo:
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- "&fApplicable to: &a%targets%"
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- "&fConflicts with: &a%conflicts%"
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# Options for converting lore-based enchants (from other plugins) with EcoEnchants enchantments
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# with the same names. If you're switching over from another plugin and don't want your players to
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# lose their enchantments, just switch this on.
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lore-conversion:
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enabled: false # If lore conversion should be enabled
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aggressive: false # Will convert all items in all inventories when opened, likely to use a lot of performance
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cooldown:
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in-actionbar: true
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sound:
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|
@ -1,10 +1,10 @@
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display-name: Abattoir
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description: Tridents deal %placeholder%% more damage against passive mobs
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placeholder: '30 * %level%)'
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display-name: "Abattoir"
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description: "Tridents deal &a%placeholder%% &8more damage against passive mobs"
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placeholder: "30 * %level%"
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type: normal
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targets:
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- trident
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- trident
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conflicts:
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- serrated
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- bladed
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@ -22,7 +22,7 @@ enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: 1 + 0.3 * %level%
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multiplier: "1 + 0.3 * %level%"
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triggers:
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- trident_attack
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filters:
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@ -38,4 +38,4 @@ effects:
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||||
- villager
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- axolotl
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- chicken
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conditions: []
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conditions: [ ]
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|
@ -1,13 +1,13 @@
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||||
display-name: Abrasion
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description: Damages your opponents armor by %placeholder%.
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placeholder: '%level%'
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type: Normal
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display-name: "Abrasion"
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description: "Deals &a%placeholder% &8damage to your opponents armor"
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placeholder: "%level%"
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type: normal
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targets:
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- sword
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- axe
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- sword
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- axe
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conflicts: []
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conflicts: [ ]
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||||
rarity: legendary
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max-level: 2
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||||
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@ -21,4 +21,4 @@ effects:
|
||||
damage: "%level%"
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||||
triggers:
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||||
- melee_attack
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conditions: []
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||||
conditions: [ ]
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||||
|
@ -1,12 +1,12 @@
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display-name: Aerial
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description: Deal %placeholder%% more arrow damage when you are in air
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placeholder: '10*%level%'
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display-name: "Aerial"
|
||||
description: "Deal &a%placeholder%% &8more arrow damage when you are in air"
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||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: []
|
||||
- bow
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||||
- crossbow
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||||
conflicts: [ ]
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||||
rarity: epic
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||||
max-level: 3
|
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@ -17,7 +17,7 @@ enchantable: true
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||||
effects:
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- id: damage_multiplier
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||||
args:
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multiplier: 1 + 0.1 * %level%
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multiplier: "1 + 0.1 * %level%"
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triggers:
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- bow_attack
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conditions:
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|
@ -1,11 +1,11 @@
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display-name: Aquatic
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description: Trident deals %placeholder%% additional damage when shot from water
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placeholder: '5*%level%'
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type: Normal
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display-name: "Aquatic"
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description: "Trident deals &a%placeholder%% &8additional damage when shot from water"
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placeholder: "5 * %level%"
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type: normal
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targets:
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- trident
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conflicts: []
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- trident
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conflicts: [ ]
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rarity: rare
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max-level: 8
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||||
@ -16,7 +16,7 @@ enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: 1 + 0.05 * %level%
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multiplier: "1 + 0.05 * %level%"
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triggers:
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- trident_attack
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conditions:
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||||
|
@ -1,10 +1,10 @@
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||||
display-name: Arachnid
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description: Increases damage against spiders
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placeholder: '30*%level%'
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type: Normal
|
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display-name: "Arachnid"
|
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description: "Increases damage against spiders"
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placeholder: "30 * %level%"
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type: normal
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targets:
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- trident
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- trident
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||||
conflicts:
|
||||
- serrated
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- bladed
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@ -22,11 +22,11 @@ enchantable: true
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effects:
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||||
- id: damage_multiplier
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||||
args:
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||||
multiplier: 1 + 0.3 * %level%
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multiplier: "1 + 0.3 * %level%"
|
||||
triggers:
|
||||
- trident_attack
|
||||
filters:
|
||||
entities:
|
||||
- spider
|
||||
- cave_spider
|
||||
conditions: []
|
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conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Arcanic
|
||||
description: "%placeholder%% chance to ignore potion damage"
|
||||
placeholder: '%level% * 8'
|
||||
type: Normal
|
||||
display-name: "Arcanic"
|
||||
description: "&a%placeholder%% &8chance to ignore potion damage"
|
||||
placeholder: "%level% * 8"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: []
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 6
|
||||
|
||||
@ -23,4 +23,4 @@ effects:
|
||||
damageCause:
|
||||
- poison
|
||||
- magic
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Atmospheric
|
||||
description: Deal %placeholder%% more trident damage when you are in air
|
||||
placeholder: '10*%level%'
|
||||
display-name: "Atmospheric"
|
||||
description: "Deal &a%placeholder%% &8more trident damage when you are in air"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- trident
|
||||
conflicts: []
|
||||
- trident
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 3
|
||||
|
||||
@ -16,7 +16,7 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.1 * %level%
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
conditions:
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Bladed
|
||||
description: Trident deals %placeholder%% additional damage
|
||||
placeholder: '0.5*%level%'
|
||||
type: Special
|
||||
display-name: "Bladed"
|
||||
description: "Trident deals &a%placeholder%% &8more damage"
|
||||
placeholder: "0.5 * %level%"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- trident
|
||||
conflicts: []
|
||||
- trident
|
||||
conflicts: [ ]
|
||||
rarity: veryspecial
|
||||
max-level: 5
|
||||
|
||||
@ -16,7 +16,7 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.5 * %level%
|
||||
multiplier: "1 + 0.5 * %level%"
|
||||
triggers:
|
||||
- trident_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,10 +1,10 @@
|
||||
display-name: Blast Mining
|
||||
description: "%placeholder%% chance to mine blocks in a 3x3 area"
|
||||
placeholder: '20 * %level%'
|
||||
type: Normal
|
||||
display-name: "Blast Mining"
|
||||
description: "&a%placeholder%% &8chance to mine blocks in a 3x3 area"
|
||||
placeholder: "20 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
- pickaxe
|
||||
conflicts:
|
||||
- drill
|
||||
- vein
|
||||
@ -18,12 +18,11 @@ enchantable: true
|
||||
effects:
|
||||
- id: mine_radius
|
||||
args:
|
||||
chance: 20 * %level%
|
||||
chance: "20 * %level%"
|
||||
radius: 1
|
||||
blacklisted_blocks: []
|
||||
blacklisted_blocks: [ ]
|
||||
check_hardness: true
|
||||
disable_on_sneak: true
|
||||
whitelist: [ ]
|
||||
triggers:
|
||||
- mine_block
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Bleed
|
||||
description: Causes your opponent to bleed, damaging them repeatedly
|
||||
placeholder: '1.5 * %level%'
|
||||
display-name: "Bleed"
|
||||
description: "&a%placeholder%% &8chance to cause your opponent to bleed, damaging them repeatedly"
|
||||
placeholder: "1.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: []
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 7
|
||||
|
||||
@ -16,8 +16,10 @@ enchantable: true
|
||||
effects:
|
||||
- id: bleed
|
||||
args:
|
||||
chance: 1.5 * %level%
|
||||
chance: "1.5 * %level%"
|
||||
damage: 1
|
||||
interval: 15
|
||||
amount: 2 * %level%
|
||||
conditions: []
|
||||
amount: "2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: Blind
|
||||
description: "%placeholder%% chance of blinding your opponent"
|
||||
placeholder: '%level%'
|
||||
type: Normal
|
||||
display-name: "Blind"
|
||||
description: "&a%placeholder%% &8chance of blinding your opponent"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: []
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 6
|
||||
|
||||
@ -17,9 +17,11 @@ enchantable: true
|
||||
effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
chance: %level%
|
||||
chance: "%level%"
|
||||
effect: blindness
|
||||
level: 1
|
||||
duration: 20 * %level%
|
||||
duration: "20 * %level%"
|
||||
apply_to_player: false
|
||||
conditions: []
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Block Breather
|
||||
description: "%placeholder%% chance to ignore suffocation damage"
|
||||
placeholder: '%level%*15'
|
||||
type: Normal
|
||||
display-name: "Block Breather"
|
||||
description: "&a%placeholder%% &8chance to ignore suffocation damage"
|
||||
placeholder: "%level% * 15"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts: []
|
||||
- helmet
|
||||
conflicts: [ ]
|
||||
rarity: common
|
||||
max-level: 3
|
||||
|
||||
@ -21,5 +21,5 @@ effects:
|
||||
- take_damage
|
||||
filters:
|
||||
damageCause:
|
||||
- SUFFOCATION
|
||||
conditions: []
|
||||
- suffocation
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: Boss Hunter
|
||||
description: Deal %placeholder%% more damage against bosses
|
||||
placeholder: '10 * %level%'
|
||||
type: Normal
|
||||
display-name: "Boss Hunter"
|
||||
description: "Deal &a%placeholder%% &8more damage against bosses"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: []
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 8
|
||||
|
||||
@ -17,9 +17,9 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.1 * %level%
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
filters:
|
||||
onlyBosses: true
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Butchering
|
||||
description: Deal %placeholder%% more damage against passive mobs
|
||||
placeholder: '25*%level%'
|
||||
type: Normal
|
||||
display-name: "Butchering"
|
||||
description: "Deal &a%placeholder%% &8more damage against passive mobs"
|
||||
placeholder: "25 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
- sword
|
||||
- axe
|
||||
conflicts:
|
||||
- sharpness
|
||||
- bane_of_arthropods
|
||||
@ -23,7 +23,7 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.25 * %level%
|
||||
multiplier: "1 + 0.25 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
@ -39,4 +39,4 @@ effects:
|
||||
- villager
|
||||
- axolotl
|
||||
- chicken
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,10 +1,10 @@
|
||||
display-name: Carve
|
||||
description: "%placeholder%% chance to heavily damage all entities around attacked entity"
|
||||
placeholder: '10*%level%'
|
||||
display-name: "Carve"
|
||||
description: "&a%placeholder%% &8chance to heavily damage nearby entities when you swing"
|
||||
placeholder: "10 * %level%"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- axe
|
||||
- axe
|
||||
conflicts:
|
||||
- cleave
|
||||
rarity: special
|
||||
@ -17,12 +17,12 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_nearby_entities
|
||||
args:
|
||||
chance: "10*%level%"
|
||||
chance: "10 * %level%"
|
||||
damage: 2
|
||||
radius: "0.5*%level%"
|
||||
entities: []
|
||||
radius: "0.5 * %level%"
|
||||
entities: [ ]
|
||||
damage_as_player: true
|
||||
damage_self: false
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,10 +1,10 @@
|
||||
display-name: Cleave
|
||||
description: "%placeholder%% chance to damage all entities around attacked entity"
|
||||
placeholder: '5*%level%'
|
||||
type: Normal
|
||||
display-name: "Cleave"
|
||||
description: "&a%placeholder%% &8chance to damage all entities around attacked entity"
|
||||
placeholder: "5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- axe
|
||||
- axe
|
||||
conflicts:
|
||||
- carve
|
||||
rarity: rare
|
||||
@ -17,12 +17,12 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_nearby_entities
|
||||
args:
|
||||
chance: "5*%level%"
|
||||
chance: "5 * %level%"
|
||||
damage: 2
|
||||
radius: "0.25*%level%"
|
||||
radius: "0.25 * %level%"
|
||||
entities: [ ]
|
||||
damage_as_player: true
|
||||
damage_self: false
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,11 +1,11 @@
|
||||
display-name: Confusion
|
||||
description: "%placeholder%% chance to shuffle your opponents hotbar"
|
||||
placeholder: '2*%level%'
|
||||
display-name: "Confusion"
|
||||
description: "&a%placeholder%% &8chance to shuffle your opponents hotbar"
|
||||
placeholder: "2 * %level%"
|
||||
type: Special
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: []
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: special
|
||||
max-level: 4
|
||||
|
||||
@ -16,7 +16,7 @@ enchantable: true
|
||||
effects:
|
||||
- id: shuffle_hotbar
|
||||
args:
|
||||
chance: 2 * %level%
|
||||
chance: "2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: Corrosive
|
||||
description: Damages your opponents armor
|
||||
placeholder: '%level%'
|
||||
type: Normal
|
||||
display-name: "Corrosive"
|
||||
description: "Deals &a%placeholder% &8damage to your opponents armor"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: []
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
@ -20,4 +20,4 @@ effects:
|
||||
damage: "%level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: Criticals
|
||||
description: Increases critical damage by %placeholder%
|
||||
placeholder: '10*%level%'
|
||||
type: Normal
|
||||
display-name: "Criticals"
|
||||
description: "Increases critical damage by &a%placeholder%%"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: []
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 3
|
||||
|
||||
@ -17,7 +17,7 @@ enchantable: true
|
||||
effects:
|
||||
- id: crit_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.1*%level%
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: Cubism
|
||||
description: Deal %placeholder%% more against slimes and magma cubes
|
||||
placeholder: '5*%level%'
|
||||
type: Normal
|
||||
display-name: "Cubism"
|
||||
description: "Deal &a%placeholder%% &8more against slimes and magma cubes"
|
||||
placeholder: "5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: []
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 7
|
||||
|
||||
@ -17,11 +17,11 @@ enchantable: true
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.05 * %level%
|
||||
multiplier: "1 + 0.05 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
entities:
|
||||
- slime
|
||||
- magma_cube
|
||||
conditions: []
|
||||
conditions: [ ]
|
||||
|
@ -1,12 +1,12 @@
|
||||
display-name: "Telekinesis"
|
||||
description: "among us"
|
||||
description: "Drops and experience go directly into your inventory"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
- sword
|
||||
- axe
|
||||
conflicts: []
|
||||
conflicts: [ ]
|
||||
rarity: common
|
||||
max-level: 1
|
||||
|
||||
|
@ -1,24 +0,0 @@
|
||||
display-name: "Test"
|
||||
description: "Gives a &a%placeholder%%&8 bonus to damage"
|
||||
placeholder: "%level% * 20"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts:
|
||||
- sharpness
|
||||
rarity: common
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: 1 + 0.2 * %level%
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
@ -1,4 +1,4 @@
|
||||
#libreforge-updater
|
||||
#Mon Aug 29 16:15:50 BST 2022
|
||||
version=9.0.0
|
||||
#Tue Aug 30 20:29:10 BST 2022
|
||||
version=9.0.0-b1
|
||||
plugin-name=EcoEnchants
|
||||
|
Loading…
Reference in New Issue
Block a user