Missile should no longer damage the shooter

This commit is contained in:
Auxilor 2021-03-27 18:07:48 +00:00
parent c36664d872
commit e7d9b8055a

View File

@ -40,6 +40,10 @@ public class Missile extends Spell {
double multiplier = event.getDamager().getMetadata("eco-damage").get(0).asDouble();
if (((WitherSkull) event.getDamager()).getShooter().equals(event.getEntity())) {
event.setCancelled(true);
}
event.setDamage(multiplier);
}