mirror of
https://github.com/Auxilor/EcoEnchants.git
synced 2024-11-25 15:35:11 +01:00
Reworked FastCollatedDropQueue into cleaner system
This commit is contained in:
parent
baebd9e904
commit
eff46ed738
@ -5,8 +5,8 @@ import com.willfp.ecoenchants.command.AbstractCommand;
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import com.willfp.ecoenchants.display.EnchantmentCache;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.util.internal.FastCollatedDropQueue;
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import com.willfp.ecoenchants.util.internal.Logger;
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import com.willfp.ecoenchants.util.internal.drops.FastCollatedDropQueue;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.enchantments.Enchantment;
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@ -14,7 +14,11 @@ import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import java.lang.reflect.Field;
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import java.util.*;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.stream.Collectors;
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@SuppressWarnings("unchecked")
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@ -4,7 +4,6 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
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import com.willfp.ecoenchants.util.internal.DropQueue;
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import com.willfp.ecoenchants.util.internal.FastCollatedDropQueue;
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import com.willfp.ecoenchants.util.tuplets.Pair;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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@ -98,11 +97,6 @@ public class InfernalTouch extends EcoEnchant {
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event.getItems().clear();
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if(FastCollatedDropQueue.use()) {
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FastCollatedDropQueue.collateDrop(player, drops, experience.get(), block.getLocation());
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return;
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}
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new DropQueue(player)
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.setLocation(block.getLocation())
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.addItems(drops)
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@ -8,7 +8,6 @@ import com.willfp.ecoenchants.events.entitydeathbyentity.EntityDeathByEntityEven
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import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
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import com.willfp.ecoenchants.nms.TridentStack;
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import com.willfp.ecoenchants.util.internal.DropQueue;
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import com.willfp.ecoenchants.util.internal.FastCollatedDropQueue;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -56,11 +55,6 @@ public class Telekinesis extends EcoEnchant {
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event.getItems().clear();
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if(FastCollatedDropQueue.use()) {
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FastCollatedDropQueue.collateDrop(player, drops, 0, block.getLocation());
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return;
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}
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new DropQueue(player)
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.setLocation(block.getLocation())
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.addItems(drops)
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@ -1,34 +1,21 @@
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package com.willfp.ecoenchants.util.internal;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.util.NumberUtils;
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import org.bukkit.*;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.ExperienceOrb;
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import com.willfp.ecoenchants.util.internal.drops.AbstractDropQueue;
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import com.willfp.ecoenchants.util.internal.drops.FastCollatedDropQueue;
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import com.willfp.ecoenchants.util.internal.drops.InternalDropQueue;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerExpChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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/**
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* All drops generated from enchantments should be sent through a {@link DropQueue}
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* Interacts with {@link EcoEnchants#TELEKINESIS}
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*/
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public class DropQueue {
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private final List<ItemStack> items;
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private int xp;
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private final Player player;
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private Location loc;
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private boolean hasTelekinesis = false;
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private ItemStack item;
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private static boolean useOrb;
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private final AbstractDropQueue handle;
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/**
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* Create {@link DropQueue} linked to player
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@ -36,11 +23,7 @@ public class DropQueue {
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* @param player The player
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*/
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public DropQueue(Player player) {
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this.items = new ArrayList<>();
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this.xp = 0;
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this.player = player;
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this.loc = player.getLocation();
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this.item = player.getInventory().getItemInMainHand();
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handle = FastCollatedDropQueue.use() ? new FastCollatedDropQueue(player) : new InternalDropQueue(player);
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}
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/**
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@ -51,7 +34,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue addItem(ItemStack item) {
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this.items.add(item);
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handle.addItem(item);
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return this;
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}
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@ -63,7 +46,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue addItems(Collection<ItemStack> itemStacks) {
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this.items.addAll(itemStacks);
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handle.addItems(itemStacks);
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return this;
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}
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@ -75,7 +58,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue addXP(int amount) {
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this.xp += amount;
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handle.addXP(amount);
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return this;
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}
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@ -87,7 +70,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue setLocation(Location l) {
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this.loc = l;
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handle.setLocation(l);
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return this;
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}
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@ -97,7 +80,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue forceTelekinesis() {
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this.hasTelekinesis = true;
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handle.forceTelekinesis();
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return this;
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}
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@ -110,7 +93,7 @@ public class DropQueue {
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* @return The DropQueue
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*/
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public DropQueue setItem(ItemStack item) {
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this.item = item;
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handle.setItem(item);
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return this;
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}
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@ -118,45 +101,6 @@ public class DropQueue {
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* Push the queue
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*/
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public void push() {
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if(!hasTelekinesis) hasTelekinesis = EnchantChecks.item(item, EcoEnchants.TELEKINESIS);
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if(hasTelekinesis && !EcoEnchants.TELEKINESIS.isEnabled()) hasTelekinesis = false;
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World world = loc.getWorld();
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assert world != null;
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if(hasTelekinesis) {
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HashMap<Integer, ItemStack> leftover = player.getInventory().addItem(items.toArray(new ItemStack[]{}));
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for(ItemStack drop : leftover.values()) {
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world.dropItemNaturally(loc.add(0.5, 0, 0.5), drop).setVelocity(new Vector());
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}
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if (xp > 0) {
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PlayerExpChangeEvent event = new PlayerExpChangeEvent(player, xp);
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Bukkit.getPluginManager().callEvent(event);
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if (useOrb) {
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ExperienceOrb orb = (ExperienceOrb) world.spawnEntity(player.getLocation().add(0, 0.2, 0), EntityType.EXPERIENCE_ORB);
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orb.setVelocity(new Vector(0, 0, 0));
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orb.setExperience(event.getAmount());
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} else {
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player.giveExp(event.getAmount());
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player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.AMBIENT, 1f, (float) NumberUtils.randFloat(0.7, 1.2));
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}
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}
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} else {
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for (ItemStack drop : items) {
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world.dropItemNaturally(loc.add(0.5, 0, 0.5), drop).setVelocity(new Vector());
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}
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if (xp > 0) {
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ExperienceOrb orb = (ExperienceOrb) world.spawnEntity(loc, EntityType.EXPERIENCE_ORB);
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orb.setExperience(xp);
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}
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}
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}
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public static void update() {
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useOrb = EcoEnchants.TELEKINESIS.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "use-orb");
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}
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static {
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update();
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handle.push();
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}
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}
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@ -8,7 +8,11 @@ import com.willfp.ecoenchants.command.tabcompleters.TabCompleterEnchantinfo;
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import com.willfp.ecoenchants.config.ConfigManager;
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import com.willfp.ecoenchants.display.EnchantDisplay;
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import com.willfp.ecoenchants.display.EnchantmentCache;
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import com.willfp.ecoenchants.display.packets.*;
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import com.willfp.ecoenchants.display.packets.PacketChat;
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import com.willfp.ecoenchants.display.packets.PacketOpenWindowMerchant;
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import com.willfp.ecoenchants.display.packets.PacketSetCreativeSlot;
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import com.willfp.ecoenchants.display.packets.PacketSetSlot;
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import com.willfp.ecoenchants.display.packets.PacketWindowItems;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentRarity;
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@ -29,7 +33,12 @@ import com.willfp.ecoenchants.integrations.anticheat.plugins.AnticheatMatrix;
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import com.willfp.ecoenchants.integrations.anticheat.plugins.AnticheatNCP;
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import com.willfp.ecoenchants.integrations.anticheat.plugins.AnticheatSpartan;
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import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.*;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefFactionsUUID;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefGriefPrevention;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefKingdoms;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefLands;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefTowny;
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import com.willfp.ecoenchants.integrations.antigrief.plugins.AntigriefWorldGuard;
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import com.willfp.ecoenchants.integrations.essentials.EssentialsManager;
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import com.willfp.ecoenchants.integrations.essentials.plugins.IntegrationEssentials;
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import com.willfp.ecoenchants.integrations.mcmmo.McmmoManager;
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@ -40,6 +49,8 @@ import com.willfp.ecoenchants.integrations.worldguard.WorldguardManager;
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import com.willfp.ecoenchants.integrations.worldguard.plugins.WorldguardIntegrationImpl;
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import com.willfp.ecoenchants.util.interfaces.Callable;
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import com.willfp.ecoenchants.util.interfaces.EcoRunnable;
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import com.willfp.ecoenchants.util.internal.drops.FastCollatedDropQueue;
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import com.willfp.ecoenchants.util.internal.drops.InternalDropQueue;
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import com.willfp.ecoenchants.util.internal.updater.PlayerJoinListener;
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import com.willfp.ecoenchants.util.internal.updater.UpdateChecker;
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import com.willfp.ecoenchants.util.optional.Prerequisite;
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@ -50,7 +61,11 @@ import org.bukkit.event.HandlerList;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.plugin.Plugin;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Set;
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import java.util.stream.Collectors;
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/**
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@ -367,7 +382,7 @@ public class Loader {
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EnchantmentRarity.update();
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EnchantmentTarget.update();
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EcoEnchants.update();
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DropQueue.update();
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InternalDropQueue.update();
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EnchantDisplay.update();
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TabCompleterEnchantinfo.reload();
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FastCollatedDropQueue.update();
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@ -0,0 +1,66 @@
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package com.willfp.ecoenchants.util.internal.drops;
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import org.bukkit.Location;
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import org.bukkit.inventory.ItemStack;
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import java.util.Collection;
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public interface AbstractDropQueue {
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/**
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* Add item to queue
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*
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* @param item The item to add
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*
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* @return The DropQueue
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*/
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AbstractDropQueue addItem(ItemStack item);
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/**
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* Add multiple items to queue
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*
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* @param itemStacks The items to add
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*
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* @return The DropQueue
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*/
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AbstractDropQueue addItems(Collection<ItemStack> itemStacks);
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/**
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* Add xp to queue
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*
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* @param amount The amount to add
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*
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* @return The DropQueue
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*/
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AbstractDropQueue addXP(int amount);
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/**
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* Set location of the origin of the drops
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*
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* @param l The location
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*
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* @return The DropQueue
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*/
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AbstractDropQueue setLocation(Location l);
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/**
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* Force the queue to act as if player has {@link com.willfp.ecoenchants.enchantments.EcoEnchants#TELEKINESIS}
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*
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* @return The DropQueue
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*/
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AbstractDropQueue forceTelekinesis();
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/**
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* Set the queue to test specific item for {@link com.willfp.ecoenchants.enchantments.EcoEnchants#TELEKINESIS}
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* Default item is the player's held item, however for this is required for Tridents.
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*
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* @param item The item to test
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*
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* @return The DropQueue
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*/
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AbstractDropQueue setItem(ItemStack item);
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/**
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* Push the queue
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*/
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void push();
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}
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@ -1,45 +1,46 @@
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package com.willfp.ecoenchants.util.internal;
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package com.willfp.ecoenchants.util.internal.drops;
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import com.willfp.ecoenchants.EcoEnchantsPlugin;
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import com.willfp.ecoenchants.config.ConfigManager;
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import com.willfp.ecoenchants.util.internal.DropQueue;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class FastCollatedDropQueue {
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/**
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* Backend implementation of {@link AbstractDropQueue}
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* {@link this#push()} adds to a map that creates a new {@link InternalDropQueue} at the end of every tick
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*
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* The drops are not instantly pushed when called, instead the map is iterated over at the end of every tick. This massively improves performance.
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*/
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public class FastCollatedDropQueue extends InternalDropQueue {
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private static boolean collate = false;
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private static final HashMap<Player, CollatedDrops> COLLATED_MAP = new HashMap<>();
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static {
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Bukkit.getScheduler().runTaskTimer(EcoEnchantsPlugin.getInstance(), () -> {
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if (!collate) return;
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for (Map.Entry<Player, CollatedDrops> entry : COLLATED_MAP.entrySet()) {
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new DropQueue(entry.getKey())
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.setLocation(entry.getValue().getLocation())
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.addItems(entry.getValue().getDrops())
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.addXP(entry.getValue().getXp())
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.push();
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}
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COLLATED_MAP.clear();
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}, 0, 1);
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update();
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/**
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* Create {@link DropQueue} linked to player
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*
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* @param player The player
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*/
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public FastCollatedDropQueue(Player player) {
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super(player);
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}
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public static void collateDrop(Player player, Collection<ItemStack> items, int xp, Location location) {
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@Override
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public void push() {
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CollatedDrops collatedDrops;
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if(COLLATED_MAP.containsKey(player)) {
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List<ItemStack> dropSet = COLLATED_MAP.get(player).getDrops();
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dropSet.addAll(items);
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collatedDrops = new CollatedDrops(dropSet, location, xp);
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collatedDrops = new FastCollatedDropQueue.CollatedDrops(dropSet, loc, xp);
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} else {
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collatedDrops = new CollatedDrops(new ArrayList<>(items), location, xp);
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collatedDrops = new FastCollatedDropQueue.CollatedDrops(new ArrayList<>(items), loc, xp);
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}
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COLLATED_MAP.put(player, collatedDrops);
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@ -53,6 +54,22 @@ public class FastCollatedDropQueue {
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collate = ConfigManager.getConfig().getBool( "drops.collate");
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}
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static {
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Bukkit.getScheduler().runTaskTimer(EcoEnchantsPlugin.getInstance(), () -> {
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if (!collate) return;
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for (Map.Entry<Player, CollatedDrops> entry : COLLATED_MAP.entrySet()) {
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new InternalDropQueue(entry.getKey())
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.setLocation(entry.getValue().getLocation())
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.addItems(entry.getValue().getDrops())
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.addXP(entry.getValue().getXp())
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.push();
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}
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COLLATED_MAP.clear();
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}, 0, 1);
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update();
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}
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private static class CollatedDrops {
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private final List<ItemStack> drops;
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private final Location location;
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@ -0,0 +1,168 @@
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package com.willfp.ecoenchants.util.internal.drops;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
|
||||
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
|
||||
import com.willfp.ecoenchants.util.NumberUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.SoundCategory;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.ExperienceOrb;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.player.PlayerExpChangeEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
public class InternalDropQueue implements AbstractDropQueue {
|
||||
protected final List<ItemStack> items;
|
||||
protected int xp;
|
||||
protected final Player player;
|
||||
protected Location loc;
|
||||
protected boolean hasTelekinesis = false;
|
||||
protected ItemStack item;
|
||||
|
||||
private static boolean useOrb;
|
||||
|
||||
/**
|
||||
* Create {@link com.willfp.ecoenchants.util.internal.DropQueue} linked to player
|
||||
*
|
||||
* @param player The player
|
||||
*/
|
||||
public InternalDropQueue(Player player) {
|
||||
this.items = new ArrayList<>();
|
||||
this.xp = 0;
|
||||
this.player = player;
|
||||
this.loc = player.getLocation();
|
||||
this.item = player.getInventory().getItemInMainHand();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add item to queue
|
||||
*
|
||||
* @param item The item to add
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue addItem(ItemStack item) {
|
||||
this.items.add(item);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add multiple items to queue
|
||||
*
|
||||
* @param itemStacks The items to add
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue addItems(Collection<ItemStack> itemStacks) {
|
||||
this.items.addAll(itemStacks);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add xp to queue
|
||||
*
|
||||
* @param amount The amount to add
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue addXP(int amount) {
|
||||
this.xp += amount;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set location of the origin of the drops
|
||||
*
|
||||
* @param l The location
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue setLocation(Location l) {
|
||||
this.loc = l;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Force the queue to act as if player has {@link EcoEnchants#TELEKINESIS}
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue forceTelekinesis() {
|
||||
this.hasTelekinesis = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the queue to test specific item for {@link EcoEnchants#TELEKINESIS}
|
||||
* Default item is the player's held item, however for this is required for Tridents.
|
||||
*
|
||||
* @param item The item to test
|
||||
*
|
||||
* @return The DropQueue
|
||||
*/
|
||||
@Override
|
||||
public AbstractDropQueue setItem(ItemStack item) {
|
||||
this.item = item;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Push the queue
|
||||
*/
|
||||
public void push() {
|
||||
if(!hasTelekinesis) hasTelekinesis = EnchantChecks.item(item, EcoEnchants.TELEKINESIS);
|
||||
if(hasTelekinesis && !EcoEnchants.TELEKINESIS.isEnabled()) hasTelekinesis = false;
|
||||
|
||||
World world = loc.getWorld();
|
||||
assert world != null;
|
||||
|
||||
if(hasTelekinesis) {
|
||||
HashMap<Integer, ItemStack> leftover = player.getInventory().addItem(items.toArray(new ItemStack[]{}));
|
||||
for(ItemStack drop : leftover.values()) {
|
||||
world.dropItemNaturally(loc.add(0.5, 0, 0.5), drop).setVelocity(new Vector());
|
||||
}
|
||||
if (xp > 0) {
|
||||
PlayerExpChangeEvent event = new PlayerExpChangeEvent(player, xp);
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
if (useOrb) {
|
||||
ExperienceOrb orb = (ExperienceOrb) world.spawnEntity(player.getLocation().add(0, 0.2, 0), EntityType.EXPERIENCE_ORB);
|
||||
orb.setVelocity(new Vector(0, 0, 0));
|
||||
orb.setExperience(event.getAmount());
|
||||
} else {
|
||||
player.giveExp(event.getAmount());
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.AMBIENT, 1f, (float) NumberUtils.randFloat(0.7, 1.2));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (ItemStack drop : items) {
|
||||
world.dropItemNaturally(loc.add(0.5, 0, 0.5), drop).setVelocity(new Vector());
|
||||
}
|
||||
if (xp > 0) {
|
||||
ExperienceOrb orb = (ExperienceOrb) world.spawnEntity(loc, EntityType.EXPERIENCE_ORB);
|
||||
orb.setExperience(xp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void update() {
|
||||
useOrb = EcoEnchants.TELEKINESIS.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "use-orb");
|
||||
}
|
||||
|
||||
static {
|
||||
update();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user