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Added finishing, nerfed streamlining
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@ -0,0 +1,24 @@
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display-name: "Finishing"
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description: "Increases damage dealt by &a%placeholder%%&r for each percent of health missing on your opponent"
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placeholder: "0.2 * %level%"
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type: normal
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targets:
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- sword
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- axe
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conflicts: [ ]
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rarity: uncommon
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max-level: 5
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1 + ((1 - %victim_health% / %victim_max_health%) * 100 * 0.002 * %level%)"
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triggers:
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- melee_attack
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conditions: [ ]
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@ -1,7 +1,7 @@
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display-name: "Streamlining"
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description: "Gives a &a%placeholder%%&r boost to movement speed"
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placeholder: "%level% * 20"
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type: special
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placeholder: "%level% * 5"
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type: normal
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targets:
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- boots
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@ -16,6 +16,6 @@ enchantable: true
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effects:
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- id: movement_speed_multiplier
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args:
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multiplier: "1 + %level% * 0.2"
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multiplier: "1 + %level% * 0.05"
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conditions: [ ]
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