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Added goliath, improved first strike
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@ -21,6 +21,6 @@ effects:
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triggers:
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triggers:
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- melee_attack
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- melee_attack
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filters:
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filters:
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onMaxHealth: true
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on_max_health: true
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conditions: [ ]
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conditions: [ ]
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25
eco-core/core-plugin/src/main/resources/enchants/goliath.yml
Normal file
25
eco-core/core-plugin/src/main/resources/enchants/goliath.yml
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@ -0,0 +1,25 @@
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display-name: "Goliath"
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description: "Deal &a%placeholder%% &rmore damage for the amount of times more health your opponent has than you, up to &a%limit%%"
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placeholders:
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damage: "50 + %level% * 10"
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limit: "20 + %level% * 15"
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type: normal
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targets:
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- sword
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conflicts: [ ]
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rarity: rare
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max-level: 6
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1 + min((%victim_health% / %player_health%) * (0.5 + %level% * 0.1), 0.2 + %level% * 0.15)"
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triggers:
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- melee_attack
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conditions: [ ]
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