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Added supercritical
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display-name: "Supercritical"
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description: "Gives a &a%chance%%&r chance to deal &a%damage%x&r damage"
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placeholders:
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chance: "%level% / 2"
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damage: "2 + floor(%level%/2)"
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type: normal
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targets:
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- sword
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- axe
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conflicts: [ ]
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rarity: uncommon
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max-level: 3
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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chance: "%level% / 200"
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multiplier: "2 + floor(%level%/2)"
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triggers:
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- melee_attack
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conditions: [ ]
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