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@ -4,7 +4,7 @@ stages:
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variables:
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variables:
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name: "EpicAnchors"
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name: "EpicAnchors"
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path: "/builds/$CI_PROJECT_PATH"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1.2.5"
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version: "1.2.6"
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build:
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build:
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stage: build
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stage: build
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@ -9,21 +9,31 @@ import java.util.stream.Collectors;
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public enum Setting {
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public enum Setting {
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NAMETAG("Main.Name Tag", "&6Anchor &8(&7{REMAINING}&8)"),
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NAMETAG("Main.Name Tag", "&6Anchor &8(&7{REMAINING}&8)",
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"The anchor name tag used on the item and in the hologram."),
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LORE("Main.Anchor Lore", "&7Place down to keep that chunk|&7loaded until the time runs out."),
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LORE("Main.Anchor Lore", "&7Place down to keep that chunk|&7loaded until the time runs out.",
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"The lore on the anchor item."),
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MATERIAL("Main.Anchor Block Material", EpicAnchors.getInstance().isServerVersionAtLeast(ServerVersion.V1_13) ? "END_PORTAL_FRAME" : "ENDER_PORTAL_FRAME"),
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MATERIAL("Main.Anchor Block Material", EpicAnchors.getInstance().isServerVersionAtLeast(ServerVersion.V1_13) ? "END_PORTAL_FRAME" : "ENDER_PORTAL_FRAME",
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"The material an anchor is represented with?"),
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ADD_TIME_WITH_ECONOMY("Main.Add Time With Economy", true),
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ADD_TIME_WITH_ECONOMY("Main.Add Time With Economy", true,
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"Should players be able to add time to their anchors",
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"by using economy?"),
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ECONOMY_COST("Main.Economy Cost", 5000.0),
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ECONOMY_COST("Main.Economy Cost", 5000.0,
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"The cost in economy to add 30 minutes to an anchor."),
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ADD_TIME_WITH_XP("Main.Add Time With XP", true),
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ADD_TIME_WITH_XP("Main.Add Time With XP", true,
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"Should players be able to add time to their anchors",
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"by using experience?"),
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XP_COST("Main.XP Cost", 10),
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XP_COST("Main.XP Cost", 10,
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"The cost in experience to add 30 minutes to an anchor."),
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ALLOW_ANCHOR_BREAKING("Main.Allow Anchor Breaking", false),
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ALLOW_ANCHOR_BREAKING("Main.Allow Anchor Breaking", false,
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"Should players be able to break anchors?"),
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HOLOGRAMS("Main.Holograms", true,
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HOLOGRAMS("Main.Holograms", true,
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"Toggle holograms showing above anchors."),
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"Toggle holograms showing above anchors."),
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