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Christian Koop 2eec844447
fix: A lot of issues introduced after migrating to the new database API
The new database API introduced a lot of breaking changes and changed behaviour sadly.
When migrating this plugin to the new API these were not taken into account properly and
essentially broke the whole database/storage layer of the plugin.

* SQL statements that were valid in SQLite but are not in H2, which is now the default
* H2 jdbc driver not being shaded into the final jar
* catching exceptions, logging a message, and then continuing code execution (in the core)
* introducing race conditions
* ...

These fixes sometimes rely on the non-multi-threaded APIs provided now which will most certaintly
come with a performance hit on larger servers.
But at least it works again... tbh I do not really want to spend too much time fixing this stuff...

A potential issue that still exists in the use of `DataManager#getNextId` in `AnchorManagerImpl`.
Right now it returns a value based on the largest ID currently in the database – Completely circumventing
the whole auto_increment characteristic of the table schema...
This is another changed behaviour that gets introduced opening the possibility for conflicting IDs
*outside* of the database table itself. The ID can be used as a reference in other places
2023-10-24 01:44:00 +02:00
.github GitHub Actions: Additionally upload plugin jar as build artifact 2023-06-24 16:07:23 +02:00
EpicAnchors-API Release v3.0.0-b2-SNAPSHOT 2023-10-23 17:57:47 +02:00
EpicAnchors-Plugin fix: A lot of issues introduced after migrating to the new database API 2023-10-24 01:44:00 +02:00
.editorconfig Updates Dependabot, .editorconfig, .gitignore, FUNDING.yml 2023-05-18 11:30:30 +02:00
.gitignore Change the project structure to allow a dedicated API module to exist 2023-06-21 15:05:48 +02:00
LICENSE Switch LICENSE to CC BY-NC-ND 4.0 2023-03-29 19:31:40 +02:00
pom.xml Release v3.0.0-b2-SNAPSHOT 2023-10-23 17:57:47 +02:00
README.md Updates contents of README.md 2023-06-24 09:36:41 +00:00

EpicAnchors

Allow your players to keep chunks loaded for a limited amount of time for a cost. Integrates with EpicSpawners to keep your mobs spawning even when youre offline.

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