When a user was inside a given chunk with a spawner, the spawner might not trigger because of the activation range. Anchors are supposed to ignore this limit - This change makes sure, spawners are always active. The hack to not tick chunks with players in them is only in there because of the randomTicks done. But this can still cause chunks to get double the randomTicks they are supposed to because there is no good way (that I know of) to check when the server did them on a given chunk. |
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.github | ||
src/main | ||
.editorconfig | ||
.gitignore | ||
LICENSE | ||
pom.xml | ||
README.md |
![](https://craftaro.com/images/products/333/icons/QjwJ9jYUrWvaxe2fjg4n8CrsopkH0XUdj9zSasNK.png)
EpicAnchors
Allow your players to keep chunks loaded for a limited amount of time for a cost. Integrates with EpicSpawners to keep your mobs spawning even when you’re offline.
Download (Marketplace)
You can visit our marketplace to download EpicAnchors as well as take a look at many other fantastic plugins which are sure to catch your eye.
Documentation
You can find all the information about EpicAnchors, including dependencies, commands, permissions and incompatible plugins on our wiki.
Feel free to also contribute to the wiki as a way to help others in the community with using the plugin.
Support
If you encounter any issues while using the plugin, feel free to contact us on our Discord server.
Suggestions
For suggestions about features you think should be added to the plugin to increase its functionality, feel free to create a thread over on our feedback site.