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Christian Koop 5a8f873672
Always tick spawners in loaded chunks + Refactor of AnchorTask
When a user was inside a given chunk with a spawner, the spawner might not trigger because
of the activation range.
Anchors are supposed to ignore this limit - This change makes sure, spawners are always active.

The hack to not tick chunks with players in them is only in there because of the randomTicks done.
But this can still cause chunks to get double the randomTicks they are supposed to because
there is no good way (that I know of) to check when the server did them on a given chunk.
2023-05-18 12:24:36 +02:00
.github GitHub Actions: Switch to new Build + SonarCloud workflows 2023-05-18 11:55:24 +02:00
src/main Always tick spawners in loaded chunks + Refactor of AnchorTask 2023-05-18 12:24:36 +02:00
.editorconfig Updates Dependabot, .editorconfig, .gitignore, FUNDING.yml 2023-05-18 11:30:30 +02:00
.gitignore Updates Dependabot, .editorconfig, .gitignore, FUNDING.yml 2023-05-18 11:30:30 +02:00
LICENSE Switch LICENSE to CC BY-NC-ND 4.0 2023-03-29 19:31:40 +02:00
pom.xml README.md + pom.xml: Updates some Songoda URLs to Craftaro 2023-05-18 11:55:24 +02:00
README.md README.md + pom.xml: Updates some Songoda URLs to Craftaro 2023-05-18 11:55:24 +02:00

EpicAnchors

Allow your players to keep chunks loaded for a limited amount of time for a cost. Integrates with EpicSpawners to keep your mobs spawning even when youre offline.

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