1.0.0-SNAPSHOT-U103

+ Started implementing CustomData menus
+ Added PotionSkillEditorPanel to editor.yml
This commit is contained in:
Charles 2018-12-02 18:42:10 +08:00
parent 737ac84c49
commit 5bb87ab6b9
5 changed files with 190 additions and 2 deletions

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@ -1429,3 +1429,60 @@ SkillTypeEditorPanel:
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Group
PotionSkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 54
Settings:
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&e&lPotion Guide'
lore:
- '&7Here you can adjust the potion effects'
- '&7that are applied when the skill is'
- '&7called. If you want to remove a potion'
- '&7effect simply click on the potion and'
- '&7it will removed from the skill. If you'
- '&7want to add a new potion effect click'
- '&7on the green emerald block.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom drops.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lCreate a new Potion Effect'
lore:
- '&7Click here to create a new potion'
- '&7effect.'
Button: PotionEffect
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom drops.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'

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@ -21,7 +21,9 @@ import com.songoda.epicbosses.panel.bosses.weapons.OffHandEditorPanel;
import com.songoda.epicbosses.panel.handlers.*;
import com.songoda.epicbosses.panel.skills.MainSkillEditorPanel;
import com.songoda.epicbosses.panel.skills.SkillTypeEditorPanel;
import com.songoda.epicbosses.panel.skills.custom.PotionSkillEditorPanel;
import com.songoda.epicbosses.skills.Skill;
import com.songoda.epicbosses.skills.types.PotionSkillElement;
import com.songoda.epicbosses.utils.panel.base.ISubVariablePanelHandler;
import com.songoda.epicbosses.utils.panel.base.IVariablePanelHandler;
import lombok.Getter;
@ -61,7 +63,8 @@ public class BossPanelManager implements ILoadable, IReloadable {
onTauntTextEditMenu;
@Getter private BossListEditorPanel equipmentListEditMenu, weaponListEditMenu, statisticListEditMenu;
@Getter private IVariablePanelHandler<Skill> mainSkillEditMenu, customMessageEditMenu, skillTypeEditMenu;
@Getter private IVariablePanelHandler<Skill> mainSkillEditMenu, customMessageEditMenu, skillTypeEditMenu, potionSkillEditorPanel;
@Getter private ISubVariablePanelHandler<Skill, PotionSkillElement> createPotionEffectMenu;
private final CustomBosses customBosses;
@ -159,6 +162,7 @@ public class BossPanelManager implements ILoadable, IReloadable {
FileConfiguration editor = this.customBosses.getEditor();
PanelBuilder panelBuilder = new PanelBuilder(editor.getConfigurationSection("SkillEditorPanel"));
PanelBuilder panelBuilder1 = new PanelBuilder(editor.getConfigurationSection("SkillTypeEditorPanel"));
PanelBuilder panelBuilder2 = new PanelBuilder(editor.getConfigurationSection("PotionSkillEditorPanel"));
this.mainSkillEditMenu = new MainSkillEditorPanel(this, panelBuilder, this.customBosses);
this.customMessageEditMenu = new SingleMessageListEditor<Skill>(this, getListMenu("Skills.MainEdit"), this.customBosses) {
@ -185,16 +189,19 @@ public class BossPanelManager implements ILoadable, IReloadable {
}
};
this.skillTypeEditMenu = new SkillTypeEditorPanel(this, panelBuilder1, this.customBosses);
this.potionSkillEditorPanel = new PotionSkillEditorPanel(this, panelBuilder2, this.customBosses);
}
private void reloadSkillEditMenus() {
FileConfiguration editor = this.customBosses.getEditor();
PanelBuilder panelBuilder = new PanelBuilder(editor.getConfigurationSection("SkillEditorPanel"));
PanelBuilder panelBuilder1 = new PanelBuilder(editor.getConfigurationSection("SkillTypeEditorPanel"));
PanelBuilder panelBuilder2 = new PanelBuilder(editor.getConfigurationSection("PotionSkillEditorPanel"));
this.mainSkillEditMenu.initializePanel(panelBuilder);
this.customMessageEditMenu.initializePanel(getListMenu("Skills.MainEdit"));
this.skillTypeEditMenu.initializePanel(panelBuilder1);
this.potionSkillEditorPanel.initializePanel(panelBuilder2);
}
//---------------------------------------------

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@ -0,0 +1,9 @@
package com.songoda.epicbosses.panel.skills.custom;
/**
* @author Charles Cullen
* @version 1.0.0
* @since 02-Dec-18
*/
public class CreatePotionEffectEditorPanel {
}

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@ -0,0 +1,115 @@
package com.songoda.epicbosses.panel.skills.custom;
import com.songoda.epicbosses.CustomBosses;
import com.songoda.epicbosses.api.BossAPI;
import com.songoda.epicbosses.managers.BossPanelManager;
import com.songoda.epicbosses.managers.BossSkillManager;
import com.songoda.epicbosses.managers.files.SkillsFileManager;
import com.songoda.epicbosses.skills.Skill;
import com.songoda.epicbosses.skills.types.PotionSkillElement;
import com.songoda.epicbosses.utils.panel.Panel;
import com.songoda.epicbosses.utils.panel.base.handlers.VariablePanelHandler;
import com.songoda.epicbosses.utils.panel.builder.PanelBuilder;
import com.songoda.epicbosses.utils.panel.builder.PanelBuilderCounter;
import com.songoda.epicbosses.utils.potion.PotionEffectConverter;
import com.songoda.epicbosses.utils.potion.holder.PotionEffectHolder;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.potion.PotionEffect;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* @author Charles Cullen
* @version 1.0.0
* @since 02-Dec-18
*/
public class PotionSkillEditorPanel extends VariablePanelHandler<Skill> {
private PotionEffectConverter potionEffectConverter;
private SkillsFileManager skillsFileManager;
private BossSkillManager bossSkillManager;
public PotionSkillEditorPanel(BossPanelManager bossPanelManager, PanelBuilder panelBuilder, CustomBosses plugin) {
super(bossPanelManager, panelBuilder);
this.bossSkillManager = plugin.getBossSkillManager();
this.skillsFileManager = plugin.getSkillsFileManager();
this.potionEffectConverter = new PotionEffectConverter();
}
@Override
public void fillPanel(Panel panel, Skill skill) {
PotionSkillElement potionSkillElement = this.bossSkillManager.getPotionSkillElement(skill);
List<PotionEffectHolder> potionEffectHolders = potionSkillElement.getPotions();
int maxPage = panel.getMaxPage(potionEffectHolders);
panel.setOnPageChange(((player, currentPage, requestedPage) -> {
if(requestedPage < 0 || requestedPage > maxPage) return false;
loadPage(panel, requestedPage, potionEffectHolders, potionSkillElement);
return true;
}));
loadPage(panel, 0, potionEffectHolders, potionSkillElement);
}
@Override
public void openFor(Player player, Skill skill) {
Map<String, String> replaceMap = new HashMap<>();
PanelBuilder panelBuilder = getPanelBuilder().cloneBuilder();
replaceMap.put("{name}", BossAPI.getSkillName(skill));
panelBuilder.addReplaceData(replaceMap);
PanelBuilderCounter counter = panelBuilder.getPanelBuilderCounter();
PotionSkillElement potionSkillElement = this.bossSkillManager.getPotionSkillElement(skill);
Panel panel = panelBuilder.getPanel()
.setDestroyWhenDone(true)
.setCancelClick(true)
.setCancelLowerClick(true)
.setParentPanelHandler(this.bossPanelManager.getMainSkillEditMenu(), skill);
fillPanel(panel, skill);
counter.getSlotsWith("PotionEffect").forEach(slot -> panel.setOnClick(slot, event -> this.bossPanelManager.getCreatePotionEffectMenu().openFor((Player) event.getWhoClicked(), skill, potionSkillElement)));
panel.openFor(player);
}
@Override
public void initializePanel(PanelBuilder panelBuilder) {
PanelBuilderCounter panelBuilderCounter = panelBuilder.getPanelBuilderCounter();
panelBuilderCounter
.addSlotCounter("PotionEffect");
}
private void loadPage(Panel panel, int page, List<PotionEffectHolder> potionEffectHolders, PotionSkillElement potionSkillElement) {
panel.loadPage(page, (slot, realisticSlot) -> {
if(slot >= potionEffectHolders.size()) {
panel.setItem(realisticSlot, new ItemStack(Material.AIR), e -> {});
} else {
PotionEffectHolder potionEffectHolder = potionEffectHolders.get(slot);
PotionEffect potionEffect = this.potionEffectConverter.from(potionEffectHolder);
ItemStack itemStack = new ItemStack(Material.POTION);
PotionMeta potionMeta = (PotionMeta) itemStack.getItemMeta();
potionMeta.addCustomEffect(potionEffect, true);
itemStack.setItemMeta(potionMeta);
panel.setItem(realisticSlot, itemStack, e -> {
potionEffectHolders.remove(potionEffectHolder);
potionSkillElement.setPotions(potionEffectHolders);
this.skillsFileManager.save();
loadPage(panel, page, potionEffectHolders, potionSkillElement);
});
}
});
}
}

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@ -20,7 +20,7 @@
<properties>
<!--<plugin.version>maven-version-number-SNAPSHOT-U90</plugin.version>-->
<plugin.version>1.0.0-U102</plugin.version>
<plugin.version>1.0.0-U103</plugin.version>
<plugin.name>EpicBosses</plugin.name>
<plugin.main>com.songoda.epicbosses.CustomBosses</plugin.main>
<plugin.author>AMinecraftDev</plugin.author>