mirror of
https://github.com/songoda/EpicBosses.git
synced 2025-02-02 20:21:28 +01:00
1.0.0-SNAPSHOT-U60
+ Updated all of the BossEntity elements to have constructors so when you create a new boss it is more displayed as complete in the bosses.json + Fixed issue with the BossEntity#isCompleteEnoughToSpawn
This commit is contained in:
parent
861705f717
commit
8341fe3eab
@ -178,24 +178,15 @@ public class BossAPI {
|
||||
if (entityFinder == null) return null;
|
||||
|
||||
List<EntityStatsElement> entityStatsElements = new ArrayList<>();
|
||||
EntityStatsElement entityStatsElement = new EntityStatsElement();
|
||||
MainStatsElement mainStatsElement = new MainStatsElement();
|
||||
|
||||
mainStatsElement.setHealth(50D);
|
||||
mainStatsElement.setDisplayName(name);
|
||||
mainStatsElement.setEntityType(entityFinder.getFancyName());
|
||||
|
||||
entityStatsElement.setMainStats(mainStatsElement);
|
||||
entityStatsElement.setEquipment(new EquipmentElement());
|
||||
entityStatsElement.setHands(new HandsElement());
|
||||
entityStatsElement.setPotions(new ArrayList<>());
|
||||
MainStatsElement mainStatsElement = new MainStatsElement(1, entityFinder.getFancyName(), 50.0, name);
|
||||
EntityStatsElement entityStatsElement = new EntityStatsElement(mainStatsElement, new EquipmentElement("", "", "", ""), new HandsElement("", ""), new ArrayList<>());
|
||||
|
||||
entityStatsElements.add(entityStatsElement);
|
||||
|
||||
SkillsElement skillsElement = new SkillsElement();
|
||||
DropsElement dropsElement = new DropsElement();
|
||||
MessagesElement messagesElement = new MessagesElement();
|
||||
CommandsElement commandsElement = new CommandsElement();
|
||||
SkillsElement skillsElement = new SkillsElement(10.0, "", new ArrayList<>());
|
||||
DropsElement dropsElement = new DropsElement(true, true, "");
|
||||
MessagesElement messagesElement = new MessagesElement(new OnSpawnMessageElement("", -1), new OnDeathMessageElement("", "", -1, 5), new TauntElement(60, 100, new ArrayList<>()));
|
||||
CommandsElement commandsElement = new CommandsElement("", "");
|
||||
|
||||
BossEntity bossEntity = new BossEntity(true, null, false, 100.0, entityStatsElements, skillsElement, dropsElement, messagesElement, commandsElement);
|
||||
boolean result = PLUGIN.getBossEntityContainer().saveData(name, bossEntity);
|
||||
@ -233,17 +224,8 @@ public class BossAPI {
|
||||
if (entityFinder == null) return null;
|
||||
|
||||
List<EntityStatsElement> entityStatsElements = new ArrayList<>();
|
||||
EntityStatsElement entityStatsElement = new EntityStatsElement();
|
||||
MainStatsElement mainStatsElement = new MainStatsElement();
|
||||
|
||||
mainStatsElement.setHealth(50D);
|
||||
mainStatsElement.setDisplayName(name);
|
||||
mainStatsElement.setEntityType(entityFinder.getFancyName());
|
||||
|
||||
entityStatsElement.setMainStats(mainStatsElement);
|
||||
entityStatsElement.setEquipment(new EquipmentElement());
|
||||
entityStatsElement.setHands(new HandsElement());
|
||||
entityStatsElement.setPotions(new ArrayList<>());
|
||||
MainStatsElement mainStatsElement = new MainStatsElement(1, entityFinder.getFancyName(), 50.0, name);
|
||||
EntityStatsElement entityStatsElement = new EntityStatsElement(mainStatsElement, new EquipmentElement("", "", "", ""), new HandsElement("", ""), new ArrayList<>());
|
||||
|
||||
entityStatsElements.add(entityStatsElement);
|
||||
|
||||
|
@ -48,7 +48,11 @@ public class BossEntity {
|
||||
|
||||
if(mainStatsElement == null) return false;
|
||||
|
||||
return mainStatsElement.getPosition() != null && mainStatsElement.getEntityType() != null && mainStatsElement.getHealth() != null;
|
||||
Integer position = mainStatsElement.getPosition();
|
||||
String entityType = mainStatsElement.getEntityType();
|
||||
Double health = mainStatsElement.getHealth();
|
||||
|
||||
return (position != null && entityType != null && !entityType.isEmpty() && health != null && getSpawnItem() != null && !getSpawnItem().isEmpty());
|
||||
}
|
||||
|
||||
public boolean canBeBought() {
|
||||
|
@ -13,4 +13,9 @@ public class CommandsElement {
|
||||
|
||||
@Expose @Getter @Setter private String onSpawn, onDeath;
|
||||
|
||||
public CommandsElement(String onSpawn, String onDeath) {
|
||||
this.onDeath = onDeath;
|
||||
this.onSpawn = onSpawn;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,4 +14,10 @@ public class DropsElement {
|
||||
@Expose @Getter @Setter private Boolean naturalDrops, dropExp;
|
||||
@Expose @Getter @Setter private String dropTable;
|
||||
|
||||
public DropsElement(Boolean naturalDrops, Boolean dropExp, String dropTable) {
|
||||
this.naturalDrops = naturalDrops;
|
||||
this.dropExp = dropExp;
|
||||
this.dropTable = dropTable;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -19,4 +19,11 @@ public class EntityStatsElement {
|
||||
@Expose @Getter @Setter private HandsElement hands;
|
||||
@Expose @Getter @Setter private List<PotionEffectHolder> potions;
|
||||
|
||||
public EntityStatsElement(MainStatsElement mainStatsElement, EquipmentElement equipmentElement, HandsElement handsElement, List<PotionEffectHolder> potionEffectHolders) {
|
||||
this.mainStats = mainStatsElement;
|
||||
this.equipment = equipmentElement;
|
||||
this.hands = handsElement;
|
||||
this.potions = potionEffectHolders;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -12,5 +12,12 @@ import lombok.Setter;
|
||||
public class EquipmentElement {
|
||||
|
||||
@Expose @Getter @Setter private String helmet, chestplate, leggings, boots;
|
||||
|
||||
|
||||
public EquipmentElement(String helmet, String chestplate, String leggings, String boots) {
|
||||
this.helmet = helmet;
|
||||
this.chestplate = chestplate;
|
||||
this.leggings = leggings;
|
||||
this.boots = boots;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,4 +13,9 @@ public class HandsElement {
|
||||
|
||||
@Expose @Getter @Setter private String mainHand, offHand;
|
||||
|
||||
public HandsElement(String mainHand, String offHand) {
|
||||
this.mainHand = mainHand;
|
||||
this.offHand = offHand;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -16,4 +16,11 @@ public class MainStatsElement {
|
||||
@Expose @Getter @Setter private Double health;
|
||||
@Expose @Getter @Setter private String displayName;
|
||||
|
||||
public MainStatsElement(Integer position, String entityType, Double health, String displayName) {
|
||||
this.position = position;
|
||||
this.entityType = entityType;
|
||||
this.health = health;
|
||||
this.displayName = displayName;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -15,4 +15,10 @@ public class MessagesElement {
|
||||
@Expose @Getter @Setter private OnDeathMessageElement onDeath;
|
||||
@Expose @Getter @Setter private TauntElement taunts;
|
||||
|
||||
public MessagesElement(OnSpawnMessageElement onSpawn, OnDeathMessageElement onDeath, TauntElement tauntElement) {
|
||||
this.onDeath = onDeath;
|
||||
this.onSpawn = onSpawn;
|
||||
this.taunts = tauntElement;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,4 +13,11 @@ public class OnDeathMessageElement {
|
||||
|
||||
@Expose @Getter @Setter private String message, positionMessage;
|
||||
@Expose @Getter @Setter private Integer radius, onlyShow;
|
||||
|
||||
public OnDeathMessageElement(String message, String positionMessage, Integer radius, Integer onlyShow) {
|
||||
this.message = message;
|
||||
this.positionMessage = positionMessage;
|
||||
this.radius = radius;
|
||||
this.onlyShow = onlyShow;
|
||||
}
|
||||
}
|
||||
|
@ -14,4 +14,9 @@ public class OnSpawnMessageElement {
|
||||
@Expose @Getter @Setter private String message;
|
||||
@Expose @Getter @Setter private Integer radius;
|
||||
|
||||
public OnSpawnMessageElement(String message, Integer radius) {
|
||||
this.message = message;
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -17,4 +17,10 @@ public class SkillsElement {
|
||||
@Expose @Getter @Setter private String masterMessage;
|
||||
@Expose @Getter @Setter private List<String> skills;
|
||||
|
||||
public SkillsElement(Double overallChance, String masterMessage, List<String> skills) {
|
||||
this.overallChance = overallChance;
|
||||
this.masterMessage = masterMessage;
|
||||
this.skills = skills;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -16,4 +16,10 @@ public class TauntElement {
|
||||
@Expose @Getter @Setter private Integer delay, radius;
|
||||
@Expose @Getter @Setter private List<String> taunts;
|
||||
|
||||
public TauntElement(Integer delay, Integer radius, List<String> taunts) {
|
||||
this.delay = delay;
|
||||
this.radius = radius;
|
||||
this.taunts = taunts;
|
||||
}
|
||||
|
||||
}
|
||||
|
2
pom.xml
2
pom.xml
@ -19,7 +19,7 @@
|
||||
</modules>
|
||||
|
||||
<properties>
|
||||
<plugin.version>1.0.0-SNAPSHOT-U59</plugin.version>
|
||||
<plugin.version>1.0.0-SNAPSHOT-U60</plugin.version>
|
||||
<plugin.name>EpicBosses</plugin.name>
|
||||
<plugin.main>com.songoda.epicbosses.CustomBosses</plugin.main>
|
||||
<plugin.author>AMinecraftDev</plugin.author>
|
||||
|
Loading…
Reference in New Issue
Block a user