1.0.0-SNAPSHOT-U95

+ Got Taunt menus fully working
+ Fixed a couple spelling errors
This commit is contained in:
Charles 2018-12-01 23:54:30 +08:00
parent d108fb5657
commit 8ea680893b
4 changed files with 5 additions and 5 deletions

View File

@ -32,6 +32,6 @@
"&6&lSkeleton King &f» &7I curse you all with blindness!!"
],
"GutsMessage": [
"&6&lSkeleton King &f» &7Oh no! You rattled up my skeleton and some of my goods feel!"
"&6&lSkeleton King &f» &7Oh no! You rattled up my skeleton and some of my goods fell!"
]
}

View File

@ -1260,7 +1260,7 @@ TauntEditorPanel:
lore:
- '&7Here you can change the delay between each'
- '&7taunt that the boss says. The delay is'
- '&7currently set to {delay}s. This time is in'
- '&7currently set to &f{delay}s&7. This time is in'
- '&7seconds. Once the boss has gone through the'
- '&7list of taunts he will start again at the'
- '&7beginning until he''s dead.'

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@ -70,9 +70,9 @@ public class TauntTextEditorPanel extends VariablePanelHandler<BossEntity> {
counter.getSlotsWith("Radius").forEach(slot -> panel.setOnClick(slot, getRadiusAction(bossEntity)));
counter.getSlotsWith("Delay").forEach(slot -> panel.setOnClick(slot, getDelayAction(bossEntity)));
counter.getSlotsWith("Taunts").forEach(slot -> panel.setOnClick(slot, event -> {}));
counter.getSlotsWith("Taunts").forEach(slot -> panel.setOnClick(slot, event -> this.bossPanelManager.getOnTauntTextEditMenu().openFor((Player) event.getWhoClicked(), bossEntity)));
panel.openFor(player);
}
@Override

View File

@ -20,7 +20,7 @@
<properties>
<!--<plugin.version>maven-version-number-SNAPSHOT-U90</plugin.version>-->
<plugin.version>1.0.0-U94</plugin.version>
<plugin.version>1.0.0-U95</plugin.version>
<plugin.name>EpicBosses</plugin.name>
<plugin.main>com.songoda.epicbosses.CustomBosses</plugin.main>
<plugin.author>AMinecraftDev</plugin.author>