diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 0bc85ca..d3cdfed 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -4,7 +4,7 @@ stages: variables: name: "EpicBosses" path: "/builds/$CI_PROJECT_PATH" - version: "1.1.8-U1" + version: "1.1.8-U3" build: stage: build diff --git a/TODO b/TODO index 7f4f4ec..b715fa3 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,5 @@ ------------------------------------- TO DO AFTER RELEASE --------------------------------------------------- 00:30 -> Make Cage destroy time configurable via. custom skill settings - -> Fix this (in the drop tables menu): http://pramsing.com/fNJUC - -> Inspect Top Damager 02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks 00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type 03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players diff --git a/plugin-modules/Core/resources-yml/editor.yml b/plugin-modules/Core/resources-yml/editor.yml index 50d9944..50073ff 100644 --- a/plugin-modules/Core/resources-yml/editor.yml +++ b/plugin-modules/Core/resources-yml/editor.yml @@ -2072,10 +2072,10 @@ DropTableMainEditorPanel: name: '&e&lType' lore: - '&bCurrently: &f{type}' - - '&7Click this to change the skill type. Keep' - - '&7in mind that when you change your skill' - - '&7type the previous custom data will be erased' - - '&7to make room for the new custom data.' + - '&7Click this to change the drop table type. Keep' + - '&7in mind that when you change your drop table' + - '&7type the previous table data will be erased' + - '&7to make room for the new table format.' Button: Type '6': type: DIAMOND diff --git a/pom.xml b/pom.xml index c727bb5..878a02c 100644 --- a/pom.xml +++ b/pom.xml @@ -19,7 +19,7 @@ - 1.1.8-U2 + 1.1.8-U3 EpicBosses com.songoda.epicbosses.CustomBosses AMinecraftDev