+ Fixed issue where AutoSpawn sections wouldn't spawn on custom location
+ Fixed issue where when u do /boss killall it doesn't update the auto spawns so they can no longer spawn
+ Fixed the auto spawn message not disabling the default boss spawn messages when set to true
+ Added more debug to explain to people why an AutoSpawn won't work (Remember you can go in the config.yml and set debug: false to disable debug messages)
+ Added Ticks to the TimeUnit conversion class
+ Fixed issue with potion effects lagging the server
+ Fixed issue with potion effect types not being compatible in 1.8.8 or other versions
+ Fixed issue with PotionEffectConverter throwing NPE if input is null
+ General Project clean up
+ Fixed /boss new autospawn command not working
+ Started implementing the special settings GUI
+ Connected the special settings GUI to initialization, and the previous menu
+ Fixed up a few grammar things in the editor.yml
+ Added TargetingEditor, BossListTargetingEditor, BossListEditor GUI and modified BossListEquipmentEditorPanel to use a more abstract system
+ Fixed a patch on NotDamagedNearbyTargetHandler where no player would be targeted after all nearby players had hit the boss at least once
+ Worked on BossEntityManager
+ Added BossHookManager to handle the Utilities
+ Added BossListenerManager to handle all listeners
+ Added BossLocationManager to handle all location related things
+ Added modified BossMechanicManager to be more understandable
+ Worked on BossSpawn listeners and events
+ Worked the hook system
+ Added more detail to the config
Updated plugin to support Minecraft 1.13. Added bStats to use as the data tracking for the plugin. Continued to work on improving the Panel system.
TODO: Make a seperate jar which supports Minecraft 1.8.