# MainPanel: # panel name # # name: '&b&l{boss} Editor' # panel display name # # slots: 45 # panel size # # Settings: # settings section # # emptySpaceFiller: true # fill in empty space # # fillTo: 0 # fill to slot # # backButton: false # use back button # # exitButton: false # use exit button # # EmptySpaceFiller: # empty space filler itemstack # # type: '160:0' # empty space filler type # # name: '&7' # empty space filler name # # Buttons: # buttons section # # backButton: 9 # back button slot # # exitButton: 9 # exit button slot # MainMenu: name: '&b&lEpicBosses' slots: 18 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '2': type: ZOMBIE_SPAWN_EGG name: '&b&lCustom Bosses' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7custom bosses.' - '&7' - '&3Right Click »' - '&7Create a new custom boss from' - '&7scratch.' Button: CustomBosses '5': type: DIAMOND name: '&b&lCustom Items' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7custom items.' - '&7' - '&3Right Click »' - '&7Create a new custom item from' - '&7an item in your inventory.' Button: CustomItems '8': type: CLOCK name: '&b&lAuto Spawns' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7auto spawns.' - '&7' - '&3Right Click »' - '&7Create a new auto spawn from' - '&7scratch.' Button: AutoSpawns '12': type: OAK_PRESSURE_PLATE name: '&b&lDrop Tables' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7drop tables.' - '&7' - '&3Right Click »' - '&7Create a new drop table from' - '&7scratch.' Button: DropTables '16': type: BLAZE_POWDER name: '&b&lCustom Skills' lore: - '&3Left Click »' - '&fEdit any of the already created' - '&fcustom skills.' - '&7' - '&3Right Click »' - '&fCreate a new custom skill from' - '&fscratch.' Button: CustomSkills ListPanel: name: '{panelName}' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 50 Items: '46': type: GLASS_PANE name: '&7' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of custom drops.' PreviousPage: true '50': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the main page where you can choose' - '&7to configure blocks or mobs.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of custom drops.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' AddItemsMenu: name: '&b&lAdd Item Menu' slots: 27 Settings: emptySpaceFiller: true EmptySpaceFiller: name: '&7' type: LIGHT_BLUE_STAINED_GLASS_PANE Items: '11': type: REDSTONE name: '&c&lCancel' lore: - '&7Click here to cancel the transaction' - '&7of adding the item to the EpicBosses' - '&7database.' Button: Cancel '14': type: AIR Button: SelectedSlot '17': type: LIME_DYE name: '&a&lAccept' lore: - '&7Click here to accept the transaction' - '&7of adding the item to the EpicBosses' - '&7database.' Button: Accept MainEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '12': type: DIAMOND name: '&a&lDrops Manager' lore: - '&7Click here to manage the drop table' - '&7that is attached to this boss.' Button: Drops '14': type: DIAMOND_HELMET name: '&c&lEquipment Manager' lore: - '&7Click here to manage the equipment' - '&7that the boss has equipped.' Button: Equipment '16': type: BONE name: '&a&lTargeting Manager' lore: - '&7Click here to edit how the boss handles' - '&7targeting of players and mobs.' Button: Targeting '22': type: BOW name: '&c&lWeapon Manager' lore: - '&7Click here to manage the weapon(s)' - '&7that the boss has equipped.' Button: Weapon '23': type: BARRIER name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!' lore: - '&7While editing is enabled for this boss' - '&7no one will be able to spawn it, nor' - '&7will it spawn naturally.' '24': type: BLAZE_POWDER name: '&c&lSkill Manager' lore: - '&7Click here to manage the assigned' - '&7skill(s) the boss has and their occurrence' - '&7chances.' Button: Skill '32': type: LAPIS_LAZULI name: '&a&lStatistics Manager' lore: - '&7Click here to edit the statistics of the' - '&7boss, including things like: health,' - '&7potion effects, commands on spawn, etc.' Button: Stats '39': type: BOOK name: '&a&lCommand Manager' lore: - '&7Click here to manage the commands that are' - '&7called when the boss spawns, dies, etc.' Button: Command '41': type: LEVER name: '&a&lToggle Boss Editing' lore: - '&7Click here to edit how to toggle the boss' - '&7editing mode.' - '&7' - '&bCurrently: &f{mode}' Button: Editing '43': type: BOOK name: '&a&lText Manager' lore: - '&7Click here to edit the taunts, sayings,' - '&7etc. for this boss.' Button: Text DropsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 Items: '46': type: DIAMOND name: '&b&lSelected Drop Table' lore: - '&7The current selected drop' - '&7table is: &b{dropTable}&7.' - '&7' - '&b&lHints' - '&b&l* &7If this shows N/A it means' - '&7 there was an issue loading the' - '&7 previous table, or it doesn''t' - '&7 have one selected.' - '&b&l* &7Click here to go straight to the' - '&7 editing screen of the drop table.' Button: Selected '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of drop tables.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lCreate a new Drop Table' lore: - '&7Click here to create a new drop' - '&7table. It will automatically be' - '&7assigned to this boss when created.' Button: CreateDropTable '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of drop tables.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: BOOK name: '&c&lDrops Guide' lore: - '&7When selecting the drop table for this custom boss' - '&7you can either choose from one of the above listed' - '&7pre-configured drop tables or you can make a' - '&7new one for this boss.' - '&7' - '&c&lHints' - '&c&l* &7The currently selected drop table will be shown' - '&7 with an emerald which states so.' - '&c&l* &7Every drop table from every boss will be listed' - '&7 here as an available drop table.' BossListEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: WHITE_STAINED_GLASS_PANE name: '&7' '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: WHITE_STAINED_GLASS_PANE name: '&7' '50': type: DIAMOND_BLOCK name: '&a&lCreate a new Entity' lore: - '&7Click here to create a new entity' - '&7within this boss.' Button: CreateEntity '51': type: WHITE_STAINED_GLASS_PANE name: '&7' '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' EquipmentEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 8 Items: '2': type: DIAMOND_HELMET name: '&c&lHelmet' lore: - '&7Click here to change the' - '&7helmet for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Helmet '3': type: DIAMOND_CHESTPLATE name: '&c&lChestplate' lore: - '&7Click here to change the' - '&7chestplate for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Chestplate '4': type: DIAMOND_LEGGINGS name: '&c&lLeggings' lore: - '&7Click here to change the' - '&7leggings for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Leggings '5': type: DIAMOND_BOOTS name: '&c&lBoots' lore: - '&7Click here to change the' - '&7boots for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Boots '8': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '9': type: BOOK name: '&c&lEquipment Guide' lore: - '&7here you can choose what equipment' - '&7this boss has. To choose simply click' - '&7the desired piece, then click one of' - '&7the preset pieces or click the diamond' - '&7block to add a new piece from your' - '&7inventory.' HelmetEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped helmet.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of helmets.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Helmet' lore: - '&7Click here to add a new' - '&7helmet which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of helmets.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' ChestplateEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped chestplate.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of chestplates.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Chestplate' lore: - '&7Click here to add a new' - '&7chestplate which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of chestplates.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' LeggingsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of leggings.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Leggings' lore: - '&7Click here to add a new' - '&7leggings which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of leggings.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' BootsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of boots.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Boots' lore: - '&7Click here to add a new' - '&7boots which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of boots.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' TargetingPanel: name: '&b&l{name} Editor' slots: 27 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: BackButton: 27 Items: '5': type: REDSTONE_BLOCK name: '&b&lHidden Nearby Entity' lore: - '&7This target system will target' - '&7anyone who is nearby and hasn''t' - '&7attacked the boss. If there is' - '&7no one nearby who hasn''t attacked' - '&7the boss then it will choose a random' - '&7entity/player.' TargetingSystem: NotDamagedNearby '12': type: REDSTONE_BLOCK name: '&b&lClosest to the Boss' lore: - '&7This target system will' - '&7target the closest player' - '&7to the boss.' TargetingSystem: Closest '13': type: REDSTONE_BLOCK name: '&b&lRandom Nearby Entity' lore: - '&7This target system will' - '&7target a random target who is' - '&7within reach of the boss.' TargetingSystem: RandomNearby '14': type: REDSTONE_BLOCK name: '&e&lTop Damage' lore: - '&7This target system will' - '&7target the player who has' - '&7the most damage that is' - '&7nearby.' TargetingSystem: TopDamager '19': type: ARROW name: '&b&lSelected' lore: - '&7You have currently got &f{selected}' - '&7as your targeting system.' '23': type: BOOK name: '&c&lTargeting Guide' lore: - '&7Here you can choose how' - '&7the boss handles targeting' - '&7of players.' - '&7' - '&7The default boss target range is' - '&f50 blocks&7. However this can be' - '&7adjusted in the config.yml.' '27': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.'