# MainPanel: # panel name # # name: '&b&l{boss} Editor' # panel display name # # slots: 45 # panel size # # Settings: # settings section # # emptySpaceFiller: true # fill in empty space # # fillTo: 0 # fill to slot # # backButton: false # use back button # # exitButton: false # use exit button # # EmptySpaceFiller: # empty space filler itemstack # # type: '160:0' # empty space filler type # # name: '&7' # empty space filler name # # Buttons: # buttons section # # backButton: 9 # back button slot # # exitButton: 9 # exit button slot # MainMenu: name: '&b&lEpicBosses' slots: 18 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '2': type: ZOMBIE_SPAWN_EGG name: '&b&lCustom Bosses' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7custom bosses.' - '&7' - '&3Right Click »' - '&7Create a new custom boss from' - '&7scratch.' Button: CustomBosses '5': type: DIAMOND name: '&b&lCustom Items' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7custom items.' - '&7' - '&3Right Click »' - '&7Create a new custom item from' - '&7an item in your inventory.' Button: CustomItems '8': type: CLOCK name: '&b&lAuto Spawns' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7auto spawns.' - '&7' - '&3Right Click »' - '&7Create a new auto spawn from' - '&7scratch.' Button: AutoSpawns '12': type: OAK_PRESSURE_PLATE name: '&b&lDrop Tables' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7drop tables.' - '&7' - '&3Right Click »' - '&7Create a new drop table from' - '&7scratch.' Button: DropTables '16': type: BLAZE_POWDER name: '&b&lCustom Skills' lore: - '&3Left Click »' - '&7Edit any of the already created' - '&7custom skills.' - '&7' - '&3Right Click »' - '&7Create a new custom skill from' - '&7scratch.' Button: CustomSkills ShopListPanel: name: '&b&lEpicBosses &3&lShop' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 50 Items: '46': type: GLASS_PANE name: '&7' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page.' PreviousPage: true '50': type: GLASS_PANE name: '&7' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' ListPanel: name: '{panelName}' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 50 Items: '46': type: GLASS_PANE name: '&7' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page.' PreviousPage: true '50': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' CustomItemsMenu: name: '&b&lEpicBosses &3&lCustom Items' slots: 54 Settings: fillTo: 45 Items: '46': type: BOOK name: '&c&lCustom Items Guide' lore: - '&7In this menu you can view all the' - '&7custom items for the plugin, as well' - '&7as manipulate them to your liking.' - '&7' - '&3Left Click &8»' - '&7Obtain ItemStack in your inventory.' - '&7' - '&3Middle Click &8» ' - '&7Clone ItemStack section to a new section.' - '&7' - '&3Right Click &8» ' - '&7Remove section from list if not bound.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of custom drops.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Item' lore: - '&7Click here to add a new' - '&7item which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of custom drops.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' AddItemsMenu: name: '&b&lAdd Item Menu' slots: 27 Settings: emptySpaceFiller: true EmptySpaceFiller: name: '&7' type: LIGHT_BLUE_STAINED_GLASS_PANE Items: '11': type: REDSTONE name: '&c&lCancel' lore: - '&7Click here to cancel the transaction' - '&7of adding the item to the EpicBosses' - '&7database.' Button: Cancel '14': type: AIR Button: SelectedSlot '17': type: LIME_DYE name: '&a&lAccept' lore: - '&7Click here to accept the transaction' - '&7of adding the item to the EpicBosses' - '&7database.' Button: Accept MainEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '12': type: DIAMOND name: '&a&lDrops Manager' lore: - '&7Click here to manage the drop table' - '&7that is attached to this boss.' Button: Drops '14': type: DIAMOND_HELMET name: '&c&lEquipment Manager' lore: - '&7Click here to manage the equipment' - '&7that the boss has equipped.' Button: Equipment '16': type: BONE name: '&a&lTargeting Manager' lore: - '&7Click here to edit how the boss handles' - '&7targeting of players and mobs.' Button: Targeting '22': type: BOW name: '&c&lWeapon Manager' lore: - '&7Click here to manage the weapon(s)' - '&7that the boss has equipped.' Button: Weapon '23': type: BARRIER name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!' lore: - '&7While editing is enabled for this boss' - '&7no one will be able to spawn it, nor' - '&7will it spawn naturally.' '24': type: BLAZE_POWDER name: '&c&lSkill Manager' lore: - '&7Click here to manage the assigned' - '&7skill(s) the boss has and their occurrence' - '&7chances.' Button: Skill '30': type: STICK name: '&a&lSpawn Item Manager' lore: - '&bCurrently: &f{spawnItem}' - '&7' - '&7Click here to select a spawn item for this' - '&7boss section from all the current items saved' - '&7in the plugin.' Button: SpawnItem '32': type: LAPIS_LAZULI name: '&a&lStatistics Manager' lore: - '&7Click here to edit the statistics of the' - '&7boss, including things like: health,' - '&7potion effects, commands on spawn, etc.' Button: Stats '34': type: GOLD_BLOCK name: '&a&lShop Manager' lore: - '&7Click here to modify the shop settings for' - '&7this boss.' Button: Shop '39': type: BOOK name: '&a&lCommand Manager' lore: - '&7Click here to manage the commands that are' - '&7called when the boss spawns, dies, etc.' Button: Command '41': type: LEVER name: '&a&lToggle Boss Editing' lore: - '&7Click here to edit how to toggle the boss' - '&7editing mode.' - '&7' - '&bCurrently: &f{mode}' Button: Editing '43': type: BOOK name: '&a&lText Manager' lore: - '&7Click here to edit the taunts, sayings,' - '&7etc. for this boss.' Button: Text BossShopEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true Buttons: backButton: 5 Items: '3': type: GUNPOWDER name: '&3&lBuyable' lore: - '&bCurrently: &f{buyable}' - '&7' - '&7If this is set to true then this' - '&7boss spawn egg will be spawnable from' - '&7the /boss shop while boss editing is' - '&7disabled.' Button: Buyable '5': type: REDSTONE name: '&c&lGo Back' lore: - '&7Click here to go back to the' - '&7main boss editor panel.' '7': type: GOLD_INGOT name: '&3&lPrice' lore: - '&bCurrently: &a$&f{price}' - '&7' - '&7This is the price that the boss will' - '&7be sold for in the /boss shop menu' - '&7' - '&7Click here to adjust the price.' Button: Price SpawnItemEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the currently' - '&7equipped spawn item.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of spawn item.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Spawn Item' lore: - '&7Click here to add a new spawn' - '&7item which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of spawn item.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' DropsMainEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lDrops Guide' lore: - '&7Here you can configure the drop systems' - '&7the boss has when he dies.' '4': type: GUNPOWDER name: '&e&lNatural Drops' lore: - '&bCurrently: &f{naturalDrops}' - '&7' - '&7Click to toggle the natural drops' - '&7for this boss.' Button: NaturalDrops '5': type: BOOK name: '&e&lDrop Table' lore: - '&bCurrently: &f{dropTable}' - '&7Click here to change the drop table' - '&7assigned to this boss.' Button: DropTable '6': type: REDSTONE name: '&e&lNatural EXP' lore: - '&bCurrently: &f{naturalExp}' - '&7' - '&7Click to toggle the natural drop' - '&7of exp for this boss.' Button: NaturalEXP '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' DropsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 Items: '46': type: DIAMOND name: '&b&lSelected Drop Table' lore: - '&7The current selected drop' - '&7table is: &b{dropTable}&7.' - '&7' - '&b&lHints' - '&b&l* &7If this shows N/A it means' - '&7 there was an issue loading the' - '&7 previous table, or it doesn''t' - '&7 have one selected.' - '&b&l* &7Click here to go straight to the' - '&7 editing screen of the drop table.' Button: Selected '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of drop tables.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lCreate a new Drop Table' lore: - '&7Click here to create a new drop' - '&7table. It will automatically be' - '&7assigned to this boss when created.' Button: CreateDropTable '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of drop tables.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: BOOK name: '&c&lDrops Guide' lore: - '&7When selecting the drop table for this custom boss' - '&7you can either choose from one of the above listed' - '&7pre-configured drop tables or you can make a' - '&7new one for this boss.' - '&7' - '&c&lHints' - '&c&l* &7The currently selected drop table will be shown' - '&7 with an emerald which states so.' - '&c&l* &7Every drop table from every boss will be listed' - '&7 here as an available drop table.' BossListEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: WHITE_STAINED_GLASS_PANE name: '&7' '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: WHITE_STAINED_GLASS_PANE name: '&7' '50': type: DIAMOND_BLOCK name: '&a&lCreate a new Entity' lore: - '&7Click here to create a new entity' - '&7within this boss.' Button: CreateEntity '51': type: WHITE_STAINED_GLASS_PANE name: '&7' '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' EquipmentEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 8 Items: '2': type: DIAMOND_HELMET name: '&c&lHelmet' lore: - '&7Click here to change the' - '&7helmet for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Helmet '3': type: DIAMOND_CHESTPLATE name: '&c&lChestplate' lore: - '&7Click here to change the' - '&7chestplate for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Chestplate '4': type: DIAMOND_LEGGINGS name: '&c&lLeggings' lore: - '&7Click here to change the' - '&7leggings for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Leggings '5': type: DIAMOND_BOOTS name: '&c&lBoots' lore: - '&7Click here to change the' - '&7boots for the &f{name}' - '&7or add one from your' - '&7inventory.' Button: Boots '8': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '9': type: BOOK name: '&c&lEquipment Guide' lore: - '&7here you can choose what equipment' - '&7this boss has. To choose simply click' - '&7the desired piece, then click one of' - '&7the preset pieces or click the diamond' - '&7block to add a new piece from your' - '&7inventory.' HelmetEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped helmet.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of helmets.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Helmet' lore: - '&7Click here to add a new' - '&7helmet which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of helmets.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' ChestplateEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped chestplate.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of chestplates.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Chestplate' lore: - '&7Click here to add a new' - '&7chestplate which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of chestplates.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' LeggingsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of leggings.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Leggings' lore: - '&7Click here to add a new' - '&7leggings which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of leggings.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' BootsEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of boots.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Boots' lore: - '&7Click here to add a new' - '&7boots which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of boots.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' TargetingPanel: name: '&b&l{name} Editor' slots: 27 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 27 Items: '5': type: REDSTONE_BLOCK name: '&e&lNot Damaged Nearby' lore: - '&7This target system will target' - '&7anyone who is nearby and hasn''t' - '&7attacked the boss. If there is' - '&7no one nearby who hasn''t attacked' - '&7the boss then it will choose a random' - '&7entity/player.' TargetingSystem: NotDamagedNearby '13': type: REDSTONE_BLOCK name: '&e&lClosest' lore: - '&7This target system will' - '&7target the closest player' - '&7to the boss.' TargetingSystem: Closest '14': type: REDSTONE_BLOCK name: '&e&lRandom Nearby' lore: - '&7This target system will' - '&7target a random target who is' - '&7within reach of the boss.' TargetingSystem: RandomNearby '15': type: REDSTONE_BLOCK name: '&e&lTop Damager' lore: - '&7This target system will' - '&7target the player who has' - '&7the most damage that is' - '&7nearby.' TargetingSystem: TopDamager '19': type: ARROW name: '&b&lSelected' lore: - '&7You have currently got &f{selected}' - '&7as your targeting system.' '23': type: BOOK name: '&c&lTargeting Guide' lore: - '&7Here you can choose how' - '&7the boss handles targeting' - '&7of players.' - '&7' - '&7The default boss target range is' - '&f50 blocks&7. However this can be' - '&7adjusted in the config.yml.' '27': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' WeaponEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lWeapons Guide' lore: - '&7here you can choose what weapons' - '&7this boss has. To choose simply click' - '&7the desired hand, then click one of' - '&7the preset weapons or click the diamond' - '&7block to add a new weapon from your' - '&7inventory.' '4': type: DIAMOND_SWORD name: '&c&lMain Hand' lore: - '&7Click here to modify the' - '&7main hand for the &f{name}&7.' Button: MainHand '6': type: SHIELD name: '&c&lOff Hand' lore: - '&7Click here to modify the' - '&7off hand for the &f{name}&7.' Button: OffHand '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' MainHandEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped main hand.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of weapons.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Weapon' lore: - '&7Click here to add a new' - '&7weapon which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of weapons.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' OffHandEditorPanel: name: '&b&l{name} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: backButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped off hand.' Button: Remove '47': type: WHITE_STAINED_GLASS_PANE name: '&7' '48': type: WHITE_STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of weapons.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Weapon' lore: - '&7Click here to add a new' - '&7weapon which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of weapons.' NextPage: true '52': type: WHITE_STAINED_GLASS_PANE name: '&7' '53': type: WHITE_STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' SkillMainEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lSkill Guide' lore: - '&7Here you can configure the way the' - '&7skill system handles for this boss.' - '&7You can configure the overall chance,' - '&7skill message and the list of skills' - '&7that is assigned to this boss.' '4': type: GLOWSTONE_DUST name: '&e&lOverall Chance' lore: - '&7The current overall chance for' - '&7skills to be procced each hit is' - '&f{chance}%&7.' - '&7' - '&bLeft Click &8» &f+1.0' - '&bShift Left-Click &8» &f+0.1' - '&7' - '&bRight Click &8» &f-1.0' - '&bShift Right-Click &8» &f-0.1' Button: OverallChance '5': type: BOOK name: '&e&lSkills List' lore: - '&7Click here to select which skills' - '&7are currently selected for this boss.' Button: SkillList '6': type: PAPER name: '&e&lMaster Message' lore: - '&7Click here to modify the' - '&7master message for when a' - '&7skill is proced. If the' - '&7specific skill has got a' - '&7customMessage dedicated' - '&7to it, this message will' - '&7be ignored.' Button: Message '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' StatisticsMainEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lStatistics Guide' lore: - '&7Here you can configure the way the' - '&7skill system handles for this boss.' - '&7You can configure the overall chance,' - '&7skill message and the list of skills' - '&7that is assigned to this boss.' '4': type: NAME_TAG name: '&e&lChange the Display Name' lore: - '&7Here you can change the display name' - '&7of the entity. It is currently:' - '&f{displayName}' - '&7' - '&7When u click this it will close the' - '&7GUI and suggest you to enter the new' - '&7display name in chat.' Button: DisplayName '5': type: SLIME_SPAWN_EGG name: '&e&lChange the Entity Type' lore: - '&7This will open a GUI and you can select' - '&7your new entity type.' Button: EntityType '6': type: REDSTONE name: '&e&lChange the Health' lore: - '&7The current health for this entity' - '&7is &c{health}' - '&7' - '&bLeft Click &8» &f+1.0' - '&bShift Left-Click &8» &f+0.1' - '&7' - '&bRight Click &8» &f-1.0' - '&bShift Right-Click &8» &f-0.1' Button: Health '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' CommandsEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lCommands Guide' lore: - '&7Here you can configure which command set' - '&7the boss has for specific events.' '4': type: TALL_GRASS name: '&e&lOn Spawn' lore: - '&7Here you can change the command for' - '&7the spawn of the boss.' - '&7' - '&fCurrently Selected: &7{onSpawn}' Button: OnSpawn '6': type: REDSTONE name: '&e&lOn Death' lore: - '&7Here you can change the command' - '&7the death of the boss.' - '&7' - '&fCurrently Selected: &7{onDeath}' Button: OnDeath '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' TextEditorMainPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '1': type: BOOK name: '&c&lText Guide' lore: - '&7Here you can configure which command set' - '&7the boss has for specific events.' '4': type: TALL_GRASS name: '&e&lOn Spawn' lore: - '&7Here you can change the settings for' - '&7the spawn messages of the boss.' Button: OnSpawn '5': type: REDSTONE_TORCH name: '&e&lTaunts' lore: - '&7Here you can adjust the settings for' - '&7the taunts of the boss.' Button: Taunts '6': type: REDSTONE name: '&e&lOn Death' lore: - '&7Here you can change the settings for' - '&7the death messages of the boss.' Button: OnDeath '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' DeathTextEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '2': type: TALL_GRASS name: '&e&lMain Message' lore: - '&7Here you can change the main message that is' - '&7currently selected.' - '&7' - '&bCurrent: &f{mainMessage}' Button: MainMessage '3': type: PLAYER_HEAD name: '&e&lPosition Message' lore: - '&7Here you can change the position message that is' - '&7currently selected.' - '&7' - '&bCurrent: &f{positionMessage}' - '&7' - '&7The position message is a message that is' - '&7injected in to the main message to display' - '&7the positions, damage and percentage of damage' - '&7that the selected amount of people did to' - '&7the boss.' Button: PositionMessage '5': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '7': type: REDSTONE_BLOCK name: '&e&lOnly Show' lore: - '&7Here you can change the amount of damaging' - '&7users it will display on the main message' - '&7with the position message injection.' - '&7Currently it will show the top &f{onlyShow}' - '&7players on the death message.' - '&7' - '&bLeft Click &8» &f+1' - '&bRight Click &8» &f-1' Button: OnlyShow '8': type: REDSTONE name: '&e&lRadius' lore: - '&7Here you can change the radius for' - '&7this message. It is currently: &f{radius}' - '&7blocks. Set it to &f-1&7 if you want it' - '&7to be a server-wide broadcast.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Radius SpawnTextEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '2': type: TALL_GRASS name: '&e&lSelect Message' lore: - '&7Here you can change the message that is' - '&7currently selected.' - '&7' - '&bCurrent: &f{selected}' Button: Select '5': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '8': type: REDSTONE name: '&e&lRadius' lore: - '&7Here you can change the radius for' - '&7this message. It is currently: &f{radius}' - '&7blocks. Set it to &f-1&7 if you want it' - '&7to be a server-wide broadcast.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Radius TauntEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '3': type: REDSTONE name: '&e&lRadius' lore: - '&7Here you can change the radius that players' - '&7will see the taunts in. It is currently: &f{radius}' - '&7blocks. Set it to &f-1&7 if you want it' - '&7to be a server-wide broadcast.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Radius '5': type: BOOK name: '&e&lTaunts' lore: - '&7Here you can select the taunts that the boss' - '&7will say while he is active. If this list is' - '&7empty he won''t say anything.' - '&7' - '&bCurrently Selected:' - '&f{taunts}' Button: Taunts '7': type: CLOCK name: '&e&lDelay' lore: - '&7Here you can change the delay between each' - '&7taunt that the boss says. The delay is' - '&7currently set to &f{delay}s&7. This time is in' - '&7seconds. Once the boss has gone through the' - '&7list of taunts he will start again at the' - '&7beginning until he''s dead.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Delay '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' SkillEditorPanel: name: '&b&l{name} Skill Editor' slots: 18 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '2': type: BOOK name: '&e&lCustom Message' lore: - '&7Click here to change the custom message' - '&7assigned to the skill. This will override' - '&7the master message assigned to the boss when' - '&7this skill is called.' - '&7' - '&bCurrently: &f{customMessage}' - '&7' - '&7To remove this message simply right click' - '&7and it will then remove this and go back' - '&7to using the master message assigned to the' - '&7boss.' Button: CustomMessage '3': type: REDSTONE name: '&e&lRadius' lore: - '&7Here you can change the radius that the skill' - '&7will see be called to within. It is currently' - '&7set to &f{radius} blocks.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Radius '5': type: DIAMOND name: '&e&lCustom Data' lore: - '&7Click here to edit the custom data related' - '&7to this skill. If it is a Potion skill you' - '&7can modify the potions, etc. etc.' Button: CustomData '7': type: TORCH name: '&e&lMode' lore: - '&bCurrently: &f{mode}' - '&7' - '&7Click here to change the mode of the custom' - '&7skill. It will cycle between all different' - '&7types so when you find the right mode you can' - '&7leave it and it will automatically save to' - '&7that mode.' Button: Mode '8': type: PAPER name: '&e&lDisplay Name' lore: - '&bCurrently: &f{displayName}' - '&7' - '&7This is the skill display name. It is used' - '&7in many things, from the in-game display of' - '&7the skill, to the debug messages. So make' - '&7sure it stands out and is unique, or not.' Button: DisplayName '14': type: GUNPOWDER name: '&e&lType' lore: - '&bCurrently: &f{type}' - '&7Click this to change the skill type. Keep' - '&7in mind that when you change your skill' - '&7type the previous custom data will be erased' - '&7to make room for the new custom data.' Button: Type SkillTypeEditorPanel: name: '&b&l{name} Skill Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '2': type: BOOK name: '&e&lCommand Skill Type' lore: - '&7If you set this to the skill type' - '&7then you will be able to set commands' - '&7to be applied to the targeted players' - '&7when this skill is called.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom skill data.' Button: Command '3': type: EMERALD name: '&e&lCustom Skill Type' lore: - '&7If you want to use a custom skill for' - '&7this skill, select this skill type then' - '&7in your custom data configuration you' - '&7can select which custom skill it is' - '&7assigned to.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom skill data.' Button: Custom '5': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '7': type: SPLASH_POTION name: '&e&lPotion Skill Type' lore: - '&7If you want to apply potions to' - '&7the targeted players when this skill is' - '&7called you can use this skill type.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom skill data.' Button: Potion '8': type: CREEPER_HEAD name: '&e&lGroup Skill Type' lore: - '&7If you want to have multiple skills under' - '&7one skill select this skill type and you' - '&7can connect it to some of the already existing' - '&7skills so you can have more then one go off' - '&7from one skill calling. Only this displayName' - '&7and customMessage will be used, the connected' - '&7skill displayName and customMessage will be' - '&7ignored.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom skill data.' Button: Group PotionSkillEditorPanel: name: '&b&l{name} Skill Editor' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&e&lPotion Guide' lore: - '&7Here you can adjust the potion effects' - '&7that are applied when the skill is' - '&7called. If you want to remove a potion' - '&7effect simply click on the potion and' - '&7it will removed from the skill. If you' - '&7want to add a new potion effect click' - '&7on the green emerald block.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of custom potion effects.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&e&lCreate a new Potion Effect' lore: - '&7Click here to create a new potion' - '&7effect.' Button: PotionEffect '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of custom potion effects.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' CreatePotionEffectEditorPanel: name: '&b&lCreate Potion Effect' slots: 9 Settings: emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '1': type: GRAY_DYE name: '&c&lCancel Potion Effect' lore: - '&7Click here to cancel the creation' - '&7of this potion effect.' Button: Cancel '4': type: EMERALD name: '&e&lLevel' lore: - '&bCurrently: &f{level}' - '&7' - '&7Click here to change the level' - '&7of the potion effect.' - '&7' - '&bLeft Click &8» &f+1' - '&bRight Click &8» &f-1' Button: Level '5': type: GUNPOWDER name: '&e&lPotion Effect Type' lore: - '&bCurrently: &f{effect}' - '&7' - '&7Click here to change the potion' - '&7effect type.' Button: Effect '6': type: CLOCK name: '&e&lDuration' lore: - '&bCurrently: &f{duration}s' - '&7' - '&7Click here to change the duration' - '&7of the potion effect.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: Duration '9': type: LIME_DYE name: '&b&lConfirm' lore: - '&7Click here to confirm the creation' - '&7of the potion effect with data:' - '&7' - '&bDuration: &f{duration}s' - '&bEffect: &f{effect}' - '&bLevel: &f{level}' Button: Confirm CommandSkillEditorPanel: name: '&b&l{name} Skill Editor' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&e&lCommand Guide' lore: - '&7Here you can adjust the commands that' - '&7are applied when the skill is called.' - '&7If you want to remove a command section' - '&7simply just shift left click the section' - '&7and it will be deleted.' - '&7To create a new section click the green' - '&7emerald block at the bottom middle of the' - '&7GUI.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of command sections.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&e&lAdd a new Command Section' lore: - '&7Click here to add a new command section' - '&7to the list.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of command sections.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' ModifyCommandEditorPanel: name: '&b&lCommand Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '3': type: BOOK name: '&e&lCommands' lore: - '&fCurrently selected commands:' - '&7{commands}' Button: Commands '5': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '7': type: GUNPOWDER name: '&e&lChance' lore: - '&bCurrently: &f{chance}%' - '&7' - '&7Click here to modify the chance' - '&7value for this boss.' - '&7' - '&bLeft Click &8» &f+1.0%' - '&bShift Left-Click &8» &f+0.1%' - '&7' - '&bRight Click &8» &f-1.0%' - '&bShift Right-Click &8» &f-0.1%' Button: Chance CustomSkillEditorPanel: name: '&b&l{name} Skill Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '4': type: BOOK name: '&e&lCustom Skill Type' lore: - '&bCurrently: &f{type}' - '&7' - '&7Click here to choose from one' - '&7of the connected and set up' - '&7custom skill types. This will' - '&7also display any of the external' - '&7custom skill types that are properly' - '&7connected to the plugin.' Button: Type '5': type: DIAMOND name: '&e&lSpecial Settings' lore: - '&7Click here to edit any special settings that' - '&7are also included in this custom skill. If' - '&7there is none then this button will not open' - '&7another GUI.' Button: SpecialSettings '6': type: REDSTONE name: '&e&lMultiplier' lore: - '&bCurrently: &f{multiplier}' - '&7' - '&7Click here to adjust the multiplier' - '&7for the custom skill. Some skills will' - '&7use this option, but some won''t. This' - '&7custom skill &f{usesMultiplier}&7 use' - '&7multiplier option.' - '&7' - '&bLeft Click &8» &f+1.0' - '&bShift Left-Click &8» &f+0.1' - '&7' - '&bMiddle Click &8» &7Removes multiplier' - '&7' - '&bRight Click &8» &f-1.0' - '&bShift Right-Click &8» &f-0.1' Button: Multiplier '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' CustomSkillTypeEditorPanel: name: '&b&l{name} Skill Editor' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lSkill Type Guide' lore: - '&7When selecting the custom skill type' - '&7it is easiest to know what it is if' - '&7you keep it related to the name of the' - '&7skill. All you need to change the type' - '&7is click on a new type from within this' - '&7menu.' - '&7' - '&7To import new custom skill types you' - '&7can get them custom made and injected' - '&7in to the plugin or you can suggest them' - '&7to be added in to the plugin.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of custom skill types.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&b&lSelected Custom Skill Type' lore: - '&bCurrently: &f{selected}' - '&7' - '&7This is the currently assigned' - '&7custom skill type to the skill.' - '&7If you would like to change this' - '&7simply click another one in this' - '&7menu.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of custom skill types.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the skill editor panel to configure' - '&7the general skill options.' SpecialSettingsEditorPanel: name: '&b&l{name} Special Settings' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lSpecial Settings Guide' lore: - '&7Here any special settings that have' - '&7been assigned to a skill type will' - '&7show up. If this GUI is empty then there' - '&7is no special settings related to the' - '&7skill.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of special settings.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&b&lSelected Custom Skill Type' lore: - '&bCurrently: &f{selected}' - '&7' - '&7This is the currently assigned' - '&7custom skill type to the skill.' - '&7If you would like to change this' - '&7simply click another one in the' - '&7skill type menu.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of special settings.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the skill editor panel to configure' - '&7the general skill options.' DropTableMainEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: emptySpaceFiller: true backButton: true Buttons: backButton: 9 EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Items: '1': type: BOOK name: '&c&lDrop Table Guide' lore: - '&7Here you are able to configure' - '&7each aspect of the drop table to' - '&7your liking. Remember that the moment' - '&7something changes then it will also' - '&7change for any live bosses.' '4': type: GUNPOWDER name: '&e&lType' lore: - '&bCurrently: &f{type}' - '&7Click this to change the drop table type. Keep' - '&7in mind that when you change your drop table' - '&7type the previous table data will be erased' - '&7to make room for the new table format.' Button: Type '6': type: DIAMOND name: '&e&lRewards' lore: - '&7Click here to edit the rewards related to' - '&7this drop table. The menu that appears will' - '&7be relevant to the drop table type.' Button: Rewards '9': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the drop table list page.' DropTableTypeEditorPanel: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '3': type: SPLASH_POTION name: '&e&lSpray Drop Table Type' lore: - '&7If you set this to the drop table type' - '&7then you will be able to set rewards that' - '&7will be sprayed out from the bosses' - '&7location in to random locations around him.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom reward data.' Button: Spray '5': type: HOPPER name: '&e&lDrop Drop Table Type' lore: - '&7If you set this to the drop table type' - '&7then you will be able to set rewards that' - '&7will be drop on the bosses death location' - '&7for players to loot.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom reward data.' Button: Drop '7': type: EMERALD name: '&e&lGive Drop Table Type' lore: - '&7If you set this to the drop table type' - '&7then you will be able to set rewards that' - '&7will be given to the specified damaging' - '&7positions on the boss damage map.' - '&7' - '&c&lWARNING' - '&7This will remove any previous' - '&7custom reward data.' Button: Give '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' SprayDropTableMainEditMenu: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '2': type: DIAMOND name: '&e&lRewards' lore: - '&7Click here to modify the rewards and their' - '&7assigned drop chances. You can add more by' - '&7clicking the emerald block at the middle' - '&7bottom of the rewards menu.' Button: Rewards '3': type: GUNPOWDER name: '&e&lRandom Drops' lore: - '&bCurrently: &f{randomDrops}' - '&7Click here to toggle the random drop mode.' - '&7If this is set to &ftrue&7 then when the' - '&7drop table is called it will shuffle the' - '&7list contents so it''s not in the same order.' - '&7If this is set to &ffalse&7 then when the' - '&7drop table is called it will go from top to' - '&7bottom through the list.' Button: RandomDrops '5': type: REDSTONE name: '&e&lGo Back' lore: - '&7Click here to go back.' '7': type: PAPER name: '&e&lMax Distance' lore: - '&bCurrently: &f{maxDistance}' - '&7Click here to modify the maximum distance' - '&7an item can be thrown from the bosses death' - '&7location when the drop table is called.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: MaxDistance '8': type: EMERALD name: '&e&lMax Drops' lore: - '&bCurrently: &f{maxDrops}' - '&7Click here to modify the maximum amount of' - '&7drops this drop table can have. Keep in mind' - '&7that when getting drops the drop table will' - '&7only cycle through the list once. Not until' - '&7this amount of drops has been met.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: MaxDrops DropDropTableMainEditMenu: name: '&b&l{name} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '3': type: DIAMOND name: '&e&lRewards' lore: - '&7Click here to modify the rewards and their' - '&7assigned drop chances. You can add more by' - '&7clicking the emerald block at the middle' - '&7bottom of the rewards menu.' Button: Rewards '4': type: GUNPOWDER name: '&e&lRandom Drops' lore: - '&bCurrently: &f{randomDrops}' - '&7Click here to toggle the random drop mode.' - '&7If this is set to &ftrue&7 then when the' - '&7drop table is called it will shuffle the' - '&7list contents so it''s not in the same order.' - '&7If this is set to &ffalse&7 then when the' - '&7drop table is called it will go from top to' - '&7bottom through the list.' Button: RandomDrops '5': type: EMERALD name: '&e&lMax Drops' lore: - '&bCurrently: &f{maxDrops}' - '&7Click here to modify the maximum amount of' - '&7drops this drop table can have. Keep in mind' - '&7that when getting drops the drop table will' - '&7only cycle through the list once. Not until' - '&7this amount of drops has been met.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: MaxDrops '9': type: REDSTONE name: '&e&lGo Back' lore: - '&7Click here to go back.' GiveRewardPositionListMenu: name: '&b&l{name} DropTable' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lGive Position Reward Guide' lore: - '&7In this list it displays the position' - '&7sections for the selected drop table.' - '&7If you want to add a new position section' - '&7then simply click the EmeraldBlock and' - '&7the next available position will be' - '&7created.' - '&7To remove a position simply shift-right' - '&7click the position you want to remove.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of damage positions.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&e&lAdd new Position' lore: - '&7Click here to add a new position' - '&7to the drop table. This will find' - '&7the next available position and' - '&7create a new reward section for' - '&7that position.' Button: NewPosition '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of damage positions.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the drop table main edit menu.' GiveRewardRewardsListMenu: name: '&b&l{name} DropTable' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lGive Reward Rewards Guide' lore: - '&7In this list it displays the drop sections' - '&7assigned to the drop position of &f{position}&7.' - '&7To edit the drops simply click on the drop' - '&7section you wish to edit and then you can' - '&7modify the data there.' - '&7To remove a drop section simply shift-right' - '&7click the section you want to remove.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of drop sections.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&e&lAdd new Drop Section' lore: - '&7Click here to add a new drop section' - '&7to the drop table. This will find' - '&7the next available drop section and' - '&7create a new drop section for' - '&7that position.' Button: NewRewardSection '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of drop sections.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the reward position list menu.' GiveRewardMainEditMenu: name: '&b&l{name} DropTable' slots: 27 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 23 Items: '5': type: DIAMOND name: '&b&lPosition: &f{position}' '11': type: GUNPOWDER name: '&e&lRandom Drops' lore: - '&bCurrently: &f{randomDrops}' - '&7Click here to toggle the random drop mode.' - '&7If this is set to &ftrue&7 then when the' - '&7drop table is called it will shuffle the' - '&7list contents so it''s not in the same order.' - '&7If this is set to &ffalse&7 then when the' - '&7drop table is called it will go from top to' - '&7bottom through the list.' Button: RandomDrops '12': type: EMERALD name: '&e&lMax Drops' lore: - '&bCurrently: &f{maxDrops}' - '&7Click here to modify the maximum amount of' - '&7drops this drop section can have. Keep in mind' - '&7that when getting drops the drop section will' - '&7only cycle through the list once. Not until' - '&7this amount of drops has been met.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: MaxDrops '13': type: CHEST name: '&e&lItem Drops' lore: - '&7Click here to modify the custom item drops' - '&7and their drop chance for this drop section.' - '&7There is currently &f{drops}&7 drops set up.' Button: ItemDrops '14': type: GLOWSTONE_DUST name: '&e&lRequired Percentage' lore: - '&bCurrently: &f{requiredPercentage}%' - '&7Click here to modify the required percentage to' - '&7receive this drop section. If the percentage is' - '&75% then you need to do 5% damage to the boss to' - '&7get the rewards in this drop section.' - '&7' - '&bLeft Click &8» &f+1%' - '&bShift Left-Click &8» &f+10%' - '&7' - '&bRight Click &8» &f-1%' - '&bShift Right-Click &8» &f-10%' Button: RequiredPercentage '15': type: CHEST name: '&e&lCommand Drops' lore: - '&7Click here to modify the custom command drops' - '&7and their drop chance for this drop section.' - '&7There is currently &f{commands}&7 commands' - '&7set up.' Button: CommandDrops '16': type: EMERALD name: '&e&lMax Commands' lore: - '&bCurrently: &f{maxCommands}' - '&7Click here to modify the maximum amount of' - '&7commands this drop section can have. Keep in mind' - '&7that when getting drops the drop section will' - '&7only cycle through the list once. Not until' - '&7this amount of commands has been met.' - '&7' - '&bLeft Click &8» &f+1' - '&bShift Left-Click &8» &f+10' - '&7' - '&bRight Click &8» &f-1' - '&bShift Right-Click &8» &f-10' Button: MaxCommands '17': type: GUNPOWDER name: '&e&lRandom Commands' lore: - '&bCurrently: &f{randomCommands}' - '&7Click here to toggle the random command mode.' - '&7If this is set to &ftrue&7 then when the' - '&7commands are called it will shuffle the' - '&7list contents so it''s not in the same order.' - '&7If this is set to &ffalse&7 then when the' - '&7commands are called it will go from top to' - '&7bottom through the list.' Button: RandomDrops '23': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the reward drop section list menu.' DropTableRewardsListEditMenu: name: '&b&l{name} DropTable' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lDrop Rewards Guide' lore: - '&7Here you can adjust the rewards for' - '&7the skill with the drop layout. To' - '&7adjust the chance of a section or to' - '&7remove a section, then all you have' - '&7to do is click on the section you''d' - '&7like to modify and then click the' - '&7corresponding button.' - '&7To add a new section click on the' - '&7emerald block in the bottom middle of' - '&7the menu in between the page buttons.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of rewards.' PreviousPage: true '50': type: EMERALD_BLOCK name: '&b&lAdd a New Reward Section' lore: - '&7Click here if you would like to add' - '&7a new reward section to this drop' - '&7table.' Button: NewReward '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of rewards.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the drop table main edit menu.' DropTableNewRewardEditMenu: name: '&b&lNew Reward for DropTable' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 54 Items: '46': type: BOOK name: '&c&lNew Drop Reward Guide' lore: - '&7Once you click an item within this' - '&7menu it will create a new reward' - '&7section with that selected item' - '&7to the drop table you were working' - '&7on. From there you can adjust the' - '&7chance for it to be sprayed.' - '&7' - '&c&lWARNING' - '&7At this moment you cannot have' - '&7two sections for the same item,' - '&7an easy way to bypass this is to' - '&7add a new Item with the same' - '&7itemstack, therefore giving it' - '&7a new name, and allowing for' - '&7another new section of the same' - '&7item.' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of itemstacks.' PreviousPage: true '50': type: GLASS_PANE name: '&7' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of itemstacks.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back to' - '&7the drop table reward list menu.' DropTableRewardMainEditMenu: name: '&b&l{name} DropTable' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '3': type: GUNPOWDER name: '&e&lSelected ItemStack' lore: - '&bCurrently: &f{itemStack}' - '&7This is the selected itemStack for this' - '&7reward section.' '4': type: EMERALD name: '&e&lChance' lore: - '&bCurrently: &f{chance}' - '&7Click here to modify the chance of this' - '&7reward ' - '&7' - '&bLeft Click &8» &f+1%' - '&bShift Left-Click &8» &f+0.1%' - '&7' - '&bRight Click &8» &f-1%' - '&bShift Right-Click &8» &f-0.1%' Button: Chance '5': type: BARRIER name: '&e&lClick here to remove' lore: - '&7Click here to remove this rewards section.' - '&7You can always re-create this section if' - '&7was a mistake.' Button: Remove '9': type: REDSTONE name: '&e&lGo Back' lore: - '&7Click here to go back.' MainAutoSpawnEditMenu: name: '&b&l{name} AutoSpawn' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '2': type: DIAMOND name: '&e&lSpecial Settings' lore: - '&7Click here to edit the finer settings' - '&7related to this auto spawn section.' Button: SpecialSettings '3': type: GUNPOWDER name: '&e&lType' lore: - '&bCurrently: &f{type}' - '&7This is the current auto spawn' - '&7section type. Click here to open' - '&7a menu to select the type.' Button: Type '5': type: LEVER name: '&e&lToggle Editing' lore: - '&7Click here to toggle the auto spawn' - '&7editing mode.' - '&7This will disable the auto spawn until' - '&7it is enabled again.' - '&7' - '&bCurrently Disabled for Editing: &f{editing}' Button: Editing '7': type: PAPER name: '&e&lEntities' lore: - '&7Click here to edit the assigned boss' - '&7entities to this auto spawn section.' - '&7' - '&bCurrently:' - '&f{entities}' Button: Entities '8': type: EMERALD name: '&e&lCustom Settings' lore: - '&7Click here to edit any custom settings that' - '&7are also included in this auto spawn type. If' - '&7there is none then the GUI up next will be empty.' Button: CustomSettings AutoSpawnEntitiesEditMenu: name: '&b&l{name} AutoSpawn' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 50 Items: '46': type: GLASS_PANE name: '&7' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page.' PreviousPage: true '50': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' AutoSpawnCustomSettingsEditMenu: name: '&b&l{name} AutoSpawn' slots: 54 Settings: backButton: true fillTo: 45 Buttons: backButton: 50 Items: '46': type: GLASS_PANE name: '&7' '47': type: GLASS_PANE name: '&7' '48': type: GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page.' PreviousPage: true '50': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back.' '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page.' NextPage: true '52': type: GLASS_PANE name: '&7' '53': type: GLASS_PANE name: '&7' '54': type: GLASS_PANE name: '&7' AutoSpawnSpecialSettingsEditMenu: name: '&b&l{name} AutoSpawn' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 5 Items: '1': type: DIAMOND name: '&e&lShuffle Entities' lore: - '&bCurrently: &f{shuffleEntities}' - '&7' - '&7Click here to toggle the entities being' - '&7shuffled before being called.' Button: ShuffleEntities '2': type: GUNPOWDER name: '&e&lMax Alive Entities At Once' lore: - '&bCurrently: &f{maxAliveEntities}' - '&7' - '&7This is the max alive entities from this' - '&7auto spawn section at once. If more then' - '&7this amount of entities is spawned at once' - '&7then you will have to kill all entities' - '&7before another can spawn.' - '&7' - '&bLeft Click &8» &f+1' - '&bRight Click &8» &f-1' Button: MaxAliveEntities '3': type: FIREWORK_STAR name: '&e&lAmount of Bosses Per Spawn' lore: - '&bCurrently: &f{amountPerSpawn}' - '&7' - '&7This is the amount of bosses to be spawned' - '&7at one interval. This can be higher then the' - '&7max alive entities at once but you will need' - '&7to kill the amount of bosses till it the currently' - '&7active amount is less then the max amount so' - '&7it can spawn again.' - '&7' - '&bLeft Click &8» &f+1' - '&bRight Click &8» &f-1' Button: AmountPerSpawn '5': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back.' '7': type: PAPER name: '&e&lSpawn When Chunk Isn''t Loaded' lore: - '&bCurrently: &f{chunkIsntLoaded}' - '&7' - '&7This will determine if the boss can spawn' - '&7even when the chunk is unloaded. This will' - '&7load the chunk and keep it loaded while the' - '&7boss is alive if this is set to true.' Button: ChunkIsntLoaded '8': type: EMERALD name: '&e&lOverride Default Spawn Message' lore: - '&bCurrently: &f{overrideDefaultMessage}' - '&7' - '&7Click here to toggle the overriding of the' - '&7default spawn messages. If this is set to' - '&7true it won''t use the default boss spawn' - '&7messages and it will use the one assigned' - '&7to this auto spawn section.' Button: OverrideSpawnMessage '9': type: CHEST name: '&e&lSpawn Message' lore: - '&bCurrently: &f{spawnMessage}' - '&7' - '&7Click here to change which spawn message' - '&7is used for the auto spawn section. If the' - '&7overriding of the default message is true' - '&7only then will this message be used.' Button: SpawnMessage AutoSpawnTypeEditMenu: name: '&b&l{name} AutoSpawn' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: WHITE_STAINED_GLASS_PANE name: '&7' Buttons: backButton: 9 Items: '2': type: CLOCK name: '&e&lInterval Spawn System' lore: - '&7Select this spawn system if you want to make' - '&7the bosses spawn at a certain interval at a' - '&7specific location.' Button: IntervalSystem '3': type: GRASS_BLOCK name: '&e&lWilderness Spawn System' lore: - '&7Select this spawn system if you want to make' - '&7the boss(es) spawn randomly in the wilderness' - '&7as players load the chunks.' - '&7' - '&c&lComing soon...' Button: WildernessSystem '4': type: MAGMA_CREAM name: '&e&lBiome Spawn System' lore: - '&7Select this spawn system if you want to make' - '&7the boss(es) spawn randomly in specific biomes' - '&7as players load and unload the chunks which are' - '&7the selected biome.' - '&7' - '&c&lComing soon...' Button: BiomeSystem '5': type: SPAWNER name: '&e&lMob Spawner Spawn System' lore: - '&7Select this spawn system if you want to make' - '&7the boss(es) spawn randomly within the selected' - '&7spawner types.' - '&7' - '&c&lComing soon...' Button: SpawnerSystem '9': type: REDSTONE name: '&cClick here to go back' lore: - '&7Click this button to go back.'