# MainPanel: # panel name # # name: '&b&l{boss} Editor' # panel display name # # slots: 45 # panel size # # Settings: # settings section # # emptySpaceFiller: true # fill in empty space # # fillTo: 0 # fill to slot # # backButton: false # use back button # # exitButton: false # use exit button # # EmptySpaceFiller: # empty space filler itemstack # # type: '160:0' # empty space filler type # # name: '&7' # empty space filler name # # Buttons: # buttons section # # BackButton: 9 # back button slot # # ExitButton: 9 # exit button slot # MainPanel: name: '&b&l{boss} Editor' slots: 45 Settings: emptySpaceFiller: true EmptySpaceFiller: type: '160:0' name: '&7' Items: '12': type: DIAMOND name: '&c&lDrops Manager' lore: - '&7Click here to manage the drop table' - '&7that is attached to this boss.' Button: Drops '14': type: DIAMOND_HELMET name: '&c&lEquipment Manager' lore: - '&7Click here to manage the equipment' - '&7that the boss has equipped.' Button: Equipment '16': type: BONE name: '&a&lTargeting Manager' lore: - '&7Click here to edit how the boss handles' - '&7targeting of players and mobs.' Button: Targeting '22': type: BOW name: '&c&lWeapon Manager' lore: - '&7Click here to manage the weapon(s)' - '&7that the boss has equipped.' Button: Weapon '23': type: BARRIER name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!' lore: - '&7While editing is enabled for this boss' - '&7no one will be able to spawn it, nor' - '&7will it spawn naturally.' '24': type: BLAZE_POWDER name: '&c&lSkill Manager' lore: - '&7Click here to manage the assigned' - '&7skill(s) the boss has and their occurrence' - '&7chances.' Button: Skill '32': type: '351:4' name: '&a&lStatistics Manager' lore: - '&7Click here to edit the statistics of the' - '&7boss, including things like: health,' - '&7potion effects, commands on spawn, etc.' Button: Stats '39': type: REDSTONE name: '&a&lParticle Manager' lore: - '&7Click here to manage the particles the' - '&7boss has equipped during certain events.' Button: Particle '41': type: GRASS name: '&a&lSpawning Manager' lore: - '&7Click here to edit how the boss handles' - '&7spawning.' Button: Spawning '43': type: BOOK name: '&a&lText Manager' lore: - '&7Click here to edit the taunts, sayings,' - '&7etc. for this boss.' Button: Text DropsPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 Items: '46': type: DIAMOND name: '&b&lSelected Drop Table' lore: - '&7The current selected drop' - '&7table is: &b{dropTable}&7.' - '&7' - '&b&lHints' - '&b&l* &7If this shows N/A it means' - '&7 there was an issue loading the' - '&7 previous table, or it doesn''t' - '&7 have one selected.' - '&b&l* &7Click here to go straight to the' - '&7 editing screen of the drop table.' '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of drop tables.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lCreate a new Drop Table' lore: - '&7Click here to create a new drop' - '&7table. It will automatically be' - '&7assigned to this boss when created.' Button: CreateDropTable '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of drop tables.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: BOOK name: '&c&lDrops Guide' lore: - '&7When selecting the drop table for this custom boss' - '&7you can either choose from one of the above listed' - '&7pre-configured drop tables or you can make a' - '&7new one for this boss.' - '&7' - '&c&lHints' - '&c&l* &7The currently selected drop table will be shown' - '&7 with an emerald which states so.' - '&c&l* &7Every d rop table from every boss will be listed' - '&7 here as an available drop table.' EquipmentPanel: name: '&b&l{boss} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: '160:0' name: '&7' Buttons: BackButton: 9 Items: '2': type: DIAMOND_HELMET name: '&c&lHelmet' lore: - '&7Click here to change the' - '&7helmet for the &f{boss}' - '&7or add one from your' - '&7inventory.' Button: Helmet '3': type: DIAMOND_CHESTPLATE name: '&c&lChestplate' lore: - '&7Click here to change the' - '&7chestplate for the &f{boss}' - '&7or add one from your' - '&7inventory.' Button: Chestplate '4': type: DIAMOND_LEGGINGS name: '&c&lLeggings' lore: - '&7Click here to change the' - '&7leggings for the &f{boss}' - '&7or add one from your' - '&7inventory.' Button: Leggings '5': type: DIAMOND_BOOTS name: '&c&lBoots' lore: - '&7Click here to change the' - '&7boots for the &f{boss}' - '&7or add one from your' - '&7inventory.' Button: Boots '8': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' '9': type: BOOK name: '&c&lEquipment Guide' lore: - '&7here you can choose what equipment' - '&7this boss has. To choose simply click' - '&7the desired piece, then click one of' - '&7the preset pieces or click the diamond' - '&7block to add a new piece from your' - '&7inventory.' HelmetPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped helmet.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of helmets.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Helmet' lore: - '&7Click here to add a new' - '&7helmet which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of helmets.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' ChestplatePanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped chestplate.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of chestplates.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Chestplate' lore: - '&7Click here to add a new' - '&7chestplate which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of chestplates.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' LeggingsPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of leggings.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Leggings' lore: - '&7Click here to add a new' - '&7leggings which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of leggings.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' BootsPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped {type}.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of boots.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Boots' lore: - '&7Click here to add a new' - '&7boots which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of boots.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' TargetingPanel: name: '&b&l{boss} Editor' slots: 27 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: '160:0' name: '&7' Buttons: BackButton: 27 Items: '5': type: REDSTONE_BLOCK name: '&e&lSpawner' lore: - '&7This target system will only' - '&7target the player who spawned' - '&7the boss.' TargetingSystem: Spawner '12': type: REDSTONE_BLOCK name: '&e&lLast Damage' lore: - '&7This target system will' - '&7target the last player that' - '&7damaged the boss and update' - '&7every time someone hits the' - '&7boss.' TargetingSystem: LastDamage '16': type: REDSTONE_BLOCK name: '&e&lTop Damage' lore: - '&7This target system will' - '&7target the player who has' - '&7the most damage that is' - '&7nearby.' TargetingSystem: TopDamage '23': type: BOOK name: '&c&lTargeting Guide' lore: - '&7Here you can choose how' - '&7the boss handles targeting' - '&7of players.' '27': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' WeaponPanel: name: '&b&l{boss} Editor' slots: 9 Settings: backButton: true emptySpaceFiller: true EmptySpaceFiller: type: '160:0' name: '&7' Buttons: BackButton: 9 Items: '1': type: BOOK name: '&c&lWeapons Guide' lore: - '&7here you can choose what weapons' - '&7this boss has. To choose simply click' - '&7the desired hand, then click one of' - '&7the preset weapons or click the diamond' - '&7block to add a new weapon from your' - '&7inventory.' '4': type: DIAMOND_SWORD name: '&c&lMain Hand' lore: - '&7Click here to modify the' - '&7main hand for the &f{boss}&7.' Button: MainHand '6': type: SHIELD name: '&c&lOff Hand' lore: - '&7Click here to modify the' - '&7off hand for the &f{boss}&7.' Button: OffHand '9': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' MainHandPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped main hand.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of weapons.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Weapon' lore: - '&7Click here to add a new' - '&7weapon which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of weapons.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.' OffHandPanel: name: '&b&l{boss} Editor' slots: 54 Settings: fillTo: 45 backButton: true Buttons: BackButton: 54 Items: '46': type: DIAMOND name: '&c&lRemove' lore: - '&7click here to remove the' - '&7currently equipped off hand.' Button: Remove '47': type: STAINED_GLASS_PANE name: '&7' '48': type: STAINED_GLASS_PANE name: '&7' '49': type: ARROW name: '&e&l&m<-&e&l Previous Page' lore: - '&7Click here to go to the previous' - '&7page of weapons.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' PreviousPage: true '50': type: DIAMOND_BLOCK name: '&a&lAdd New Weapon' lore: - '&7Click here to add a new' - '&7weapon which you have in your' - '&7inventory.' Button: AddNew '51': type: ARROW name: '&e&lNext Page &e&l&m->' lore: - '&7Click here to go to the next' - '&7page of weapons.' - '&7' - '&7Currently viewing page &e{currentPage}/{maxPages}&7.' NextPage: true '52': type: STAINED_GLASS_PANE name: '&7' '53': type: STAINED_GLASS_PANE name: '&7' '54': type: PAPER name: '&e&lGo Back' lore: - '&7Click here to go back.'