00:30 -> Panel with Items button, Commands button, maxDrops button, maxCommands button, randomDrops button, randomCommands button, requiredPercentage button 01:00 -> Items panel is Rewards List (with chances) 00:30 -> Commands panel is Rewards List (with chances) 02:00 -> Add full AutoSpawns system 02:00 -> Interval based spawn system, so bosses will spawn at location after certain time 02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks 00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type 04:00 -> Add the AutoSpawns Editing GUI (with a button for toggling the type of the autospawn, from wilderness, to spawner, to interval and a button for editing data) 01:00 -> Interval - Button to change coords, list of possible spawns, spawnIfChunkIsntLoaded, maxActiveBosses, bossesPerInterval, spawnRate, spawnType (Interval or Random), placeholder, message 01:00 -> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance 01:00 -> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance 00:30 -> Connect the /boss time [section] to the AutoSpawns timer (can only be applied to Interval AutoSpawns) 00:30 -> Add support for HolographicDisplays placeholder as the entityName for bosses and minions 01:00 -> Add a new branch for the plugin and add support for Legacy version ----------- 17:45 hrs