TODO: Remove the need for a skill Model, make it get JSON data -> send it through the parser -> output custom skill TODO: Finish the Skill system TODO: Setup the Custom input Skill system TODO: Test the Skill system (without running the plugin as a whole) TODO: Apply CustomSkill class to BossEntity TODO: Add additional configurations to BossEntity/CustomEntityModel TODO: Make a parser to convert CustomEntityModels to CustomEntity's TODO: Make a parser to convert SkillModels to Skills TODO: Setup a items.json which can read and write items really easily TODO: Setup a messages.json which can allow for any message within the plugin to be referred to this section TODO: Make a load/save for bosses.json and skills.json TODO: Setup commands TODO: Setup drops system TODO: Setup API TODO: Setup GUI aspect to allow for in-game boss setup TODO: Write a documentation up about how to use the plugin TODO: Make the 2.x.x - 3.x.x converter (an executable jar, NOT a plugin) TODO: Write particle system so u can make bosses change particles when they get hit, or use skills, etc. TODO: Make a (sorted) drop table viewer TODO: Method for equipment, weapons, etc. will when selecting a current one it grabs all items from the items.json if they have a valid type for the needed, otherwise it when creating it'll allow you to place an item in, and that item gets saved TODO: Loading drop tables, it'll grab an active list (which will be the same as the droptables.json) and project that into a GUI (with pages)