EpicBosses/plugin-modules/Core/resources-json/bosses.json
AMinecraftDev 234f814f94 3.0.0-SNAPSHOT-U30
+ Fully implemented Boss listeners for damage handling
+ Switched around the bosses.json layout a bit to handle multiple mobs per boss easier
+ Updated mechanics to handle all bosses in a activebossholder
2018-10-21 15:09:51 +08:00

75 lines
1.5 KiB
JSON

{
"SkeletonKing": {
"editing": true,
"spawnItem": "SKSpawnItem",
"entityStats": [
{
"mainStats": {
"position": 1,
"entityType": "SKELETON",
"health": 500,
"displayName": "&6&lSkeleton King Boss"
},
"equipment": {
"helmet": "SKHelmet",
"chestplate": "SKChestplate",
"leggings": "SKLeggings",
"boots": "SKBoots"
},
"hands": {
"mainHand": "SKMainHand",
"offHand": "SKOffHand"
},
"potions": [
{
"type": "resistance",
"level": 3,
"duration": -1
},
{
"type": "speed",
"level": 1,
"duration": 500
}
]
}
],
"skills": {
"overallChance": 35.5,
"masterMessage": "SKMainSkillMessage",
"skills": [
"KNOCKBACK1",
"CAGE1"
]
},
"drops": {
"naturalDrops": false,
"dropExp": false,
"dropTable": "SKTable"
},
"messages": {
"onSpawn": {
"message": "SKOnSpawn",
"radius": -1
},
"onDeath": {
"message": "SKOnDeath",
"positionMessage": "SKPosition",
"radius": -1,
"onlyShow": 3
},
"taunts": {
"delay": 60,
"radius": 100,
"taunts": [
"SKTaunt1",
"SKTaunt2"
]
}
},
"commands": {
"onSpawn": "SKOnSpawn",
"onDeath": "SKOnDeath"
}
}
}