mirror of
https://github.com/songoda/EpicBosses.git
synced 2024-09-07 19:48:07 +02:00
+ Begun working on SkillEditor + Cleaned up the BossPanelManager a bit + Added SkillEditorPanel in to editor.yml
1358 lines
34 KiB
YAML
1358 lines
34 KiB
YAML
# MainPanel: # panel name #
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# name: '&b&l{boss} Editor' # panel display name #
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# slots: 45 # panel size #
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# Settings: # settings section #
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# emptySpaceFiller: true # fill in empty space #
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# fillTo: 0 # fill to slot #
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# backButton: false # use back button #
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# exitButton: false # use exit button #
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# EmptySpaceFiller: # empty space filler itemstack #
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# type: '160:0' # empty space filler type #
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# name: '&7' # empty space filler name #
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# Buttons: # buttons section #
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# backButton: 9 # back button slot #
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# exitButton: 9 # exit button slot #
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MainMenu:
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name: '&b&lEpicBosses'
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slots: 18
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Settings:
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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Items:
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'2':
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type: ZOMBIE_SPAWN_EGG
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name: '&b&lCustom Bosses'
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lore:
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- '&3Left Click »'
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- '&7Edit any of the already created'
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- '&7custom bosses.'
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- '&7'
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- '&3Right Click »'
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- '&7Create a new custom boss from'
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- '&7scratch.'
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Button: CustomBosses
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'5':
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type: DIAMOND
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name: '&b&lCustom Items'
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lore:
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- '&3Left Click »'
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- '&7Edit any of the already created'
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- '&7custom items.'
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- '&7'
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- '&3Right Click »'
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- '&7Create a new custom item from'
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- '&7an item in your inventory.'
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Button: CustomItems
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'8':
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type: CLOCK
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name: '&b&lAuto Spawns'
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lore:
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- '&3Left Click »'
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- '&7Edit any of the already created'
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- '&7auto spawns.'
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- '&7'
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- '&3Right Click »'
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- '&7Create a new auto spawn from'
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- '&7scratch.'
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Button: AutoSpawns
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'12':
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type: OAK_PRESSURE_PLATE
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name: '&b&lDrop Tables'
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lore:
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- '&3Left Click »'
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- '&7Edit any of the already created'
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- '&7drop tables.'
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- '&7'
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- '&3Right Click »'
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- '&7Create a new drop table from'
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- '&7scratch.'
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Button: DropTables
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'16':
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type: BLAZE_POWDER
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name: '&b&lCustom Skills'
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lore:
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- '&3Left Click »'
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- '&fEdit any of the already created'
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- '&fcustom skills.'
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- '&7'
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- '&3Right Click »'
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- '&fCreate a new custom skill from'
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- '&fscratch.'
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Button: CustomSkills
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ListPanel:
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name: '{panelName}'
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slots: 54
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Settings:
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backButton: true
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fillTo: 45
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Buttons:
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backButton: 50
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Items:
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'46':
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type: GLASS_PANE
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name: '&7'
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'47':
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type: GLASS_PANE
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name: '&7'
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'48':
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type: GLASS_PANE
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name: '&7'
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'49':
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type: ARROW
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name: '&e&l&m<-&e&l Previous Page'
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lore:
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- '&7Click here to go to the previous'
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- '&7page of custom drops.'
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PreviousPage: true
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'50':
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type: REDSTONE
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name: '&cClick here to go back'
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lore:
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- '&7Click this button to go back to'
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- '&7the main page where you can choose'
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- '&7to configure blocks or mobs.'
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'51':
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type: ARROW
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name: '&e&lNext Page &e&l&m->'
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lore:
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- '&7Click here to go to the next'
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- '&7page of custom drops.'
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NextPage: true
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'52':
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type: GLASS_PANE
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name: '&7'
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'53':
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type: GLASS_PANE
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name: '&7'
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'54':
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type: GLASS_PANE
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name: '&7'
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AddItemsMenu:
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name: '&b&lAdd Item Menu'
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slots: 27
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Settings:
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emptySpaceFiller: true
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EmptySpaceFiller:
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name: '&7'
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type: LIGHT_BLUE_STAINED_GLASS_PANE
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Items:
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'11':
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type: REDSTONE
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name: '&c&lCancel'
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lore:
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- '&7Click here to cancel the transaction'
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- '&7of adding the item to the EpicBosses'
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- '&7database.'
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Button: Cancel
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'14':
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type: AIR
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Button: SelectedSlot
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'17':
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type: LIME_DYE
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name: '&a&lAccept'
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lore:
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- '&7Click here to accept the transaction'
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- '&7of adding the item to the EpicBosses'
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- '&7database.'
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Button: Accept
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MainEditorPanel:
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name: '&b&l{name} Editor'
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slots: 54
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Settings:
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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Items:
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'12':
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type: DIAMOND
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name: '&a&lDrops Manager'
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lore:
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- '&7Click here to manage the drop table'
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- '&7that is attached to this boss.'
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Button: Drops
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'14':
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type: DIAMOND_HELMET
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name: '&c&lEquipment Manager'
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lore:
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- '&7Click here to manage the equipment'
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- '&7that the boss has equipped.'
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Button: Equipment
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'16':
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type: BONE
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name: '&a&lTargeting Manager'
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lore:
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- '&7Click here to edit how the boss handles'
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- '&7targeting of players and mobs.'
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Button: Targeting
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'22':
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type: BOW
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name: '&c&lWeapon Manager'
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lore:
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- '&7Click here to manage the weapon(s)'
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- '&7that the boss has equipped.'
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Button: Weapon
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'23':
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type: BARRIER
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name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!'
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lore:
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- '&7While editing is enabled for this boss'
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- '&7no one will be able to spawn it, nor'
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- '&7will it spawn naturally.'
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'24':
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type: BLAZE_POWDER
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name: '&c&lSkill Manager'
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lore:
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- '&7Click here to manage the assigned'
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- '&7skill(s) the boss has and their occurrence'
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- '&7chances.'
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Button: Skill
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'32':
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type: LAPIS_LAZULI
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name: '&a&lStatistics Manager'
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lore:
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- '&7Click here to edit the statistics of the'
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- '&7boss, including things like: health,'
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- '&7potion effects, commands on spawn, etc.'
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Button: Stats
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'39':
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type: BOOK
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name: '&a&lCommand Manager'
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lore:
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- '&7Click here to manage the commands that are'
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- '&7called when the boss spawns, dies, etc.'
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Button: Command
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'41':
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type: LEVER
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name: '&a&lToggle Boss Editing'
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lore:
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- '&7Click here to edit how to toggle the boss'
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- '&7editing mode.'
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- '&7'
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- '&bCurrently: &f{mode}'
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Button: Editing
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'43':
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type: BOOK
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name: '&a&lText Manager'
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lore:
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- '&7Click here to edit the taunts, sayings,'
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- '&7etc. for this boss.'
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Button: Text
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DropsMainEditorPanel:
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name: '&b&l{name} Editor'
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slots: 9
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Settings:
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backButton: true
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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Buttons:
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backButton: 9
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Items:
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'1':
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type: BOOK
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name: '&c&lDrops Guide'
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lore:
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- '&7Here you can configure the drop systems'
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- '&7the boss has when he dies.'
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'4':
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type: GUN_POWDER
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name: '&e&lNatural Drops'
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lore:
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- '&bCurrently: &f{naturalDrops}'
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- '&7'
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- '&7Click to toggle the natural drops'
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- '&7for this boss.'
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Button: NaturalDrops
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'5':
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type: BOOK
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name: '&e&lDrop Table'
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lore:
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- '&bCurrently: &f{dropTable}'
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- '&7Click here to change the drop table'
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- '&7assigned to this boss.'
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Button: DropTable
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'6':
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type: REDSTONE
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name: '&e&lNatural EXP'
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lore:
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- '&bCurrently: &f{naturalExp}'
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- '&7'
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- '&7Click to toggle the natural drop'
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- '&7of exp for this boss.'
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Button: NaturalEXP
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'9':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.'
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DropsEditorPanel:
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name: '&b&l{name} Editor'
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slots: 54
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Settings:
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fillTo: 45
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Items:
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'46':
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type: DIAMOND
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name: '&b&lSelected Drop Table'
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lore:
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- '&7The current selected drop'
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- '&7table is: &b{dropTable}&7.'
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- '&7'
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- '&b&lHints'
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- '&b&l* &7If this shows N/A it means'
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- '&7 there was an issue loading the'
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- '&7 previous table, or it doesn''t'
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- '&7 have one selected.'
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- '&b&l* &7Click here to go straight to the'
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- '&7 editing screen of the drop table.'
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Button: Selected
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'47':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'48':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'49':
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type: ARROW
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name: '&e&l&m<-&e&l Previous Page'
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lore:
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- '&7Click here to go to the previous'
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- '&7page of drop tables.'
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PreviousPage: true
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'50':
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type: DIAMOND_BLOCK
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name: '&a&lCreate a new Drop Table'
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lore:
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- '&7Click here to create a new drop'
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- '&7table. It will automatically be'
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- '&7assigned to this boss when created.'
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Button: CreateDropTable
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'51':
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type: ARROW
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name: '&e&lNext Page &e&l&m->'
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lore:
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- '&7Click here to go to the next'
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- '&7page of drop tables.'
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NextPage: true
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'52':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'53':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'54':
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type: BOOK
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name: '&c&lDrops Guide'
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lore:
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- '&7When selecting the drop table for this custom boss'
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- '&7you can either choose from one of the above listed'
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- '&7pre-configured drop tables or you can make a'
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- '&7new one for this boss.'
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- '&7'
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- '&c&lHints'
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- '&c&l* &7The currently selected drop table will be shown'
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- '&7 with an emerald which states so.'
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- '&c&l* &7Every drop table from every boss will be listed'
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- '&7 here as an available drop table.'
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BossListEditorPanel:
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name: '&b&l{name} Editor'
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slots: 54
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Settings:
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backButton: true
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fillTo: 45
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Buttons:
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backButton: 54
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Items:
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'46':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'47':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'48':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'49':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'50':
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type: DIAMOND_BLOCK
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name: '&a&lCreate a new Entity'
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lore:
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- '&7Click here to create a new entity'
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- '&7within this boss.'
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Button: CreateEntity
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'51':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'52':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'53':
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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'54':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.'
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EquipmentEditorPanel:
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name: '&b&l{name} Editor'
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slots: 9
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Settings:
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backButton: true
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: WHITE_STAINED_GLASS_PANE
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name: '&7'
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Buttons:
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backButton: 8
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Items:
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'2':
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type: DIAMOND_HELMET
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name: '&c&lHelmet'
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lore:
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- '&7Click here to change the'
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- '&7helmet for the &f{name}'
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- '&7or add one from your'
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- '&7inventory.'
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Button: Helmet
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'3':
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type: DIAMOND_CHESTPLATE
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name: '&c&lChestplate'
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lore:
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- '&7Click here to change the'
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- '&7chestplate for the &f{name}'
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- '&7or add one from your'
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- '&7inventory.'
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Button: Chestplate
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'4':
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type: DIAMOND_LEGGINGS
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name: '&c&lLeggings'
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lore:
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- '&7Click here to change the'
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- '&7leggings for the &f{name}'
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- '&7or add one from your'
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- '&7inventory.'
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Button: Leggings
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'5':
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type: DIAMOND_BOOTS
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name: '&c&lBoots'
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lore:
|
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- '&7Click here to change the'
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- '&7boots for the &f{name}'
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- '&7or add one from your'
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- '&7inventory.'
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Button: Boots
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'8':
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type: PAPER
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name: '&e&lGo Back'
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lore:
|
|
- '&7Click here to go back.'
|
|
'9':
|
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type: BOOK
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name: '&c&lEquipment Guide'
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lore:
|
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- '&7here you can choose what equipment'
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- '&7this boss has. To choose simply click'
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- '&7the desired piece, then click one of'
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- '&7the preset pieces or click the diamond'
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- '&7block to add a new piece from your'
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- '&7inventory.'
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|
HelmetEditorPanel:
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name: '&b&l{name} Editor'
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slots: 54
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|
Settings:
|
|
fillTo: 45
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|
backButton: true
|
|
Buttons:
|
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backButton: 54
|
|
Items:
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'46':
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type: DIAMOND
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name: '&c&lRemove'
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lore:
|
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- '&7click here to remove the'
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- '&7currently equipped helmet.'
|
|
Button: Remove
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|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of helmets.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Helmet'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7helmet which you have in your'
|
|
- '&7inventory.'
|
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Button: AddNew
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|
'51':
|
|
type: ARROW
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|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of helmets.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
ChestplateEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 54
|
|
Settings:
|
|
fillTo: 45
|
|
backButton: true
|
|
Buttons:
|
|
backButton: 54
|
|
Items:
|
|
'46':
|
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type: DIAMOND
|
|
name: '&c&lRemove'
|
|
lore:
|
|
- '&7click here to remove the'
|
|
- '&7currently equipped chestplate.'
|
|
Button: Remove
|
|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of chestplates.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Chestplate'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7chestplate which you have in your'
|
|
- '&7inventory.'
|
|
Button: AddNew
|
|
'51':
|
|
type: ARROW
|
|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of chestplates.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
LeggingsEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 54
|
|
Settings:
|
|
fillTo: 45
|
|
backButton: true
|
|
Buttons:
|
|
backButton: 54
|
|
Items:
|
|
'46':
|
|
type: DIAMOND
|
|
name: '&c&lRemove'
|
|
lore:
|
|
- '&7click here to remove the'
|
|
- '&7currently equipped {type}.'
|
|
Button: Remove
|
|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of leggings.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Leggings'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7leggings which you have in your'
|
|
- '&7inventory.'
|
|
Button: AddNew
|
|
'51':
|
|
type: ARROW
|
|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of leggings.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
BootsEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 54
|
|
Settings:
|
|
fillTo: 45
|
|
backButton: true
|
|
Buttons:
|
|
backButton: 54
|
|
Items:
|
|
'46':
|
|
type: DIAMOND
|
|
name: '&c&lRemove'
|
|
lore:
|
|
- '&7click here to remove the'
|
|
- '&7currently equipped {type}.'
|
|
Button: Remove
|
|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of boots.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Boots'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7boots which you have in your'
|
|
- '&7inventory.'
|
|
Button: AddNew
|
|
'51':
|
|
type: ARROW
|
|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of boots.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
TargetingPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 27
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 27
|
|
Items:
|
|
'5':
|
|
type: REDSTONE_BLOCK
|
|
name: '&e&lNot Damaged Nearby'
|
|
lore:
|
|
- '&7This target system will target'
|
|
- '&7anyone who is nearby and hasn''t'
|
|
- '&7attacked the boss. If there is'
|
|
- '&7no one nearby who hasn''t attacked'
|
|
- '&7the boss then it will choose a random'
|
|
- '&7entity/player.'
|
|
TargetingSystem: NotDamagedNearby
|
|
'13':
|
|
type: REDSTONE_BLOCK
|
|
name: '&e&lClosest'
|
|
lore:
|
|
- '&7This target system will'
|
|
- '&7target the closest player'
|
|
- '&7to the boss.'
|
|
TargetingSystem: Closest
|
|
'14':
|
|
type: REDSTONE_BLOCK
|
|
name: '&e&lRandom Nearby'
|
|
lore:
|
|
- '&7This target system will'
|
|
- '&7target a random target who is'
|
|
- '&7within reach of the boss.'
|
|
TargetingSystem: RandomNearby
|
|
'15':
|
|
type: REDSTONE_BLOCK
|
|
name: '&e&lTop Damager'
|
|
lore:
|
|
- '&7This target system will'
|
|
- '&7target the player who has'
|
|
- '&7the most damage that is'
|
|
- '&7nearby.'
|
|
TargetingSystem: TopDamager
|
|
'19':
|
|
type: ARROW
|
|
name: '&b&lSelected'
|
|
lore:
|
|
- '&7You have currently got &f{selected}'
|
|
- '&7as your targeting system.'
|
|
'23':
|
|
type: BOOK
|
|
name: '&c&lTargeting Guide'
|
|
lore:
|
|
- '&7Here you can choose how'
|
|
- '&7the boss handles targeting'
|
|
- '&7of players.'
|
|
- '&7'
|
|
- '&7The default boss target range is'
|
|
- '&f50 blocks&7. However this can be'
|
|
- '&7adjusted in the config.yml.'
|
|
'27':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
WeaponEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'1':
|
|
type: BOOK
|
|
name: '&c&lWeapons Guide'
|
|
lore:
|
|
- '&7here you can choose what weapons'
|
|
- '&7this boss has. To choose simply click'
|
|
- '&7the desired hand, then click one of'
|
|
- '&7the preset weapons or click the diamond'
|
|
- '&7block to add a new weapon from your'
|
|
- '&7inventory.'
|
|
'4':
|
|
type: DIAMOND_SWORD
|
|
name: '&c&lMain Hand'
|
|
lore:
|
|
- '&7Click here to modify the'
|
|
- '&7main hand for the &f{name}&7.'
|
|
Button: MainHand
|
|
'6':
|
|
type: SHIELD
|
|
name: '&c&lOff Hand'
|
|
lore:
|
|
- '&7Click here to modify the'
|
|
- '&7off hand for the &f{name}&7.'
|
|
Button: OffHand
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
MainHandEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 54
|
|
Settings:
|
|
fillTo: 45
|
|
backButton: true
|
|
Buttons:
|
|
backButton: 54
|
|
Items:
|
|
'46':
|
|
type: DIAMOND
|
|
name: '&c&lRemove'
|
|
lore:
|
|
- '&7click here to remove the'
|
|
- '&7currently equipped main hand.'
|
|
Button: Remove
|
|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of weapons.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Weapon'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7weapon which you have in your'
|
|
- '&7inventory.'
|
|
Button: AddNew
|
|
'51':
|
|
type: ARROW
|
|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of weapons.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
OffHandEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 54
|
|
Settings:
|
|
fillTo: 45
|
|
backButton: true
|
|
Buttons:
|
|
backButton: 54
|
|
Items:
|
|
'46':
|
|
type: DIAMOND
|
|
name: '&c&lRemove'
|
|
lore:
|
|
- '&7click here to remove the'
|
|
- '&7currently equipped off hand.'
|
|
Button: Remove
|
|
'47':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'48':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'49':
|
|
type: ARROW
|
|
name: '&e&l&m<-&e&l Previous Page'
|
|
lore:
|
|
- '&7Click here to go to the previous'
|
|
- '&7page of weapons.'
|
|
PreviousPage: true
|
|
'50':
|
|
type: DIAMOND_BLOCK
|
|
name: '&a&lAdd New Weapon'
|
|
lore:
|
|
- '&7Click here to add a new'
|
|
- '&7weapon which you have in your'
|
|
- '&7inventory.'
|
|
Button: AddNew
|
|
'51':
|
|
type: ARROW
|
|
name: '&e&lNext Page &e&l&m->'
|
|
lore:
|
|
- '&7Click here to go to the next'
|
|
- '&7page of weapons.'
|
|
NextPage: true
|
|
'52':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'53':
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
'54':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
SkillMainEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'1':
|
|
type: BOOK
|
|
name: '&c&lSkill Guide'
|
|
lore:
|
|
- '&7Here you can configure the way the'
|
|
- '&7skill system handles for this boss.'
|
|
- '&7You can configure the overall chance,'
|
|
- '&7skill message and the list of skills'
|
|
- '&7that is assigned to this boss.'
|
|
'4':
|
|
type: GLOWSTONE_DUST
|
|
name: '&e&lOverall Chance'
|
|
lore:
|
|
- '&7The current overall chance for'
|
|
- '&7skills to be procced each hit is'
|
|
- '&f{chance}%&7.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1.0'
|
|
- '&bShift Left-Click &8» &f+0.1'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1.0'
|
|
- '&bShift Right-Click &8» &f-0.1'
|
|
Button: OverallChance
|
|
'5':
|
|
type: BOOK
|
|
name: '&e&lSkills List'
|
|
lore:
|
|
- '&7Click here to select which skills'
|
|
- '&7are currently selected for this boss.'
|
|
Button: SkillList
|
|
'6':
|
|
type: PAPER
|
|
name: '&e&lMaster Message'
|
|
lore:
|
|
- '&7Click here to modify the'
|
|
- '&7master message for when a'
|
|
- '&7skill is proced. If the'
|
|
- '&7specific skill has got a'
|
|
- '&7customMessage dedicated'
|
|
- '&7to it, this message will'
|
|
- '&7be ignored.'
|
|
Button: Message
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
StatisticsMainEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'1':
|
|
type: BOOK
|
|
name: '&c&lStatistics Guide'
|
|
lore:
|
|
- '&7Here you can configure the way the'
|
|
- '&7skill system handles for this boss.'
|
|
- '&7You can configure the overall chance,'
|
|
- '&7skill message and the list of skills'
|
|
- '&7that is assigned to this boss.'
|
|
'4':
|
|
type: NAME_TAG
|
|
name: '&e&lChange the Display Name'
|
|
lore:
|
|
- '&7Here you can change the display name'
|
|
- '&7of the entity. It is currently:'
|
|
- '&f{displayName}'
|
|
- '&7'
|
|
- '&7When u click this it will close the'
|
|
- '&7GUI and suggest you to enter the new'
|
|
- '&7display name in chat.'
|
|
Button: DisplayName
|
|
'5':
|
|
type: SLIME_SPAWN_EGG
|
|
name: '&e&lChange the Entity Type'
|
|
lore:
|
|
- '&7This will open a GUI and you can select'
|
|
- '&7your new entity type.'
|
|
Button: EntityType
|
|
'6':
|
|
type: REDSTONE
|
|
name: '&e&lChange the Health'
|
|
lore:
|
|
- '&7The current health for this entity'
|
|
- '&7is &c{health}'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1.0'
|
|
- '&bShift Left-Click &8» &f+0.1'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1.0'
|
|
- '&bShift Right-Click &8» &f-0.1'
|
|
Button: Health
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
CommandsEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'1':
|
|
type: BOOK
|
|
name: '&c&lCommands Guide'
|
|
lore:
|
|
- '&7Here you can configure which command set'
|
|
- '&7the boss has for specific events.'
|
|
'4':
|
|
type: TALL_GRASS
|
|
name: '&e&lOn Spawn'
|
|
lore:
|
|
- '&7Here you can change the command for'
|
|
- '&7the spawn of the boss.'
|
|
- '&7'
|
|
- '&fCurrently Selected: &7{onSpawn}'
|
|
Button: OnSpawn
|
|
'6':
|
|
type: REDSTONE
|
|
name: '&e&lOn Death'
|
|
lore:
|
|
- '&7Here you can change the command'
|
|
- '&7the death of the boss.'
|
|
- '&7'
|
|
- '&fCurrently Selected: &7{onDeath}'
|
|
Button: OnDeath
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
TextEditorMainPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'1':
|
|
type: BOOK
|
|
name: '&c&lText Guide'
|
|
lore:
|
|
- '&7Here you can configure which command set'
|
|
- '&7the boss has for specific events.'
|
|
'4':
|
|
type: TALL_GRASS
|
|
name: '&e&lOn Spawn'
|
|
lore:
|
|
- '&7Here you can change the settings for'
|
|
- '&7the spawn messages of the boss.'
|
|
Button: OnSpawn
|
|
'5':
|
|
type: REDSTONE_TORCH
|
|
name: '&e&lTaunts'
|
|
lore:
|
|
- '&7Here you can adjust the settings for'
|
|
- '&7the taunts of the boss.'
|
|
Button: Taunts
|
|
'6':
|
|
type: REDSTONE
|
|
name: '&e&lOn Death'
|
|
lore:
|
|
- '&7Here you can change the settings for'
|
|
- '&7the death messages of the boss.'
|
|
Button: OnDeath
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
DeathTextEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 5
|
|
Items:
|
|
'2':
|
|
type: TALL_GRASS
|
|
name: '&e&lMain Message'
|
|
lore:
|
|
- '&7Here you can change the main message that is'
|
|
- '&7currently selected.'
|
|
- '&7'
|
|
- '&bCurrent: &f{mainMessage}'
|
|
Button: MainMessage
|
|
'3':
|
|
type: PLAYER_HEAD
|
|
name: '&e&lPosition Message'
|
|
lore:
|
|
- '&7Here you can change the position message that is'
|
|
- '&7currently selected.'
|
|
- '&7'
|
|
- '&bCurrent: &f{positionMessage}'
|
|
- '&7'
|
|
- '&7The position message is a message that is'
|
|
- '&7injected in to the main message to display'
|
|
- '&7the positions, damage and percentage of damage'
|
|
- '&7that the selected amount of people did to'
|
|
- '&7the boss.'
|
|
Button: PositionMessage
|
|
'5':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
'7':
|
|
type: REDSTONE_BLOCK
|
|
name: '&e&lOnly Show'
|
|
lore:
|
|
- '&7Here you can change the amount of damaging'
|
|
- '&7users it will display on the main message'
|
|
- '&7with the position message injection.'
|
|
- '&7Currently it will show the top &f{onlyShow}'
|
|
- '&7players on the death message.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bRight Click &8» &f-1'
|
|
Button: OnlyShow
|
|
'8':
|
|
type: REDSTONE
|
|
name: '&e&lRadius'
|
|
lore:
|
|
- '&7Here you can change the radius for'
|
|
- '&7this message. It is currently: &f{radius}'
|
|
- '&7blocks. Set it to &f-1&7 if you want it'
|
|
- '&7to be a server-wide broadcast.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bShift Left-Click &8» &f+10'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1'
|
|
- '&bShift Right-Click &8» &f-10'
|
|
Button: Radius
|
|
SpawnTextEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 5
|
|
Items:
|
|
'2':
|
|
type: TALL_GRASS
|
|
name: '&e&lSelect Message'
|
|
lore:
|
|
- '&7Here you can change the message that is'
|
|
- '&7currently selected.'
|
|
- '&7'
|
|
- '&bCurrent: &f{selected}'
|
|
Button: Select
|
|
'5':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
'8':
|
|
type: REDSTONE
|
|
name: '&e&lRadius'
|
|
lore:
|
|
- '&7Here you can change the radius for'
|
|
- '&7this message. It is currently: &f{radius}'
|
|
- '&7blocks. Set it to &f-1&7 if you want it'
|
|
- '&7to be a server-wide broadcast.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bShift Left-Click &8» &f+10'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1'
|
|
- '&bShift Right-Click &8» &f-10'
|
|
Button: Radius
|
|
TauntEditorPanel:
|
|
name: '&b&l{name} Editor'
|
|
slots: 9
|
|
Settings:
|
|
backButton: true
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Buttons:
|
|
backButton: 9
|
|
Items:
|
|
'3':
|
|
type: REDSTONE
|
|
name: '&e&lRadius'
|
|
lore:
|
|
- '&7Here you can change the radius that players'
|
|
- '&7will see the taunts in. It is currently: &f{radius}'
|
|
- '&7blocks. Set it to &f-1&7 if you want it'
|
|
- '&7to be a server-wide broadcast.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bShift Left-Click &8» &f+10'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1'
|
|
- '&bShift Right-Click &8» &f-10'
|
|
Button: Radius
|
|
'5':
|
|
type: BOOK
|
|
name: '&e&lTaunts'
|
|
lore:
|
|
- '&7Here you can select the taunts that the boss'
|
|
- '&7will say while he is active. If this list is'
|
|
- '&7empty he won''t say anything.'
|
|
- '&7'
|
|
- '&bCurrently Selected:'
|
|
- '&f{taunts}'
|
|
Button: Taunts
|
|
'7':
|
|
type: CLOCK
|
|
name: '&e&lDelay'
|
|
lore:
|
|
- '&7Here you can change the delay between each'
|
|
- '&7taunt that the boss says. The delay is'
|
|
- '&7currently set to &f{delay}s&7. This time is in'
|
|
- '&7seconds. Once the boss has gone through the'
|
|
- '&7list of taunts he will start again at the'
|
|
- '&7beginning until he''s dead.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bShift Left-Click &8» &f+10'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1'
|
|
- '&bShift Right-Click &8» &f-10'
|
|
Button: Delay
|
|
'9':
|
|
type: PAPER
|
|
name: '&e&lGo Back'
|
|
lore:
|
|
- '&7Click here to go back.'
|
|
SkillEditorPanel:
|
|
name: '&b&l{name} Skill Editor'
|
|
slots: 18
|
|
Settings:
|
|
emptySpaceFiller: true
|
|
EmptySpaceFiller:
|
|
type: WHITE_STAINED_GLASS_PANE
|
|
name: '&7'
|
|
Items:
|
|
'2':
|
|
type: BOOK
|
|
name: '&e&lCustom Message'
|
|
lore:
|
|
- '&7Click here to change the custom message'
|
|
- '&7assigned to the skill. This will override'
|
|
- '&7the master message assigned to the boss when'
|
|
- '&7this skill is called.'
|
|
- '&7'
|
|
- '&bCurrently: &f{customMessage}'
|
|
- '&7'
|
|
- '&7To remove this message simply right click'
|
|
- '&7and it will then remove this and go back'
|
|
- '&7to using the master message assigned to the'
|
|
- '&7boss.'
|
|
Button: CustomMessage
|
|
'3':
|
|
type: REDSTONE
|
|
name: '&e&lRadius'
|
|
lore:
|
|
- '&7Here you can change the radius that the skill'
|
|
- '&7will see be called to within. It is currently'
|
|
- '&7set to &f{radius} blocks.'
|
|
- '&7'
|
|
- '&bLeft Click &8» &f+1'
|
|
- '&bShift Left-Click &8» &f+10'
|
|
- '&7'
|
|
- '&bRight Click &8» &f-1'
|
|
- '&bShift Right-Click &8» &f-10'
|
|
Button: Radius
|
|
'5':
|
|
type: DIAMOND
|
|
name: '&e&lCustom Data'
|
|
lore:
|
|
- '&7Click here to edit the custom data related'
|
|
- '&7to this skill. If it is a Potion skill you'
|
|
- '&7can modify the potions, etc. etc.'
|
|
Button: CustomData
|
|
'7':
|
|
type: TORCH
|
|
name: '&e&lMode'
|
|
lore:
|
|
- '&bCurrently: &f{mode}'
|
|
- '&7'
|
|
- '&7Click here to change the mode of the custom'
|
|
- '&7skill. It will cycle between all different'
|
|
- '&7types so when you find the right mode you can'
|
|
- '&7leave it and it will automatically save to'
|
|
- '&7that mode.'
|
|
Button: Mode
|
|
'8':
|
|
type: PAPER
|
|
name: '&e&lDisplay Name'
|
|
lore:
|
|
- '&bCurrently: &f{displayName}'
|
|
- '&7'
|
|
- '&7This is the skill display name. It is used'
|
|
- '&7in many things, from the in-game display of'
|
|
- '&7the skill, to the debug messages. So make'
|
|
- '&7sure it stands out and is unique, or not.'
|
|
Button: DisplayName
|
|
'14':
|
|
type: GUN_POWDER
|
|
name: '&e&lType'
|
|
lore:
|
|
- '&bCurrently: &f{type}'
|
|
- '&7Click this to change the skill type. Keep'
|
|
- '&7in mind that when you change your skill'
|
|
- '&7type the previous custom data will be erased'
|
|
- '&7to make room for the new custom data.'
|
|
Button: Type |