EpicBosses/TODO
Charles 412ed322c7 1.0.0-SNAPSHOT-U175
+ Updated TODO
+ Fixed issue with plugin not compiling
+ Fixed bugs with the skill panels
+ Fixed material panel to list all correct materials and not list air or materials which couldn't also be an item
2019-01-07 01:47:09 +08:00

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02:00 -> Add the AutoSpawns Editing GUI (with a button for toggling the type of the autospawn, from wilderness, to spawner, to interval and a button for editing data)
01:00 -> Interval - Button to change coords, list of possible spawns, spawnIfChunkIsntLoaded, maxActiveBosses, bossesPerInterval, spawnRate, spawnType (Interval or Random), placeholder, message
00:30 -> Add HolographicDisplay/PlaceholderAPI support for custom placeholders on AutoSpawnInterval times
01:00 -> Add a new branch for the plugin and add support for Legacy version
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4:30 hrs
------------------------------------- TO DO AFTER RELEASE ---------------------------------------------------
02:00 -> Randomly in the wilderness, bosses will spawn with x chance within coords as a player is loading chunks
00:45 -> Randomly from a spawner, bosses will spawn with x chance within coords when a spawner is spawning mobs of the same type
03:00 -> Randomly spawn in a biome bosses will spawn with x chance within each biome as they're loaded in by the players
-> AutoSpawns Editing GUI
01:00 -> Wilderness - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
01:00 -> Spawner - Button to change max coords, boss that autospawn applies to, maxActiveBosses, spawnChance
01:00 -> Biome - Button to change max bosses per biome, boss that autospawn applies to, spawnChance
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8:45 hrs