mirror of
https://github.com/songoda/EpicBosses.git
synced 2024-11-02 16:19:31 +01:00
234f814f94
+ Fully implemented Boss listeners for damage handling + Switched around the bosses.json layout a bit to handle multiple mobs per boss easier + Updated mechanics to handle all bosses in a activebossholder
75 lines
1.5 KiB
JSON
75 lines
1.5 KiB
JSON
{
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"SkeletonKing": {
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"editing": true,
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"spawnItem": "SKSpawnItem",
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"entityStats": [
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{
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"mainStats": {
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"position": 1,
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"entityType": "SKELETON",
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"health": 500,
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"displayName": "&6&lSkeleton King Boss"
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},
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"equipment": {
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"helmet": "SKHelmet",
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"chestplate": "SKChestplate",
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"leggings": "SKLeggings",
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"boots": "SKBoots"
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},
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"hands": {
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"mainHand": "SKMainHand",
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"offHand": "SKOffHand"
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},
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"potions": [
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{
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"type": "resistance",
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"level": 3,
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"duration": -1
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},
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{
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"type": "speed",
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"level": 1,
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"duration": 500
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}
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]
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}
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],
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"skills": {
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"overallChance": 35.5,
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"masterMessage": "SKMainSkillMessage",
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"skills": [
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"KNOCKBACK1",
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"CAGE1"
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]
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},
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"drops": {
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"naturalDrops": false,
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"dropExp": false,
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"dropTable": "SKTable"
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},
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"messages": {
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"onSpawn": {
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"message": "SKOnSpawn",
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"radius": -1
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},
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"onDeath": {
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"message": "SKOnDeath",
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"positionMessage": "SKPosition",
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"radius": -1,
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"onlyShow": 3
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},
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"taunts": {
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"delay": 60,
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"radius": 100,
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"taunts": [
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"SKTaunt1",
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"SKTaunt2"
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]
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}
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},
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"commands": {
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"onSpawn": "SKOnSpawn",
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"onDeath": "SKOnDeath"
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}
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}
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} |