mirror of
https://github.com/songoda/EpicBosses.git
synced 2024-11-07 10:39:31 +01:00
234f814f94
+ Fully implemented Boss listeners for damage handling + Switched around the bosses.json layout a bit to handle multiple mobs per boss easier + Updated mechanics to handle all bosses in a activebossholder
31 lines
815 B
JSON
31 lines
815 B
JSON
{
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"SKMainSkillMessage": [
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"&6&l{boss} &7has used the &e{skill} &7skill."
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],
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"SKOnSpawn": [
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"&8&m-----*--------------------*-----",
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"&7",
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"&fA &e{boss} &fhas been spawned at &e{location}&f!",
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"&7",
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"&8&m-----*--------------------*-----"
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],
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"SKOnDeath": [
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"&8&m-----*--------------------*-----",
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"&7",
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"&e{boss}&f has been killed,",
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"&fbelow are the top damagers:",
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"&7",
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"{positions}",
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"&7",
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"&8&m-----*--------------------*-----"
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],
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"SKPosition": [
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"&6&l#{pos} &e{name}&f - &e{percent}% &f(&e{dmg} dmg&f)"
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],
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"SKTaunt1": [
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"&6&lSkeleton King &f» &7My pocket knife is sharper then that sword! &o*cackle*"
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],
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"SKTaunt2": [
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"&6&lSkeleton King &f» &7You think you humans can defeat me?! I am the notorious Skeleton King!"
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]
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} |