mirror of
https://github.com/songoda/EpicBosses.git
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55e97b74fe
+ Added other panel layouts to the editors.yml
210 lines
4.8 KiB
YAML
210 lines
4.8 KiB
YAML
TargetingPanel:
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name: '&b&l{boss} Editor'
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slots: 27
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Settings:
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backButton: true
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: '160:0'
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name: '&7'
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Buttons:
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BackButton: 27
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Items:
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'5':
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type: REDSTONE_BLOCK
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name: '&e&lSpawner'
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lore:
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- '&7This target system will only'
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- '&7target the player who spawned'
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- '&7the boss.'
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TargetingSystem: Spawner
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'12':
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type: REDSTONE_BLOCK
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name: '&e&lLast Damage'
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lore:
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- '&7This target system will'
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- '&7target the last player that'
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- '&7damaged the boss and update'
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- '&7every time someone hits the'
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- '&7boss.'
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TargetingSystem: LastDamage
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'16':
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type: REDSTONE_BLOCK
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name: '&e&lTop Damage'
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lore:
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- '&7This target system will'
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- '&7target the player who has'
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- '&7the most damage that is'
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- '&7nearby.'
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TargetingSystem: TopDamage
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'23':
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type: BOOK
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name: '&c&lTargeting Guide'
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lore:
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- '&7Here you can choose how'
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- '&7the boss handles targeting'
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- '&7of players.'
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'27':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.'
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WeaponPanel:
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name: '&b&l{boss} Editor'
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slots: 9
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Settings:
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backButton: true
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emptySpaceFiller: true
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EmptySpaceFiller:
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type: '160:0'
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name: '&7'
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Buttons:
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BackButton: 9
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Items:
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'1':
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type: BOOK
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name: '&c&lWeapons Guide'
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lore:
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- '&7here you can choose what weapons'
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- '&7this boss has. To choose simply click'
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- '&7the desired hand, then click one of'
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- '&7the preset weapons or click the diamond'
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- '&7block to add a new weapon from your'
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- '&7inventory.'
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'4':
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type: DIAMOND_SWORD
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name: '&c&lMain Hand'
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lore:
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- '&7Click here to modify the'
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- '&7main hand for the &f{boss}&7.'
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Button: MainHand
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'6':
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type: SHIELD
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name: '&c&lOff Hand'
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lore:
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- '&7Click here to modify the'
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- '&7off hand for the &f{boss}&7.'
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Button: OffHand
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'9':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.'
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MainHandPanel:
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name: '&b&l{boss} Editor'
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slots: 54
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Settings:
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fillTo: 45
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backButton: true
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Buttons:
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BackButton: 54
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Items:
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'46':
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type: DIAMOND
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name: '&c&lRemove'
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lore:
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- '&7click here to remove the'
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- '&7currently equipped main hand.'
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Button: Remove
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'47':
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type: STAINED_GLASS_PANE
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name: '&7'
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'48':
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type: STAINED_GLASS_PANE
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name: '&7'
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'49':
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type: ARROW
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name: '&e&l&m<-&e&l Previous Page'
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lore:
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- '&7Click here to go to the previous'
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- '&7page of weapons.'
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- '&7'
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- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
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PreviousPage: true
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'50':
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type: DIAMOND_BLOCK
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name: '&a&lAdd New Weapon'
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lore:
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- '&7Click here to add a new'
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- '&7weapon which you have in your'
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- '&7inventory.'
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Button: AddNew
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'51':
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type: ARROW
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name: '&e&lNext Page &e&l&m->'
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lore:
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- '&7Click here to go to the next'
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- '&7page of weapons.'
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- '&7'
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- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
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NextPage: true
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'52':
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type: STAINED_GLASS_PANE
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name: '&7'
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'53':
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type: STAINED_GLASS_PANE
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name: '&7'
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'54':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.'
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OffHandPanel:
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name: '&b&l{boss} Editor'
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slots: 54
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Settings:
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fillTo: 45
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backButton: true
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Buttons:
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BackButton: 54
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Items:
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'46':
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type: DIAMOND
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name: '&c&lRemove'
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lore:
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- '&7click here to remove the'
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- '&7currently equipped off hand.'
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Button: Remove
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'47':
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type: STAINED_GLASS_PANE
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name: '&7'
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'48':
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type: STAINED_GLASS_PANE
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name: '&7'
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'49':
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type: ARROW
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name: '&e&l&m<-&e&l Previous Page'
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lore:
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- '&7Click here to go to the previous'
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- '&7page of weapons.'
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- '&7'
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- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
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PreviousPage: true
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'50':
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type: DIAMOND_BLOCK
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name: '&a&lAdd New Weapon'
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lore:
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- '&7Click here to add a new'
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- '&7weapon which you have in your'
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- '&7inventory.'
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Button: AddNew
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'51':
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type: ARROW
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name: '&e&lNext Page &e&l&m->'
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lore:
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- '&7Click here to go to the next'
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- '&7page of weapons.'
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- '&7'
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- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
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NextPage: true
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'52':
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type: STAINED_GLASS_PANE
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name: '&7'
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'53':
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type: STAINED_GLASS_PANE
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name: '&7'
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'54':
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type: PAPER
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name: '&e&lGo Back'
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lore:
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- '&7Click here to go back.' |