EpicBosses/backup.yml
Charles 55e97b74fe 1.0.0-SNAPSHOT-U74
+ Added other panel layouts to the editors.yml
2018-11-20 00:35:16 +08:00

210 lines
4.8 KiB
YAML

TargetingPanel:
name: '&b&l{boss} Editor'
slots: 27
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: '160:0'
name: '&7'
Buttons:
BackButton: 27
Items:
'5':
type: REDSTONE_BLOCK
name: '&e&lSpawner'
lore:
- '&7This target system will only'
- '&7target the player who spawned'
- '&7the boss.'
TargetingSystem: Spawner
'12':
type: REDSTONE_BLOCK
name: '&e&lLast Damage'
lore:
- '&7This target system will'
- '&7target the last player that'
- '&7damaged the boss and update'
- '&7every time someone hits the'
- '&7boss.'
TargetingSystem: LastDamage
'16':
type: REDSTONE_BLOCK
name: '&e&lTop Damage'
lore:
- '&7This target system will'
- '&7target the player who has'
- '&7the most damage that is'
- '&7nearby.'
TargetingSystem: TopDamage
'23':
type: BOOK
name: '&c&lTargeting Guide'
lore:
- '&7Here you can choose how'
- '&7the boss handles targeting'
- '&7of players.'
'27':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
WeaponPanel:
name: '&b&l{boss} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: '160:0'
name: '&7'
Buttons:
BackButton: 9
Items:
'1':
type: BOOK
name: '&c&lWeapons Guide'
lore:
- '&7here you can choose what weapons'
- '&7this boss has. To choose simply click'
- '&7the desired hand, then click one of'
- '&7the preset weapons or click the diamond'
- '&7block to add a new weapon from your'
- '&7inventory.'
'4':
type: DIAMOND_SWORD
name: '&c&lMain Hand'
lore:
- '&7Click here to modify the'
- '&7main hand for the &f{boss}&7.'
Button: MainHand
'6':
type: SHIELD
name: '&c&lOff Hand'
lore:
- '&7Click here to modify the'
- '&7off hand for the &f{boss}&7.'
Button: OffHand
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
MainHandPanel:
name: '&b&l{boss} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
BackButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped main hand.'
Button: Remove
'47':
type: STAINED_GLASS_PANE
name: '&7'
'48':
type: STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
- '&7'
- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
- '&7'
- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
NextPage: true
'52':
type: STAINED_GLASS_PANE
name: '&7'
'53':
type: STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
OffHandPanel:
name: '&b&l{boss} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
BackButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped off hand.'
Button: Remove
'47':
type: STAINED_GLASS_PANE
name: '&7'
'48':
type: STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
- '&7'
- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
- '&7'
- '&7Currently viewing page &e{currentPage}/{maxPages}&7.'
NextPage: true
'52':
type: STAINED_GLASS_PANE
name: '&7'
'53':
type: STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'