EpicBosses/plugin-modules/Core/resources-yml/editor.yml
Charles ab87e02294 1.0.0-SNAPSHOT-U161
+ Completed GiveRewardMainEditPanel
+ Started implementing the GiveRewardDrops panels
2019-01-02 14:56:16 +08:00

2709 lines
70 KiB
YAML

# MainPanel: # panel name #
# name: '&b&l{boss} Editor' # panel display name #
# slots: 45 # panel size #
# Settings: # settings section #
# emptySpaceFiller: true # fill in empty space #
# fillTo: 0 # fill to slot #
# backButton: false # use back button #
# exitButton: false # use exit button #
# EmptySpaceFiller: # empty space filler itemstack #
# type: '160:0' # empty space filler type #
# name: '&7' # empty space filler name #
# Buttons: # buttons section #
# backButton: 9 # back button slot #
# exitButton: 9 # exit button slot #
MainMenu:
name: '&b&lEpicBosses'
slots: 18
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'2':
type: ZOMBIE_SPAWN_EGG
name: '&b&lCustom Bosses'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7custom bosses.'
- '&7'
- '&3Right Click »'
- '&7Create a new custom boss from'
- '&7scratch.'
Button: CustomBosses
'5':
type: DIAMOND
name: '&b&lCustom Items'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7custom items.'
- '&7'
- '&3Right Click »'
- '&7Create a new custom item from'
- '&7an item in your inventory.'
Button: CustomItems
'8':
type: CLOCK
name: '&b&lAuto Spawns'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7auto spawns.'
- '&7'
- '&3Right Click »'
- '&7Create a new auto spawn from'
- '&7scratch.'
Button: AutoSpawns
'12':
type: OAK_PRESSURE_PLATE
name: '&b&lDrop Tables'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7drop tables.'
- '&7'
- '&3Right Click »'
- '&7Create a new drop table from'
- '&7scratch.'
Button: DropTables
'16':
type: BLAZE_POWDER
name: '&b&lCustom Skills'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7custom skills.'
- '&7'
- '&3Right Click »'
- '&7Create a new custom skill from'
- '&7scratch.'
Button: CustomSkills
ListPanel:
name: '{panelName}'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 50
Items:
'46':
type: GLASS_PANE
name: '&7'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page.'
PreviousPage: true
'50':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back.'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: GLASS_PANE
name: '&7'
CustomItemsMenu:
name: '&b&lEpicBosses &3&lCustom Items'
slots: 54
Settings:
fillTo: 45
Items:
'46':
type: BOOK
name: '&c&lCustom Items Guide'
lore:
- '&7In this menu you can view all the'
- '&7custom items for the plugin, as well'
- '&7as manipulate them to your liking.'
- '&7'
- '&3Left Click &8»'
- '&7Obtain ItemStack in your inventory.'
- '&7'
- '&3Middle Click &8» '
- '&7Clone ItemStack section to a new section.'
- '&7'
- '&3Right Click &8» '
- '&7Remove section from list if not bound.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom drops.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Item'
lore:
- '&7Click here to add a new'
- '&7item which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom drops.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: GLASS_PANE
name: '&7'
AddItemsMenu:
name: '&b&lAdd Item Menu'
slots: 27
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
name: '&7'
type: LIGHT_BLUE_STAINED_GLASS_PANE
Items:
'11':
type: REDSTONE
name: '&c&lCancel'
lore:
- '&7Click here to cancel the transaction'
- '&7of adding the item to the EpicBosses'
- '&7database.'
Button: Cancel
'14':
type: AIR
Button: SelectedSlot
'17':
type: LIME_DYE
name: '&a&lAccept'
lore:
- '&7Click here to accept the transaction'
- '&7of adding the item to the EpicBosses'
- '&7database.'
Button: Accept
MainEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'12':
type: DIAMOND
name: '&a&lDrops Manager'
lore:
- '&7Click here to manage the drop table'
- '&7that is attached to this boss.'
Button: Drops
'14':
type: DIAMOND_HELMET
name: '&c&lEquipment Manager'
lore:
- '&7Click here to manage the equipment'
- '&7that the boss has equipped.'
Button: Equipment
'16':
type: BONE
name: '&a&lTargeting Manager'
lore:
- '&7Click here to edit how the boss handles'
- '&7targeting of players and mobs.'
Button: Targeting
'22':
type: BOW
name: '&c&lWeapon Manager'
lore:
- '&7Click here to manage the weapon(s)'
- '&7that the boss has equipped.'
Button: Weapon
'23':
type: BARRIER
name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!'
lore:
- '&7While editing is enabled for this boss'
- '&7no one will be able to spawn it, nor'
- '&7will it spawn naturally.'
'24':
type: BLAZE_POWDER
name: '&c&lSkill Manager'
lore:
- '&7Click here to manage the assigned'
- '&7skill(s) the boss has and their occurrence'
- '&7chances.'
Button: Skill
'32':
type: LAPIS_LAZULI
name: '&a&lStatistics Manager'
lore:
- '&7Click here to edit the statistics of the'
- '&7boss, including things like: health,'
- '&7potion effects, commands on spawn, etc.'
Button: Stats
'39':
type: BOOK
name: '&a&lCommand Manager'
lore:
- '&7Click here to manage the commands that are'
- '&7called when the boss spawns, dies, etc.'
Button: Command
'41':
type: LEVER
name: '&a&lToggle Boss Editing'
lore:
- '&7Click here to edit how to toggle the boss'
- '&7editing mode.'
- '&7'
- '&bCurrently: &f{mode}'
Button: Editing
'43':
type: BOOK
name: '&a&lText Manager'
lore:
- '&7Click here to edit the taunts, sayings,'
- '&7etc. for this boss.'
Button: Text
DropsMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lDrops Guide'
lore:
- '&7Here you can configure the drop systems'
- '&7the boss has when he dies.'
'4':
type: GUNPOWDER
name: '&e&lNatural Drops'
lore:
- '&bCurrently: &f{naturalDrops}'
- '&7'
- '&7Click to toggle the natural drops'
- '&7for this boss.'
Button: NaturalDrops
'5':
type: BOOK
name: '&e&lDrop Table'
lore:
- '&bCurrently: &f{dropTable}'
- '&7Click here to change the drop table'
- '&7assigned to this boss.'
Button: DropTable
'6':
type: REDSTONE
name: '&e&lNatural EXP'
lore:
- '&bCurrently: &f{naturalExp}'
- '&7'
- '&7Click to toggle the natural drop'
- '&7of exp for this boss.'
Button: NaturalEXP
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DropsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
Items:
'46':
type: DIAMOND
name: '&b&lSelected Drop Table'
lore:
- '&7The current selected drop'
- '&7table is: &b{dropTable}&7.'
- '&7'
- '&b&lHints'
- '&b&l* &7If this shows N/A it means'
- '&7 there was an issue loading the'
- '&7 previous table, or it doesn''t'
- '&7 have one selected.'
- '&b&l* &7Click here to go straight to the'
- '&7 editing screen of the drop table.'
Button: Selected
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of drop tables.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lCreate a new Drop Table'
lore:
- '&7Click here to create a new drop'
- '&7table. It will automatically be'
- '&7assigned to this boss when created.'
Button: CreateDropTable
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of drop tables.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: BOOK
name: '&c&lDrops Guide'
lore:
- '&7When selecting the drop table for this custom boss'
- '&7you can either choose from one of the above listed'
- '&7pre-configured drop tables or you can make a'
- '&7new one for this boss.'
- '&7'
- '&c&lHints'
- '&c&l* &7The currently selected drop table will be shown'
- '&7 with an emerald which states so.'
- '&c&l* &7Every drop table from every boss will be listed'
- '&7 here as an available drop table.'
BossListEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'50':
type: DIAMOND_BLOCK
name: '&a&lCreate a new Entity'
lore:
- '&7Click here to create a new entity'
- '&7within this boss.'
Button: CreateEntity
'51':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
EquipmentEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 8
Items:
'2':
type: DIAMOND_HELMET
name: '&c&lHelmet'
lore:
- '&7Click here to change the'
- '&7helmet for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Helmet
'3':
type: DIAMOND_CHESTPLATE
name: '&c&lChestplate'
lore:
- '&7Click here to change the'
- '&7chestplate for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Chestplate
'4':
type: DIAMOND_LEGGINGS
name: '&c&lLeggings'
lore:
- '&7Click here to change the'
- '&7leggings for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Leggings
'5':
type: DIAMOND_BOOTS
name: '&c&lBoots'
lore:
- '&7Click here to change the'
- '&7boots for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Boots
'8':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'9':
type: BOOK
name: '&c&lEquipment Guide'
lore:
- '&7here you can choose what equipment'
- '&7this boss has. To choose simply click'
- '&7the desired piece, then click one of'
- '&7the preset pieces or click the diamond'
- '&7block to add a new piece from your'
- '&7inventory.'
HelmetEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped helmet.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of helmets.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Helmet'
lore:
- '&7Click here to add a new'
- '&7helmet which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of helmets.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
ChestplateEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped chestplate.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of chestplates.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Chestplate'
lore:
- '&7Click here to add a new'
- '&7chestplate which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of chestplates.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
LeggingsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped {type}.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of leggings.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Leggings'
lore:
- '&7Click here to add a new'
- '&7leggings which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of leggings.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
BootsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped {type}.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of boots.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Boots'
lore:
- '&7Click here to add a new'
- '&7boots which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of boots.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
TargetingPanel:
name: '&b&l{name} Editor'
slots: 27
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 27
Items:
'5':
type: REDSTONE_BLOCK
name: '&e&lNot Damaged Nearby'
lore:
- '&7This target system will target'
- '&7anyone who is nearby and hasn''t'
- '&7attacked the boss. If there is'
- '&7no one nearby who hasn''t attacked'
- '&7the boss then it will choose a random'
- '&7entity/player.'
TargetingSystem: NotDamagedNearby
'13':
type: REDSTONE_BLOCK
name: '&e&lClosest'
lore:
- '&7This target system will'
- '&7target the closest player'
- '&7to the boss.'
TargetingSystem: Closest
'14':
type: REDSTONE_BLOCK
name: '&e&lRandom Nearby'
lore:
- '&7This target system will'
- '&7target a random target who is'
- '&7within reach of the boss.'
TargetingSystem: RandomNearby
'15':
type: REDSTONE_BLOCK
name: '&e&lTop Damager'
lore:
- '&7This target system will'
- '&7target the player who has'
- '&7the most damage that is'
- '&7nearby.'
TargetingSystem: TopDamager
'19':
type: ARROW
name: '&b&lSelected'
lore:
- '&7You have currently got &f{selected}'
- '&7as your targeting system.'
'23':
type: BOOK
name: '&c&lTargeting Guide'
lore:
- '&7Here you can choose how'
- '&7the boss handles targeting'
- '&7of players.'
- '&7'
- '&7The default boss target range is'
- '&f50 blocks&7. However this can be'
- '&7adjusted in the config.yml.'
'27':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
WeaponEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lWeapons Guide'
lore:
- '&7here you can choose what weapons'
- '&7this boss has. To choose simply click'
- '&7the desired hand, then click one of'
- '&7the preset weapons or click the diamond'
- '&7block to add a new weapon from your'
- '&7inventory.'
'4':
type: DIAMOND_SWORD
name: '&c&lMain Hand'
lore:
- '&7Click here to modify the'
- '&7main hand for the &f{name}&7.'
Button: MainHand
'6':
type: SHIELD
name: '&c&lOff Hand'
lore:
- '&7Click here to modify the'
- '&7off hand for the &f{name}&7.'
Button: OffHand
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
MainHandEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped main hand.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
OffHandEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped off hand.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
SkillMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lSkill Guide'
lore:
- '&7Here you can configure the way the'
- '&7skill system handles for this boss.'
- '&7You can configure the overall chance,'
- '&7skill message and the list of skills'
- '&7that is assigned to this boss.'
'4':
type: GLOWSTONE_DUST
name: '&e&lOverall Chance'
lore:
- '&7The current overall chance for'
- '&7skills to be procced each hit is'
- '&f{chance}%&7.'
- '&7'
- '&bLeft Click &8» &f+1.0'
- '&bShift Left-Click &8» &f+0.1'
- '&7'
- '&bRight Click &8» &f-1.0'
- '&bShift Right-Click &8» &f-0.1'
Button: OverallChance
'5':
type: BOOK
name: '&e&lSkills List'
lore:
- '&7Click here to select which skills'
- '&7are currently selected for this boss.'
Button: SkillList
'6':
type: PAPER
name: '&e&lMaster Message'
lore:
- '&7Click here to modify the'
- '&7master message for when a'
- '&7skill is proced. If the'
- '&7specific skill has got a'
- '&7customMessage dedicated'
- '&7to it, this message will'
- '&7be ignored.'
Button: Message
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
StatisticsMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lStatistics Guide'
lore:
- '&7Here you can configure the way the'
- '&7skill system handles for this boss.'
- '&7You can configure the overall chance,'
- '&7skill message and the list of skills'
- '&7that is assigned to this boss.'
'4':
type: NAME_TAG
name: '&e&lChange the Display Name'
lore:
- '&7Here you can change the display name'
- '&7of the entity. It is currently:'
- '&f{displayName}'
- '&7'
- '&7When u click this it will close the'
- '&7GUI and suggest you to enter the new'
- '&7display name in chat.'
Button: DisplayName
'5':
type: SLIME_SPAWN_EGG
name: '&e&lChange the Entity Type'
lore:
- '&7This will open a GUI and you can select'
- '&7your new entity type.'
Button: EntityType
'6':
type: REDSTONE
name: '&e&lChange the Health'
lore:
- '&7The current health for this entity'
- '&7is &c{health}'
- '&7'
- '&bLeft Click &8» &f+1.0'
- '&bShift Left-Click &8» &f+0.1'
- '&7'
- '&bRight Click &8» &f-1.0'
- '&bShift Right-Click &8» &f-0.1'
Button: Health
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
CommandsEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lCommands Guide'
lore:
- '&7Here you can configure which command set'
- '&7the boss has for specific events.'
'4':
type: TALL_GRASS
name: '&e&lOn Spawn'
lore:
- '&7Here you can change the command for'
- '&7the spawn of the boss.'
- '&7'
- '&fCurrently Selected: &7{onSpawn}'
Button: OnSpawn
'6':
type: REDSTONE
name: '&e&lOn Death'
lore:
- '&7Here you can change the command'
- '&7the death of the boss.'
- '&7'
- '&fCurrently Selected: &7{onDeath}'
Button: OnDeath
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
TextEditorMainPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lText Guide'
lore:
- '&7Here you can configure which command set'
- '&7the boss has for specific events.'
'4':
type: TALL_GRASS
name: '&e&lOn Spawn'
lore:
- '&7Here you can change the settings for'
- '&7the spawn messages of the boss.'
Button: OnSpawn
'5':
type: REDSTONE_TORCH
name: '&e&lTaunts'
lore:
- '&7Here you can adjust the settings for'
- '&7the taunts of the boss.'
Button: Taunts
'6':
type: REDSTONE
name: '&e&lOn Death'
lore:
- '&7Here you can change the settings for'
- '&7the death messages of the boss.'
Button: OnDeath
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DeathTextEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: TALL_GRASS
name: '&e&lMain Message'
lore:
- '&7Here you can change the main message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{mainMessage}'
Button: MainMessage
'3':
type: PLAYER_HEAD
name: '&e&lPosition Message'
lore:
- '&7Here you can change the position message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{positionMessage}'
- '&7'
- '&7The position message is a message that is'
- '&7injected in to the main message to display'
- '&7the positions, damage and percentage of damage'
- '&7that the selected amount of people did to'
- '&7the boss.'
Button: PositionMessage
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: REDSTONE_BLOCK
name: '&e&lOnly Show'
lore:
- '&7Here you can change the amount of damaging'
- '&7users it will display on the main message'
- '&7with the position message injection.'
- '&7Currently it will show the top &f{onlyShow}'
- '&7players on the death message.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bRight Click &8» &f-1'
Button: OnlyShow
'8':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius for'
- '&7this message. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
SpawnTextEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: TALL_GRASS
name: '&e&lSelect Message'
lore:
- '&7Here you can change the message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{selected}'
Button: Select
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'8':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius for'
- '&7this message. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
TauntEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius that players'
- '&7will see the taunts in. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
'5':
type: BOOK
name: '&e&lTaunts'
lore:
- '&7Here you can select the taunts that the boss'
- '&7will say while he is active. If this list is'
- '&7empty he won''t say anything.'
- '&7'
- '&bCurrently Selected:'
- '&f{taunts}'
Button: Taunts
'7':
type: CLOCK
name: '&e&lDelay'
lore:
- '&7Here you can change the delay between each'
- '&7taunt that the boss says. The delay is'
- '&7currently set to &f{delay}s&7. This time is in'
- '&7seconds. Once the boss has gone through the'
- '&7list of taunts he will start again at the'
- '&7beginning until he''s dead.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Delay
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
SkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 18
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'2':
type: BOOK
name: '&e&lCustom Message'
lore:
- '&7Click here to change the custom message'
- '&7assigned to the skill. This will override'
- '&7the master message assigned to the boss when'
- '&7this skill is called.'
- '&7'
- '&bCurrently: &f{customMessage}'
- '&7'
- '&7To remove this message simply right click'
- '&7and it will then remove this and go back'
- '&7to using the master message assigned to the'
- '&7boss.'
Button: CustomMessage
'3':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius that the skill'
- '&7will see be called to within. It is currently'
- '&7set to &f{radius} blocks.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
'5':
type: DIAMOND
name: '&e&lCustom Data'
lore:
- '&7Click here to edit the custom data related'
- '&7to this skill. If it is a Potion skill you'
- '&7can modify the potions, etc. etc.'
Button: CustomData
'7':
type: TORCH
name: '&e&lMode'
lore:
- '&bCurrently: &f{mode}'
- '&7'
- '&7Click here to change the mode of the custom'
- '&7skill. It will cycle between all different'
- '&7types so when you find the right mode you can'
- '&7leave it and it will automatically save to'
- '&7that mode.'
Button: Mode
'8':
type: PAPER
name: '&e&lDisplay Name'
lore:
- '&bCurrently: &f{displayName}'
- '&7'
- '&7This is the skill display name. It is used'
- '&7in many things, from the in-game display of'
- '&7the skill, to the debug messages. So make'
- '&7sure it stands out and is unique, or not.'
Button: DisplayName
'14':
type: GUNPOWDER
name: '&e&lType'
lore:
- '&bCurrently: &f{type}'
- '&7Click this to change the skill type. Keep'
- '&7in mind that when you change your skill'
- '&7type the previous custom data will be erased'
- '&7to make room for the new custom data.'
Button: Type
SkillTypeEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: BOOK
name: '&e&lCommand Skill Type'
lore:
- '&7If you set this to the skill type'
- '&7then you will be able to set commands'
- '&7to be applied to the targeted players'
- '&7when this skill is called.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Command
'3':
type: EMERALD
name: '&e&lCustom Skill Type'
lore:
- '&7If you want to use a custom skill for'
- '&7this skill, select this skill type then'
- '&7in your custom data configuration you'
- '&7can select which custom skill it is'
- '&7assigned to.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Custom
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: SPLASH_POTION
name: '&e&lPotion Skill Type'
lore:
- '&7If you want to apply potions to'
- '&7the targeted players when this skill is'
- '&7called you can use this skill type.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Potion
'8':
type: CREEPER_HEAD
name: '&e&lGroup Skill Type'
lore:
- '&7If you want to have multiple skills under'
- '&7one skill select this skill type and you'
- '&7can connect it to some of the already existing'
- '&7skills so you can have more then one go off'
- '&7from one skill calling. Only this displayName'
- '&7and customMessage will be used, the connected'
- '&7skill displayName and customMessage will be'
- '&7ignored.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Group
PotionSkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&e&lPotion Guide'
lore:
- '&7Here you can adjust the potion effects'
- '&7that are applied when the skill is'
- '&7called. If you want to remove a potion'
- '&7effect simply click on the potion and'
- '&7it will removed from the skill. If you'
- '&7want to add a new potion effect click'
- '&7on the green emerald block.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom potion effects.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lCreate a new Potion Effect'
lore:
- '&7Click here to create a new potion'
- '&7effect.'
Button: PotionEffect
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom potion effects.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
CreatePotionEffectEditorPanel:
name: '&b&lCreate Potion Effect'
slots: 9
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'1':
type: GRAY_DYE
name: '&c&lCancel Potion Effect'
lore:
- '&7Click here to cancel the creation'
- '&7of this potion effect.'
Button: Cancel
'4':
type: EMERALD
name: '&e&lLevel'
lore:
- '&bCurrently: &f{level}'
- '&7'
- '&7Click here to change the level'
- '&7of the potion effect.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bRight Click &8» &f-1'
Button: Level
'5':
type: GUNPOWDER
name: '&e&lPotion Effect Type'
lore:
- '&bCurrently: &f{effect}'
- '&7'
- '&7Click here to change the potion'
- '&7effect type.'
Button: Effect
'6':
type: CLOCK
name: '&e&lDuration'
lore:
- '&bCurrently: &f{duration}s'
- '&7'
- '&7Click here to change the duration'
- '&7of the potion effect.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Duration
'9':
type: LIME_DYE
name: '&b&lConfirm'
lore:
- '&7Click here to confirm the creation'
- '&7of the potion effect with data:'
- '&7'
- '&bDuration: &f{duration}s'
- '&bEffect: &f{effect}'
- '&bLevel: &f{level}'
Button: Confirm
CommandSkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&e&lCommand Guide'
lore:
- '&7Here you can adjust the commands that'
- '&7are applied when the skill is called.'
- '&7If you want to remove a command section'
- '&7simply just shift left click the section'
- '&7and it will be deleted.'
- '&7To create a new section click the green'
- '&7emerald block at the bottom middle of the'
- '&7GUI.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of command sections.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lAdd a new Command Section'
lore:
- '&7Click here to add a new command section'
- '&7to the list.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of command sections.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
ModifyCommandEditorPanel:
name: '&b&lCommand Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'3':
type: BOOK
name: '&e&lCommands'
lore:
- '&fCurrently selected commands:'
- '&7{commands}'
Button: Commands
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: GUNPOWDER
name: '&e&lChance'
lore:
- '&bCurrently: &f{chance}%'
- '&7'
- '&7Click here to modify the chance'
- '&7value for this boss.'
- '&7'
- '&bLeft Click &8» &f+1.0%'
- '&bShift Left-Click &8» &f+0.1%'
- '&7'
- '&bRight Click &8» &f-1.0%'
- '&bShift Right-Click &8» &f-0.1%'
Button: Chance
CustomSkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'4':
type: BOOK
name: '&e&lCustom Skill Type'
lore:
- '&bCurrently: &f{type}'
- '&7'
- '&7Click here to choose from one'
- '&7of the connected and set up'
- '&7custom skill types. This will'
- '&7also display any of the external'
- '&7custom skill types that are properly'
- '&7connected to the plugin.'
Button: Type
'5':
type: DIAMOND
name: '&e&lSpecial Settings'
lore:
- '&7Click here to edit any special settings that'
- '&7are also included in this custom skill. If'
- '&7there is none then this button will not open'
- '&7another GUI.'
Button: SpecialSettings
'6':
type: REDSTONE
name: '&e&lMultiplier'
lore:
- '&bCurrently: &f{multiplier}'
- '&7'
- '&7Click here to adjust the multiplier'
- '&7for the custom skill. Some skills will'
- '&7use this option, but some won''t. This'
- '&7custom skill &f{usesMultiplier}&7 use'
- '&7multiplier option.'
- '&7'
- '&bLeft Click &8» &f+1.0'
- '&bShift Left-Click &8» &f+0.1'
- '&7'
- '&bMiddle Click &8» &7Removes multiplier'
- '&7'
- '&bRight Click &8» &f-1.0'
- '&bShift Right-Click &8» &f-0.1'
Button: Multiplier
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
CustomSkillTypeEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lSkill Type Guide'
lore:
- '&7When selecting the custom skill type'
- '&7it is easiest to know what it is if'
- '&7you keep it related to the name of the'
- '&7skill. All you need to change the type'
- '&7is click on a new type from within this'
- '&7menu.'
- '&7'
- '&7To import new custom skill types you'
- '&7can get them custom made and injected'
- '&7in to the plugin or you can suggest them'
- '&7to be added in to the plugin.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom skill types.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&b&lSelected Custom Skill Type'
lore:
- '&bCurrently: &f{selected}'
- '&7'
- '&7This is the currently assigned'
- '&7custom skill type to the skill.'
- '&7If you would like to change this'
- '&7simply click another one in this'
- '&7menu.'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom skill types.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the skill editor panel to configure'
- '&7the general skill options.'
SpecialSettingsEditorPanel:
name: '&b&l{name} Special Settings'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lSpecial Settings Guide'
lore:
- '&7Here any special settings that have'
- '&7been assigned to a skill type will'
- '&7show up. If this GUI is empty then there'
- '&7is no special settings related to the'
- '&7skill.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of special settings.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&b&lSelected Custom Skill Type'
lore:
- '&bCurrently: &f{selected}'
- '&7'
- '&7This is the currently assigned'
- '&7custom skill type to the skill.'
- '&7If you would like to change this'
- '&7simply click another one in the'
- '&7skill type menu.'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of special settings.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the skill editor panel to configure'
- '&7the general skill options.'
DropTableMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
emptySpaceFiller: true
backButton: true
Buttons:
backButton: 9
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'1':
type: BOOK
name: '&c&lDrop Table Guide'
lore:
- '&7Here you are able to configure'
- '&7each aspect of the drop table to'
- '&7your liking. Remember that the moment'
- '&7something changes then it will also'
- '&7change for any live bosses.'
'4':
type: GUNPOWDER
name: '&e&lType'
lore:
- '&bCurrently: &f{type}'
- '&7Click this to change the skill type. Keep'
- '&7in mind that when you change your skill'
- '&7type the previous custom data will be erased'
- '&7to make room for the new custom data.'
Button: Type
'6':
type: DIAMOND
name: '&e&lRewards'
lore:
- '&7Click here to edit the rewards related to'
- '&7this drop table. The menu that appears will'
- '&7be relevant to the drop table type.'
Button: Rewards
'9':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table list page.'
DropTableTypeEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: SPLASH_POTION
name: '&e&lSpray Drop Table Type'
lore:
- '&7If you set this to the drop table type'
- '&7then you will be able to set rewards that'
- '&7will be sprayed out from the bosses'
- '&7location in to random locations around him.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom reward data.'
Button: Spray
'5':
type: HOPPER
name: '&e&lDrop Drop Table Type'
lore:
- '&7If you set this to the drop table type'
- '&7then you will be able to set rewards that'
- '&7will be drop on the bosses death location'
- '&7for players to loot.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom reward data.'
Button: Drop
'7':
type: EMERALD
name: '&e&lGive Drop Table Type'
lore:
- '&7If you set this to the drop table type'
- '&7then you will be able to set rewards that'
- '&7will be given to the specified damaging'
- '&7positions on the boss damage map.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom reward data.'
Button: Give
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
SprayDropTableMainEditMenu:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: DIAMOND
name: '&e&lRewards'
lore:
- '&7Click here to modify the rewards and their'
- '&7assigned drop chances. You can add more by'
- '&7clicking the emerald block at the middle'
- '&7bottom of the rewards menu.'
Button: Rewards
'3':
type: GUNPOWDER
name: '&e&lRandom Drops'
lore:
- '&bCurrently: &f{randomDrops}'
- '&7Click here to toggle the random drop mode.'
- '&7If this is set to &ftrue&7 then when the'
- '&7drop table is called it will shuffle the'
- '&7list contents so it''s not in the same order.'
- '&7If this is set to &ffalse&7 then when the'
- '&7drop table is called it will go from top to'
- '&7bottom through the list.'
Button: RandomDrops
'5':
type: REDSTONE
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: PAPER
name: '&e&lMax Distance'
lore:
- '&bCurrently: &f{maxDistance}'
- '&7Click here to modify the maximum distance'
- '&7an item can be thrown from the bosses death'
- '&7location when the drop table is called.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: MaxDistance
'8':
type: EMERALD
name: '&e&lMax Drops'
lore:
- '&bCurrently: &f{maxDrops}'
- '&7Click here to modify the maximum amount of'
- '&7drops this drop table can have. Keep in mind'
- '&7that when getting drops the drop table will'
- '&7only cycle through the list once. Not until'
- '&7this amount of drops has been met.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: MaxDrops
SprayRewardsListEditMenu:
name: '&b&l{name} DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lSpray Rewards Guide'
lore:
- '&7Here you can adjust the rewards for'
- '&7the skill with the spray layout. To'
- '&7adjust the chance of a section or to'
- '&7remove a section, then all you have'
- '&7to do is click on the section you''d'
- '&7like to modify and then click the'
- '&7corresponding button.'
- '&7To add a new section click on the'
- '&7emerald block in the bottom middle of'
- '&7the menu in between the page buttons.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of rewards.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&b&lAdd a New Reward Section'
lore:
- '&7Click here if you would like to add'
- '&7a new reward section to this drop'
- '&7table.'
Button: NewReward
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of rewards.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table main edit menu.'
SprayNewRewardEditMenu:
name: '&b&lNew Reward for DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lNew Spray Reward Guide'
lore:
- '&7Once you click an item within this'
- '&7menu it will create a new reward'
- '&7section with that selected item'
- '&7to the drop table you were working'
- '&7on. From there you can adjust the'
- '&7chance for it to be sprayed.'
- '&7'
- '&c&lWARNING'
- '&7At this moment you cannot have'
- '&7two sections for the same item,'
- '&7an easy way to bypass this is to'
- '&7add a new Item with the same'
- '&7itemstack, therefore giving it'
- '&7a new name, and allowing for'
- '&7another new section of the same'
- '&7item.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of itemstacks.'
PreviousPage: true
'50':
type: GLASS_PANE
name: '&7'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of itemstacks.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table reward list menu.'
SprayRewardMainEditMenu:
name: '&b&l{name} DropTable'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: GUNPOWDER
name: '&e&lSelected ItemStack'
lore:
- '&bCurrently: &f{itemStack}'
- '&7This is the selected itemStack for this'
- '&7reward section.'
'4':
type: EMERALD
name: '&e&lChance'
lore:
- '&bCurrently: &f{chance}'
- '&7Click here to modify the chance of this'
- '&7reward '
- '&7'
- '&bLeft Click &8» &f+1%'
- '&bShift Left-Click &8» &f+0.1%'
- '&7'
- '&bRight Click &8» &f-1%'
- '&bShift Right-Click &8» &f-0.1%'
Button: Chance
'5':
type: BARRIER
name: '&e&lClick here to remove'
lore:
- '&7Click here to remove this rewards section.'
- '&7You can always re-create this section if'
- '&7was a mistake.'
Button: Remove
'9':
type: REDSTONE
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DropDropTableMainEditMenu:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: DIAMOND
name: '&e&lRewards'
lore:
- '&7Click here to modify the rewards and their'
- '&7assigned drop chances. You can add more by'
- '&7clicking the emerald block at the middle'
- '&7bottom of the rewards menu.'
Button: Rewards
'4':
type: GUNPOWDER
name: '&e&lRandom Drops'
lore:
- '&bCurrently: &f{randomDrops}'
- '&7Click here to toggle the random drop mode.'
- '&7If this is set to &ftrue&7 then when the'
- '&7drop table is called it will shuffle the'
- '&7list contents so it''s not in the same order.'
- '&7If this is set to &ffalse&7 then when the'
- '&7drop table is called it will go from top to'
- '&7bottom through the list.'
Button: RandomDrops
'5':
type: EMERALD
name: '&e&lMax Drops'
lore:
- '&bCurrently: &f{maxDrops}'
- '&7Click here to modify the maximum amount of'
- '&7drops this drop table can have. Keep in mind'
- '&7that when getting drops the drop table will'
- '&7only cycle through the list once. Not until'
- '&7this amount of drops has been met.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: MaxDrops
'9':
type: REDSTONE
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DropRewardsListEditMenu:
name: '&b&l{name} DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lDrop Rewards Guide'
lore:
- '&7Here you can adjust the rewards for'
- '&7the skill with the drop layout. To'
- '&7adjust the chance of a section or to'
- '&7remove a section, then all you have'
- '&7to do is click on the section you''d'
- '&7like to modify and then click the'
- '&7corresponding button.'
- '&7To add a new section click on the'
- '&7emerald block in the bottom middle of'
- '&7the menu in between the page buttons.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of rewards.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&b&lAdd a New Reward Section'
lore:
- '&7Click here if you would like to add'
- '&7a new reward section to this drop'
- '&7table.'
Button: NewReward
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of rewards.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table main edit menu.'
DropNewRewardEditMenu:
name: '&b&lNew Reward for DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lNew Drop Reward Guide'
lore:
- '&7Once you click an item within this'
- '&7menu it will create a new reward'
- '&7section with that selected item'
- '&7to the drop table you were working'
- '&7on. From there you can adjust the'
- '&7chance for it to be sprayed.'
- '&7'
- '&c&lWARNING'
- '&7At this moment you cannot have'
- '&7two sections for the same item,'
- '&7an easy way to bypass this is to'
- '&7add a new Item with the same'
- '&7itemstack, therefore giving it'
- '&7a new name, and allowing for'
- '&7another new section of the same'
- '&7item.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of itemstacks.'
PreviousPage: true
'50':
type: GLASS_PANE
name: '&7'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of itemstacks.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table reward list menu.'
DropRewardMainEditMenu:
name: '&b&l{name} DropTable'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: GUNPOWDER
name: '&e&lSelected ItemStack'
lore:
- '&bCurrently: &f{itemStack}'
- '&7This is the selected itemStack for this'
- '&7reward section.'
'4':
type: EMERALD
name: '&e&lChance'
lore:
- '&bCurrently: &f{chance}'
- '&7Click here to modify the chance of this'
- '&7reward '
- '&7'
- '&bLeft Click &8» &f+1%'
- '&bShift Left-Click &8» &f+0.1%'
- '&7'
- '&bRight Click &8» &f-1%'
- '&bShift Right-Click &8» &f-0.1%'
Button: Chance
'5':
type: BARRIER
name: '&e&lClick here to remove'
lore:
- '&7Click here to remove this rewards section.'
- '&7You can always re-create this section if'
- '&7was a mistake.'
Button: Remove
'9':
type: REDSTONE
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
GiveRewardPositionListMenu:
name: '&b&l{name} DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lGive Position Reward Guide'
lore:
- '&7In this list it displays the position'
- '&7sections for the selected drop table.'
- '&7If you want to add a new position section'
- '&7then simply click the EmeraldBlock and'
- '&7the next available position will be'
- '&7created.'
- '&7To remove a position simply shift-right'
- '&7click the position you want to remove.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of damage positions.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lAdd new Position'
lore:
- '&7Click here to add a new position'
- '&7to the drop table. This will find'
- '&7the next available position and'
- '&7create a new reward section for'
- '&7that position.'
Button: NewPosition
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of damage positions.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the drop table main edit menu.'
GiveRewardRewardsListMenu:
name: '&b&l{name} DropTable'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&c&lGive Reward Rewards Guide'
lore:
- '&7In this list it displays the drop sections'
- '&7assigned to the drop position of &f{position}&7.'
- '&7To edit the drops simply click on the drop'
- '&7section you wish to edit and then you can'
- '&7modify the data there.'
- '&7To remove a drop section simply shift-right'
- '&7click the section you want to remove.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of drop sections.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lAdd new Drop Section'
lore:
- '&7Click here to add a new drop section'
- '&7to the drop table. This will find'
- '&7the next available drop section and'
- '&7create a new drop section for'
- '&7that position.'
Button: NewRewardSection
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of drop sections.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the reward position list menu.'
GiveRewardMainEditMenu:
name: '&b&l{name} DropTable'
slots: 27
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 23
Items:
'5':
type: DIAMOND
name: '&b&lPosition: &f{position}'
'11':
type: GUNPOWDER
name: '&e&lRandom Drops'
lore:
- '&bCurrently: &f{randomDrops}'
- '&7Click here to toggle the random drop mode.'
- '&7If this is set to &ftrue&7 then when the'
- '&7drop table is called it will shuffle the'
- '&7list contents so it''s not in the same order.'
- '&7If this is set to &ffalse&7 then when the'
- '&7drop table is called it will go from top to'
- '&7bottom through the list.'
Button: RandomDrops
'12':
type: EMERALD
name: '&e&lMax Drops'
lore:
- '&bCurrently: &f{maxDrops}'
- '&7Click here to modify the maximum amount of'
- '&7drops this drop section can have. Keep in mind'
- '&7that when getting drops the drop section will'
- '&7only cycle through the list once. Not until'
- '&7this amount of drops has been met.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: MaxDrops
'13':
type: CHEST
name: '&e&lItem Drops'
lore:
- '&7Click here to modify the custom item drops'
- '&7and their drop chance for this drop section.'
- '&7There is currently &f{drops}&7 drops set up.'
Button: ItemDrops
'14':
type: GLOWSTONE_DUST
name: '&e&lRequired Percentage'
lore:
- '&bCurrently: &f{requiredPercentage}%'
- '&7Click here to modify the required percentage to'
- '&7receive this drop section. If the percentage is'
- '&75% then you need to do 5% damage to the boss to'
- '&7get the rewards in this drop section.'
- '&7'
- '&bLeft Click &8» &f+1%'
- '&bShift Left-Click &8» &f+10%'
- '&7'
- '&bRight Click &8» &f-1%'
- '&bShift Right-Click &8» &f-10%'
Button: RequiredPercentage
'15':
type: CHEST
name: '&e&lCommand Drops'
lore:
- '&7Click here to modify the custom command drops'
- '&7and their drop chance for this drop section.'
- '&7There is currently &f{commands}&7 commands'
- '&7set up.'
Button: CommandDrops
'16':
type: EMERALD
name: '&e&lMax Commands'
lore:
- '&bCurrently: &f{maxCommands}'
- '&7Click here to modify the maximum amount of'
- '&7commands this drop section can have. Keep in mind'
- '&7that when getting drops the drop section will'
- '&7only cycle through the list once. Not until'
- '&7this amount of commands has been met.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: MaxCommands
'17':
type: GUNPOWDER
name: '&e&lRandom Commands'
lore:
- '&bCurrently: &f{randomCommands}'
- '&7Click here to toggle the random command mode.'
- '&7If this is set to &ftrue&7 then when the'
- '&7commands are called it will shuffle the'
- '&7list contents so it''s not in the same order.'
- '&7If this is set to &ffalse&7 then when the'
- '&7commands are called it will go from top to'
- '&7bottom through the list.'
Button: RandomDrops
'23':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the reward drop section list menu.'