EpicBosses/plugin-modules/Core/resources-yml/editor.yml
Charles b56dc45cf1 1.0.0-SNAPSHOT-U104
+ Added the CustomData button to MainSkillEditorPanel
+ Fixed issue with item type from editor.yml
2018-12-02 19:33:26 +08:00

1498 lines
38 KiB
YAML

# MainPanel: # panel name #
# name: '&b&l{boss} Editor' # panel display name #
# slots: 45 # panel size #
# Settings: # settings section #
# emptySpaceFiller: true # fill in empty space #
# fillTo: 0 # fill to slot #
# backButton: false # use back button #
# exitButton: false # use exit button #
# EmptySpaceFiller: # empty space filler itemstack #
# type: '160:0' # empty space filler type #
# name: '&7' # empty space filler name #
# Buttons: # buttons section #
# backButton: 9 # back button slot #
# exitButton: 9 # exit button slot #
MainMenu:
name: '&b&lEpicBosses'
slots: 18
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'2':
type: ZOMBIE_SPAWN_EGG
name: '&b&lCustom Bosses'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7custom bosses.'
- '&7'
- '&3Right Click »'
- '&7Create a new custom boss from'
- '&7scratch.'
Button: CustomBosses
'5':
type: DIAMOND
name: '&b&lCustom Items'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7custom items.'
- '&7'
- '&3Right Click »'
- '&7Create a new custom item from'
- '&7an item in your inventory.'
Button: CustomItems
'8':
type: CLOCK
name: '&b&lAuto Spawns'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7auto spawns.'
- '&7'
- '&3Right Click »'
- '&7Create a new auto spawn from'
- '&7scratch.'
Button: AutoSpawns
'12':
type: OAK_PRESSURE_PLATE
name: '&b&lDrop Tables'
lore:
- '&3Left Click »'
- '&7Edit any of the already created'
- '&7drop tables.'
- '&7'
- '&3Right Click »'
- '&7Create a new drop table from'
- '&7scratch.'
Button: DropTables
'16':
type: BLAZE_POWDER
name: '&b&lCustom Skills'
lore:
- '&3Left Click »'
- '&fEdit any of the already created'
- '&fcustom skills.'
- '&7'
- '&3Right Click »'
- '&fCreate a new custom skill from'
- '&fscratch.'
Button: CustomSkills
ListPanel:
name: '{panelName}'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 50
Items:
'46':
type: GLASS_PANE
name: '&7'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom drops.'
PreviousPage: true
'50':
type: REDSTONE
name: '&cClick here to go back'
lore:
- '&7Click this button to go back to'
- '&7the main page where you can choose'
- '&7to configure blocks or mobs.'
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom drops.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: GLASS_PANE
name: '&7'
AddItemsMenu:
name: '&b&lAdd Item Menu'
slots: 27
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
name: '&7'
type: LIGHT_BLUE_STAINED_GLASS_PANE
Items:
'11':
type: REDSTONE
name: '&c&lCancel'
lore:
- '&7Click here to cancel the transaction'
- '&7of adding the item to the EpicBosses'
- '&7database.'
Button: Cancel
'14':
type: AIR
Button: SelectedSlot
'17':
type: LIME_DYE
name: '&a&lAccept'
lore:
- '&7Click here to accept the transaction'
- '&7of adding the item to the EpicBosses'
- '&7database.'
Button: Accept
MainEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'12':
type: DIAMOND
name: '&a&lDrops Manager'
lore:
- '&7Click here to manage the drop table'
- '&7that is attached to this boss.'
Button: Drops
'14':
type: DIAMOND_HELMET
name: '&c&lEquipment Manager'
lore:
- '&7Click here to manage the equipment'
- '&7that the boss has equipped.'
Button: Equipment
'16':
type: BONE
name: '&a&lTargeting Manager'
lore:
- '&7Click here to edit how the boss handles'
- '&7targeting of players and mobs.'
Button: Targeting
'22':
type: BOW
name: '&c&lWeapon Manager'
lore:
- '&7Click here to manage the weapon(s)'
- '&7that the boss has equipped.'
Button: Weapon
'23':
type: BARRIER
name: '&c&l!&4&l!&c&l! &4&lWARNING &c&l!&4&l!&c&l!'
lore:
- '&7While editing is enabled for this boss'
- '&7no one will be able to spawn it, nor'
- '&7will it spawn naturally.'
'24':
type: BLAZE_POWDER
name: '&c&lSkill Manager'
lore:
- '&7Click here to manage the assigned'
- '&7skill(s) the boss has and their occurrence'
- '&7chances.'
Button: Skill
'32':
type: LAPIS_LAZULI
name: '&a&lStatistics Manager'
lore:
- '&7Click here to edit the statistics of the'
- '&7boss, including things like: health,'
- '&7potion effects, commands on spawn, etc.'
Button: Stats
'39':
type: BOOK
name: '&a&lCommand Manager'
lore:
- '&7Click here to manage the commands that are'
- '&7called when the boss spawns, dies, etc.'
Button: Command
'41':
type: LEVER
name: '&a&lToggle Boss Editing'
lore:
- '&7Click here to edit how to toggle the boss'
- '&7editing mode.'
- '&7'
- '&bCurrently: &f{mode}'
Button: Editing
'43':
type: BOOK
name: '&a&lText Manager'
lore:
- '&7Click here to edit the taunts, sayings,'
- '&7etc. for this boss.'
Button: Text
DropsMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lDrops Guide'
lore:
- '&7Here you can configure the drop systems'
- '&7the boss has when he dies.'
'4':
type: GUNPOWDER
name: '&e&lNatural Drops'
lore:
- '&bCurrently: &f{naturalDrops}'
- '&7'
- '&7Click to toggle the natural drops'
- '&7for this boss.'
Button: NaturalDrops
'5':
type: BOOK
name: '&e&lDrop Table'
lore:
- '&bCurrently: &f{dropTable}'
- '&7Click here to change the drop table'
- '&7assigned to this boss.'
Button: DropTable
'6':
type: REDSTONE
name: '&e&lNatural EXP'
lore:
- '&bCurrently: &f{naturalExp}'
- '&7'
- '&7Click to toggle the natural drop'
- '&7of exp for this boss.'
Button: NaturalEXP
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DropsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
Items:
'46':
type: DIAMOND
name: '&b&lSelected Drop Table'
lore:
- '&7The current selected drop'
- '&7table is: &b{dropTable}&7.'
- '&7'
- '&b&lHints'
- '&b&l* &7If this shows N/A it means'
- '&7 there was an issue loading the'
- '&7 previous table, or it doesn''t'
- '&7 have one selected.'
- '&b&l* &7Click here to go straight to the'
- '&7 editing screen of the drop table.'
Button: Selected
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of drop tables.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lCreate a new Drop Table'
lore:
- '&7Click here to create a new drop'
- '&7table. It will automatically be'
- '&7assigned to this boss when created.'
Button: CreateDropTable
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of drop tables.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: BOOK
name: '&c&lDrops Guide'
lore:
- '&7When selecting the drop table for this custom boss'
- '&7you can either choose from one of the above listed'
- '&7pre-configured drop tables or you can make a'
- '&7new one for this boss.'
- '&7'
- '&c&lHints'
- '&c&l* &7The currently selected drop table will be shown'
- '&7 with an emerald which states so.'
- '&c&l* &7Every drop table from every boss will be listed'
- '&7 here as an available drop table.'
BossListEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
backButton: true
fillTo: 45
Buttons:
backButton: 54
Items:
'46':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'50':
type: DIAMOND_BLOCK
name: '&a&lCreate a new Entity'
lore:
- '&7Click here to create a new entity'
- '&7within this boss.'
Button: CreateEntity
'51':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
EquipmentEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 8
Items:
'2':
type: DIAMOND_HELMET
name: '&c&lHelmet'
lore:
- '&7Click here to change the'
- '&7helmet for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Helmet
'3':
type: DIAMOND_CHESTPLATE
name: '&c&lChestplate'
lore:
- '&7Click here to change the'
- '&7chestplate for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Chestplate
'4':
type: DIAMOND_LEGGINGS
name: '&c&lLeggings'
lore:
- '&7Click here to change the'
- '&7leggings for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Leggings
'5':
type: DIAMOND_BOOTS
name: '&c&lBoots'
lore:
- '&7Click here to change the'
- '&7boots for the &f{name}'
- '&7or add one from your'
- '&7inventory.'
Button: Boots
'8':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'9':
type: BOOK
name: '&c&lEquipment Guide'
lore:
- '&7here you can choose what equipment'
- '&7this boss has. To choose simply click'
- '&7the desired piece, then click one of'
- '&7the preset pieces or click the diamond'
- '&7block to add a new piece from your'
- '&7inventory.'
HelmetEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped helmet.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of helmets.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Helmet'
lore:
- '&7Click here to add a new'
- '&7helmet which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of helmets.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
ChestplateEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped chestplate.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of chestplates.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Chestplate'
lore:
- '&7Click here to add a new'
- '&7chestplate which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of chestplates.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
LeggingsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped {type}.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of leggings.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Leggings'
lore:
- '&7Click here to add a new'
- '&7leggings which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of leggings.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
BootsEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped {type}.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of boots.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Boots'
lore:
- '&7Click here to add a new'
- '&7boots which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of boots.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
TargetingPanel:
name: '&b&l{name} Editor'
slots: 27
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 27
Items:
'5':
type: REDSTONE_BLOCK
name: '&e&lNot Damaged Nearby'
lore:
- '&7This target system will target'
- '&7anyone who is nearby and hasn''t'
- '&7attacked the boss. If there is'
- '&7no one nearby who hasn''t attacked'
- '&7the boss then it will choose a random'
- '&7entity/player.'
TargetingSystem: NotDamagedNearby
'13':
type: REDSTONE_BLOCK
name: '&e&lClosest'
lore:
- '&7This target system will'
- '&7target the closest player'
- '&7to the boss.'
TargetingSystem: Closest
'14':
type: REDSTONE_BLOCK
name: '&e&lRandom Nearby'
lore:
- '&7This target system will'
- '&7target a random target who is'
- '&7within reach of the boss.'
TargetingSystem: RandomNearby
'15':
type: REDSTONE_BLOCK
name: '&e&lTop Damager'
lore:
- '&7This target system will'
- '&7target the player who has'
- '&7the most damage that is'
- '&7nearby.'
TargetingSystem: TopDamager
'19':
type: ARROW
name: '&b&lSelected'
lore:
- '&7You have currently got &f{selected}'
- '&7as your targeting system.'
'23':
type: BOOK
name: '&c&lTargeting Guide'
lore:
- '&7Here you can choose how'
- '&7the boss handles targeting'
- '&7of players.'
- '&7'
- '&7The default boss target range is'
- '&f50 blocks&7. However this can be'
- '&7adjusted in the config.yml.'
'27':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
WeaponEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lWeapons Guide'
lore:
- '&7here you can choose what weapons'
- '&7this boss has. To choose simply click'
- '&7the desired hand, then click one of'
- '&7the preset weapons or click the diamond'
- '&7block to add a new weapon from your'
- '&7inventory.'
'4':
type: DIAMOND_SWORD
name: '&c&lMain Hand'
lore:
- '&7Click here to modify the'
- '&7main hand for the &f{name}&7.'
Button: MainHand
'6':
type: SHIELD
name: '&c&lOff Hand'
lore:
- '&7Click here to modify the'
- '&7off hand for the &f{name}&7.'
Button: OffHand
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
MainHandEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped main hand.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
OffHandEditorPanel:
name: '&b&l{name} Editor'
slots: 54
Settings:
fillTo: 45
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: DIAMOND
name: '&c&lRemove'
lore:
- '&7click here to remove the'
- '&7currently equipped off hand.'
Button: Remove
'47':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'48':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of weapons.'
PreviousPage: true
'50':
type: DIAMOND_BLOCK
name: '&a&lAdd New Weapon'
lore:
- '&7Click here to add a new'
- '&7weapon which you have in your'
- '&7inventory.'
Button: AddNew
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of weapons.'
NextPage: true
'52':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'53':
type: WHITE_STAINED_GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
SkillMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lSkill Guide'
lore:
- '&7Here you can configure the way the'
- '&7skill system handles for this boss.'
- '&7You can configure the overall chance,'
- '&7skill message and the list of skills'
- '&7that is assigned to this boss.'
'4':
type: GLOWSTONE_DUST
name: '&e&lOverall Chance'
lore:
- '&7The current overall chance for'
- '&7skills to be procced each hit is'
- '&f{chance}%&7.'
- '&7'
- '&bLeft Click &8» &f+1.0'
- '&bShift Left-Click &8» &f+0.1'
- '&7'
- '&bRight Click &8» &f-1.0'
- '&bShift Right-Click &8» &f-0.1'
Button: OverallChance
'5':
type: BOOK
name: '&e&lSkills List'
lore:
- '&7Click here to select which skills'
- '&7are currently selected for this boss.'
Button: SkillList
'6':
type: PAPER
name: '&e&lMaster Message'
lore:
- '&7Click here to modify the'
- '&7master message for when a'
- '&7skill is proced. If the'
- '&7specific skill has got a'
- '&7customMessage dedicated'
- '&7to it, this message will'
- '&7be ignored.'
Button: Message
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
StatisticsMainEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lStatistics Guide'
lore:
- '&7Here you can configure the way the'
- '&7skill system handles for this boss.'
- '&7You can configure the overall chance,'
- '&7skill message and the list of skills'
- '&7that is assigned to this boss.'
'4':
type: NAME_TAG
name: '&e&lChange the Display Name'
lore:
- '&7Here you can change the display name'
- '&7of the entity. It is currently:'
- '&f{displayName}'
- '&7'
- '&7When u click this it will close the'
- '&7GUI and suggest you to enter the new'
- '&7display name in chat.'
Button: DisplayName
'5':
type: SLIME_SPAWN_EGG
name: '&e&lChange the Entity Type'
lore:
- '&7This will open a GUI and you can select'
- '&7your new entity type.'
Button: EntityType
'6':
type: REDSTONE
name: '&e&lChange the Health'
lore:
- '&7The current health for this entity'
- '&7is &c{health}'
- '&7'
- '&bLeft Click &8» &f+1.0'
- '&bShift Left-Click &8» &f+0.1'
- '&7'
- '&bRight Click &8» &f-1.0'
- '&bShift Right-Click &8» &f-0.1'
Button: Health
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
CommandsEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lCommands Guide'
lore:
- '&7Here you can configure which command set'
- '&7the boss has for specific events.'
'4':
type: TALL_GRASS
name: '&e&lOn Spawn'
lore:
- '&7Here you can change the command for'
- '&7the spawn of the boss.'
- '&7'
- '&fCurrently Selected: &7{onSpawn}'
Button: OnSpawn
'6':
type: REDSTONE
name: '&e&lOn Death'
lore:
- '&7Here you can change the command'
- '&7the death of the boss.'
- '&7'
- '&fCurrently Selected: &7{onDeath}'
Button: OnDeath
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
TextEditorMainPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'1':
type: BOOK
name: '&c&lText Guide'
lore:
- '&7Here you can configure which command set'
- '&7the boss has for specific events.'
'4':
type: TALL_GRASS
name: '&e&lOn Spawn'
lore:
- '&7Here you can change the settings for'
- '&7the spawn messages of the boss.'
Button: OnSpawn
'5':
type: REDSTONE_TORCH
name: '&e&lTaunts'
lore:
- '&7Here you can adjust the settings for'
- '&7the taunts of the boss.'
Button: Taunts
'6':
type: REDSTONE
name: '&e&lOn Death'
lore:
- '&7Here you can change the settings for'
- '&7the death messages of the boss.'
Button: OnDeath
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
DeathTextEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: TALL_GRASS
name: '&e&lMain Message'
lore:
- '&7Here you can change the main message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{mainMessage}'
Button: MainMessage
'3':
type: PLAYER_HEAD
name: '&e&lPosition Message'
lore:
- '&7Here you can change the position message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{positionMessage}'
- '&7'
- '&7The position message is a message that is'
- '&7injected in to the main message to display'
- '&7the positions, damage and percentage of damage'
- '&7that the selected amount of people did to'
- '&7the boss.'
Button: PositionMessage
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: REDSTONE_BLOCK
name: '&e&lOnly Show'
lore:
- '&7Here you can change the amount of damaging'
- '&7users it will display on the main message'
- '&7with the position message injection.'
- '&7Currently it will show the top &f{onlyShow}'
- '&7players on the death message.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bRight Click &8» &f-1'
Button: OnlyShow
'8':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius for'
- '&7this message. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
SpawnTextEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: TALL_GRASS
name: '&e&lSelect Message'
lore:
- '&7Here you can change the message that is'
- '&7currently selected.'
- '&7'
- '&bCurrent: &f{selected}'
Button: Select
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'8':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius for'
- '&7this message. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
TauntEditorPanel:
name: '&b&l{name} Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 9
Items:
'3':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius that players'
- '&7will see the taunts in. It is currently: &f{radius}'
- '&7blocks. Set it to &f-1&7 if you want it'
- '&7to be a server-wide broadcast.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
'5':
type: BOOK
name: '&e&lTaunts'
lore:
- '&7Here you can select the taunts that the boss'
- '&7will say while he is active. If this list is'
- '&7empty he won''t say anything.'
- '&7'
- '&bCurrently Selected:'
- '&f{taunts}'
Button: Taunts
'7':
type: CLOCK
name: '&e&lDelay'
lore:
- '&7Here you can change the delay between each'
- '&7taunt that the boss says. The delay is'
- '&7currently set to &f{delay}s&7. This time is in'
- '&7seconds. Once the boss has gone through the'
- '&7list of taunts he will start again at the'
- '&7beginning until he''s dead.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Delay
'9':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
SkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 18
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items:
'2':
type: BOOK
name: '&e&lCustom Message'
lore:
- '&7Click here to change the custom message'
- '&7assigned to the skill. This will override'
- '&7the master message assigned to the boss when'
- '&7this skill is called.'
- '&7'
- '&bCurrently: &f{customMessage}'
- '&7'
- '&7To remove this message simply right click'
- '&7and it will then remove this and go back'
- '&7to using the master message assigned to the'
- '&7boss.'
Button: CustomMessage
'3':
type: REDSTONE
name: '&e&lRadius'
lore:
- '&7Here you can change the radius that the skill'
- '&7will see be called to within. It is currently'
- '&7set to &f{radius} blocks.'
- '&7'
- '&bLeft Click &8» &f+1'
- '&bShift Left-Click &8» &f+10'
- '&7'
- '&bRight Click &8» &f-1'
- '&bShift Right-Click &8» &f-10'
Button: Radius
'5':
type: DIAMOND
name: '&e&lCustom Data'
lore:
- '&7Click here to edit the custom data related'
- '&7to this skill. If it is a Potion skill you'
- '&7can modify the potions, etc. etc.'
Button: CustomData
'7':
type: TORCH
name: '&e&lMode'
lore:
- '&bCurrently: &f{mode}'
- '&7'
- '&7Click here to change the mode of the custom'
- '&7skill. It will cycle between all different'
- '&7types so when you find the right mode you can'
- '&7leave it and it will automatically save to'
- '&7that mode.'
Button: Mode
'8':
type: PAPER
name: '&e&lDisplay Name'
lore:
- '&bCurrently: &f{displayName}'
- '&7'
- '&7This is the skill display name. It is used'
- '&7in many things, from the in-game display of'
- '&7the skill, to the debug messages. So make'
- '&7sure it stands out and is unique, or not.'
Button: DisplayName
'14':
type: GUN_POWDER
name: '&e&lType'
lore:
- '&bCurrently: &f{type}'
- '&7Click this to change the skill type. Keep'
- '&7in mind that when you change your skill'
- '&7type the previous custom data will be erased'
- '&7to make room for the new custom data.'
Button: Type
SkillTypeEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 9
Settings:
backButton: true
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Buttons:
backButton: 5
Items:
'2':
type: BOOK
name: '&e&lCommand Skill Type'
lore:
- '&7If you set this to the skill type'
- '&7then you will be able to set commands'
- '&7to be applied to the targeted players'
- '&7when this skill is called.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Command
'3':
type: EMERALD
name: '&e&lCustom Skill Type'
lore:
- '&7If you want to use a custom skill for'
- '&7this skill, select this skill type then'
- '&7in your custom data configuration you'
- '&7can select which custom skill it is'
- '&7assigned to.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Custom
'5':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
'7':
type: SPLASH_POTION
name: '&e&lPotion Skill Type'
lore:
- '&7If you want to apply potions to'
- '&7the targeted players when this skill is'
- '&7called you can use this skill type.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Potion
'8':
type: CREEPER_HEAD
name: '&e&lGroup Skill Type'
lore:
- '&7If you want to have multiple skills under'
- '&7one skill select this skill type and you'
- '&7can connect it to some of the already existing'
- '&7skills so you can have more then one go off'
- '&7from one skill calling. Only this displayName'
- '&7and customMessage will be used, the connected'
- '&7skill displayName and customMessage will be'
- '&7ignored.'
- '&7'
- '&c&lWARNING'
- '&7This will remove any previous'
- '&7custom skill data.'
Button: Group
PotionSkillEditorPanel:
name: '&b&l{name} Skill Editor'
slots: 54
Settings:
backButton: true
Buttons:
backButton: 54
Items:
'46':
type: BOOK
name: '&e&lPotion Guide'
lore:
- '&7Here you can adjust the potion effects'
- '&7that are applied when the skill is'
- '&7called. If you want to remove a potion'
- '&7effect simply click on the potion and'
- '&7it will removed from the skill. If you'
- '&7want to add a new potion effect click'
- '&7on the green emerald block.'
'47':
type: GLASS_PANE
name: '&7'
'48':
type: GLASS_PANE
name: '&7'
'49':
type: ARROW
name: '&e&l&m<-&e&l Previous Page'
lore:
- '&7Click here to go to the previous'
- '&7page of custom drops.'
PreviousPage: true
'50':
type: EMERALD_BLOCK
name: '&e&lCreate a new Potion Effect'
lore:
- '&7Click here to create a new potion'
- '&7effect.'
Button: PotionEffect
'51':
type: ARROW
name: '&e&lNext Page &e&l&m->'
lore:
- '&7Click here to go to the next'
- '&7page of custom drops.'
NextPage: true
'52':
type: GLASS_PANE
name: '&7'
'53':
type: GLASS_PANE
name: '&7'
'54':
type: PAPER
name: '&e&lGo Back'
lore:
- '&7Click here to go back.'
CreatePotionEffectEditorPanel:
name: '&b&lCreate Potion Effect'
slots: 27
Settings:
emptySpaceFiller: true
EmptySpaceFiller:
type: WHITE_STAINED_GLASS_PANE
name: '&7'
Items: