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https://github.com/songoda/EpicBuckets.git
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Improved the panel
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parent
e966fb519d
commit
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@ -10,6 +10,7 @@ import fr.minuskube.inv.content.InventoryContents;
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import fr.minuskube.inv.content.InventoryProvider;
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import fr.minuskube.inv.content.Pagination;
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import fr.minuskube.inv.content.SlotIterator;
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import me.lucko.helper.item.ItemStackBuilder;
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import org.bukkit.Material;
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import org.bukkit.SkullType;
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import org.bukkit.entity.Player;
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@ -30,14 +31,9 @@ public class GUIPanel implements InventoryProvider {
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.manager(EpicBuckets.getInstance().getInventoryManager())
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.build();
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@Override
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public void init(Player player, InventoryContents inventoryContents) {
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HashMap<UUID, List<Genbucket>> gens = epicBuckets.getGenbucketManager().getActiveGens();
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private ClickableItem[] createItems(HashMap<UUID, List<Genbucket>> gens, Player player) {
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List<ClickableItem> itemList = new ArrayList<>();
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Pagination pagination = inventoryContents.pagination();
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for (UUID uuid : gens.keySet()) {
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if (gens.get(uuid).size() < 1) continue;
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for (Genbucket genbucket : gens.get(uuid)) {
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@ -51,17 +47,37 @@ public class GUIPanel implements InventoryProvider {
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}
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}
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pagination.setItems(itemList.toArray(new ClickableItem[1]));
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pagination.setItemsPerPage(7);
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pagination.addToIterator(inventoryContents.newIterator(SlotIterator.Type.HORIZONTAL, 1, 1));
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return itemList.toArray(new ClickableItem[1]);
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}
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inventoryContents.set(5, 3, ClickableItem.of(new ItemStack(Material.ARROW),
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@Override
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public void init(Player player, InventoryContents inventoryContents) {
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Pagination pagination = inventoryContents.pagination();
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pagination.setItems(createItems(epicBuckets.getGenbucketManager().getActiveGens(), player));
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pagination.setItemsPerPage(36);
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pagination.addToIterator(inventoryContents.newIterator(SlotIterator.Type.HORIZONTAL, 0, 0));
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inventoryContents.set(5, 0, ClickableItem.of(ItemStackBuilder.of(XMaterial.ARROW.parseMaterial()).name("&fPrevious").build(),
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e -> PANEL.open(player, pagination.previous().getPage())));
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inventoryContents.set(5, 5, ClickableItem.of(new ItemStack(Material.ARROW),
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inventoryContents.set(5, 4, ClickableItem.of(ItemStackBuilder.of(XMaterial.REDSTONE_BLOCK.parseMaterial()).name("&cExit").build(),
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e -> PANEL.close(player)));
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inventoryContents.set(5, 8, ClickableItem.of(ItemStackBuilder.of(XMaterial.ARROW.parseMaterial()).name("&fNext").build(),
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e -> PANEL.open(player, pagination.next().getPage())));
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}
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@Override
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public void update(Player player, InventoryContents inventoryContents) {
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int state = inventoryContents.property("state", 0);
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inventoryContents.setProperty("state", state + 1);
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if(state % 60 != 0)
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return;
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Pagination pagination = inventoryContents.pagination();
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pagination.setItems(createItems(epicBuckets.getGenbucketManager().getActiveGens(), player));
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pagination.setItemsPerPage(36);
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pagination.addToIterator(inventoryContents.newIterator(SlotIterator.Type.HORIZONTAL, 0, 0));
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}
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}
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@ -28,11 +28,11 @@ MAX-ACTIVE-GEN-PER-PLAYER: 10 # Amount of gens a player can have active at time
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PLACE-UNLIMTED-GENS: true # This will override MAX-ACTIVE-GEN-PER-PLAYER and let them place unlimted gens
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MAX-VERTICAL-HEIGHT: 256 # Vertical gen height, the gen will stop if y > 256
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MAX-VERTICAL-HEIGHT: 50 # Vertical gen height, the gen will stop if y > 256
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MAX-HORIZONTAL-LENGTH: 50 # Horizontal height
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DELAY: 10 # If delay is set to 20 it will place one block every second. 10 will place two blocks each second
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DELAY: 5 # If delay is set to 20 it will place one block every second. 10 will place two blocks each second
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DISABLE-GENBUCKETS: false # If enabled placing any genbuckets wont be placeable
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