EpicBuckets/src/main/resources/config.yml

217 lines
4.6 KiB
YAML

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# EpicBuckets #
# Made by Songoda #
###############################################
# All config files can be found on
# https://www.spigotmc.org/resources/ezbucket-1-7-1-12-region-support-gui-horizontal-vertical-and-infused-gens-genbucket.50944/
FACTIONS-SUPPORT: false # MassiveCore and Factions/FactionsUUID/SavageFactions is needed
WORLDGUARD-SUPPORT: false # WorldEdit and WorldGuard is needed
GRIEFPREVENTION-SUPPORT: false # GriefPrevention is needed
ENABLE-GENS-IN-WILDERNESS: true
ENCHANT: false # Enchant genbuckets in all guis
CLOSE-GUI-AFTER-PURCHASE: false # Close the inventory after purchase
INFINITE-USE: false # If enabled, you won't lose a genbucket when you place it down
USE-SPONGE-SUPPORT: false # If a sponge is found it will stop the genbucket
SPONGE-RADIUS: 3 # <- SPONGE-RADIUS 3 == 3x3. I do not recommending putting this higher than 3
MAX-ACTIVE-GEN-PER-PLAYER: 10 # Amount of gens a player can have active at time
PLACE-UNLIMTED-GENS: true # This will override MAX-ACTIVE-GEN-PER-PLAYER and let them place unlimted gens
MAX-VERTICAL-HEIGHT: 257 # Vertical gen height, the gen will stop if y > 256
MAX-HORIZONTAL-LENGTH: 50 # Horizontal height
DELAY: 10 # If delay is set to 20 it will place one block every second. 10 will place two blocks each second
DISABLE-GENBUCKETS: false # If enabled placing any genbuckets wont be placeable
CUSTOM-ACTIVE-GEN-PER-PLAY: # Put the highest first
# Everyone with the permission genbucket.limit.god
# will be able to place 30 instead of the default value (MAX-ACTIVE-GEN-PER-PLAYER)
GOD: "30:genbucket.limit.god"
VETERAN: "25:genbucket.limit.veteran"
VIP: "20:genbucket.limit.vip"
# All genbuckets will run over these materials
# except the psuedo.
# Make all words capital!
IGNORE-MATERIALS:
- "AIR" # <- Don't remove unless you know what you're doing
- "SNOW"
- "LONG_GRASS"
- "DEAD_BUSH"
- "YELLOW_FLOWER"
- "DOUBLE_PLANT"
- "RED_ROSE"
PSUEDO-MATERIALS: # Which materials should the psuedo genbucket work on?
- "cobblestone"
- "sand"
- "obsidian"
FILL-ITEM:
name: " "
material: stained_glass_pane
damage: 15
BACK-BUTTON:
name: " &c&lReturn back to categories"
material: barrier
damage: 0
BULK-SHOP-INVENTORY:
inventory-name: "Bulk shop for {player}"
size: 54 # Must be one of these: 9, 18, 27, 36, 45, 54
fill: false # recommended off
return-back-slot: 49
main-item-slot: 22
increase-item:
material: stained_glass_pane
damage: 5
slots: "24,25,26" # Put only three integers and separate with commas
decrease-item:
material: stained_glass_pane
damage: 14
slots: "18,19,20" # Put only three integers and separate with commas
purchase-item:
name: "&a&lConfirm"
material: stained_glass
damage: 13
slot: 40
# All material names can be found @ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
MENU-ITEMS:
size: 27 # Must be one of these: 9, 18, 27, 36, 45, 54
fill: true # Fill inventory ?
inventory-name: "Select a category"
'1': # Must be unique
item: # Item configuration
material: WATER_BUCKET # material name
damage: 0 # also known as short
name: "&eVertical genbuckets" # Name of the item
lore: # Lore of the item
- ""
- "&7&o(( Click to open shop ))"
- ""
- "&7Use vertical genbuckets to create"
- "&7vertical walls fast and efficient"
- ""
shop: "vertical" # make a shop in shops.yml
slot: 10 # slot in the gui
'2':
item:
material: WATER_BUCKET
damage: 0
name: "&eHorizontal genbuckets"
lore:
- ""
- "&7&o(( Click to open shop ))"
- ""
- "&7Use horizontal genbuckets to create"
- "&7roofs & floors fast and efficient"
- ""
shop: "horizontal"
slot: 12 # slot in the gui
'3':
item:
material: WATER_BUCKET
damage: 0
name: "&eInfused genbuckets"
lore:
- ""
- "&7&o(( Click to open shop ))"
- ""
- "&7Use infused genbuckets to place"
- "&7vertical walls on each side of the"
- "&7block"
- ""
shop: "infused"
slot: 14 # slot in the gui
'4':
item:
material: WATER_BUCKET
damage: 0
name: "&ePsuedo genbuckets"
lore:
- ""
- "&7&o(( Click to open shop ))"
- ""
- "&7Use psuedo genbuckets to repair"
- "&7broken walls"
- ""
shop: "psuedo"
slot: 16 # slot in the gui