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fix applying of enchant books to items after whitelist change
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@ -1,6 +1,7 @@
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package com.songoda.epicenchants.command.commands;
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import com.songoda.core.commands.AbstractCommand;
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import com.songoda.core.compatibility.CompatibleMaterial;
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import com.songoda.epicenchants.CommandCommons;
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import com.songoda.epicenchants.EpicEnchants;
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import com.songoda.epicenchants.enums.EnchantResult;
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@ -61,7 +62,7 @@ public class CommandApply extends AbstractCommand {
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int level = Integer.parseInt(args[1]);
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Player player = (Player) sender;
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if (!enchant.getItemWhitelist().contains(player.getItemInHand().getType())) {
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if (!enchant.getItemWhitelist().contains(CompatibleMaterial.getMaterial(player.getItemInHand()))) {
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System.out.println("List = " + enchant.getItemWhitelist());
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plugin.getLocale().getMessage("command.apply.invaliditem")
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.processPlaceholder("enchant", enchant.getIdentifier())
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@ -1,5 +1,6 @@
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package com.songoda.epicenchants.listeners.item;
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import com.songoda.core.compatibility.CompatibleMaterial;
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import com.songoda.epicenchants.EpicEnchants;
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import com.songoda.epicenchants.enums.EnchantResult;
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import com.songoda.epicenchants.events.EnchantApplyEvent;
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@ -35,7 +36,7 @@ public class BookListener extends ItemListener {
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ItemStack toApply = event.getCurrentItem();
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Enchant enchant = instance.getEnchantManager().getValue(cursor.getString("enchant")).orElseThrow(() -> new IllegalStateException("Book without enchant!"));
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if (!enchant.getItemWhitelist().contains(current.getItem().getType())) {
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if (!enchant.getItemWhitelist().contains(CompatibleMaterial.getMaterial(current.getItem()))) {
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return;
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}
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// get total amount of enchantments on item
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