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https://github.com/songoda/EpicEnchants.git
synced 2024-12-22 17:18:41 +01:00
Added shovels and hoes.
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e6097f6e99
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@ -4,7 +4,7 @@ stages:
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variables:
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name: "EpicEnchants"
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path: "/builds/$CI_PROJECT_PATH"
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version: "1_B4"
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version: "1_B5"
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build:
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stage: build
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@ -27,6 +27,10 @@ public class ItemGroup {
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groupMap.putAll(PICKAXES, Arrays.asList(DIAMOND_PICKAXE, GOLDEN_PICKAXE, IRON_PICKAXE, STONE_PICKAXE, WOODEN_PICKAXE));
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groupMap.putAll(HOES, Arrays.asList(DIAMOND_HOE, GOLDEN_HOE, IRON_HOE, STONE_HOE, WOODEN_HOE));
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groupMap.putAll(SHOVELS, Arrays.asList(DIAMOND_SHOVEL, GOLDEN_SHOVEL, IRON_SHOVEL, STONE_SHOVEL, WOODEN_SHOVEL));
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groupMap.putAll(SWORDS, Arrays.asList(DIAMOND_SWORD, GOLDEN_SWORD, IRON_SWORD, STONE_SWORD, WOODEN_SWORD));
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groupMap.put(BOWS, BOW);
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@ -45,6 +49,10 @@ public class ItemGroup {
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groupMap.putAll(PICKAXES, Arrays.asList(DIAMOND_PICKAXE, Material.valueOf("GOLD_PICKAXE"), IRON_PICKAXE, STONE_PICKAXE, Material.valueOf("WOOD_PICKAXE")));
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groupMap.putAll(HOES, Arrays.asList(DIAMOND_HOE, Material.valueOf("GOLD_HOE"), IRON_HOE, STONE_HOE, Material.valueOf("WOOD_HOE")));
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groupMap.putAll(SHOVELS, Arrays.asList(DIAMOND_SHOVEL, Material.valueOf("GOLD_SHOVEL"), IRON_SHOVEL, STONE_SHOVEL, Material.valueOf("WOODEN_SHOVEL")));
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groupMap.putAll(SWORDS, Arrays.asList(DIAMOND_SWORD, Material.valueOf("GOLD_SWORD"), IRON_SWORD, STONE_SWORD, Material.valueOf("WOOD_SWORD")));
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groupMap.put(BOWS, BOW);
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@ -113,9 +121,10 @@ public class ItemGroup {
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public enum Group {
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AXES,
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HOES,
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PICKAXES,
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SHOVELS,
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TOOLS(AXES, PICKAXES, SHOVELS),
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TOOLS(AXES, PICKAXES, HOES, SHOVELS),
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SWORDS,
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BOWS,
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@ -25,4 +25,18 @@ effects:
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trigger: ATTACK_PLAYER_MELEE
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# What player should the effect be ran on: USER/OPPONENT.
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who: USER
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# Potion Effect that should be applied.
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potion-type: INCREASE_DAMAGE
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# Simultaneous
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simultaneous:
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POTION:
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# What player should the effect be ran on: USER/OPPONENT.
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who: USER
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# Amount of EXP to add
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potion-type: SLOW_DIGGING
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# Duration of the Potion Effect in seconds.
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duration: "3 * {level}"
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# Chance that the Effect gets activated.
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chance: "5 * {level}"
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# Amplifier of 0 = SPEED 1 a Amplifier of 1 = SPEED 2, etc.
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amplifier: "{level}"
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