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Reformat language file.
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#General Messages
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# General Messages
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general.nametag.prefix = "&8[&6EpicFarming&8]"
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general:
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general.nametag.farm = "&eLevel %level% &fFarm"
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nametag:
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general.nametag.lore = ""
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prefix: '&8[&6EpicFarming&8]'
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general.interface.next = "Next"
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farm: '&eLevel %level% &fFarm'
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general.interface.previous = "Previous"
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lore: ''
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general.interface.unlocked = "Unlocked"
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interface:
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general.interface.on = "On"
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next: Next
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general.interface.off = "Off"
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previous: Previous
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general.interface.both = "Both"
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unlocked: Unlocked
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general.interface.crops = "Crops"
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'on': 'On'
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general.interface.livestock = "Livestock"
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'off': 'Off'
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both: Both
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crops: Crops
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livestock: Livestock
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#Interface Messages
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# Interface Messages
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interface.button.upgradewithxp = "&aUpgrade with XP"
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interface:
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interface.button.upgradewithxplore = "&7Cost: &a%cost% Levels"
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button:
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interface.button.upgradewitheconomy = "&aUpgrade with ECO"
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upgradewithxp: '&aUpgrade with XP'
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interface.button.upgradewitheconomylore = "&7Cost: &a$%cost%"
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upgradewithxplore: '&7Cost: &a%cost% Levels'
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interface.button.level = "&6Next Level &7%level%"
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upgradewitheconomy: '&aUpgrade with ECO'
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interface.button.radius = "&7Radius: &6%radius%"
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upgradewitheconomylore: '&7Cost: &a$%cost%'
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interface.button.speed = "&7Speed: &6%speed%x"
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level: '&6Next Level &7%level%'
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interface.button.autocollect = "&7Auto Collect: &6%status%"
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radius: '&7Radius: &6%radius%'
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interface.button.autoreplant = "&7Auto Replant: &6%status%"
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speed: '&7Speed: &6%speed%x'
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interface.button.autobreeding = "&7Auto Breeding: &6%status%"
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autocollect: '&7Auto Collect: &6%status%'
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interface.button.autobutcher = "&7Auto Butcher: &6%status%"
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autoreplant: '&7Auto Replant: &6%status%'
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interface.button.pages = "&7Pages: &6%amount%"
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autobreeding: '&7Auto Breeding: &6%status%'
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interface.button.boostedstats = "&a&lCurrently boosted!|&7Yield rate multiplied by &6%amount%x&7.|&7Expires in &6%time%&7."
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autobutcher: '&7Auto Butcher: &6%status%'
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interface.button.farmtype = "&7Farm type: &6%type%"
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pages: '&7Pages: &6%amount%'
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interface.button.farmtypelore = "&7Click to switch your farm type."
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boostedstats: '&a&lCurrently boosted!|&7Yield rate multiplied by &6%amount%x&7.|&7Expires in &6%time%&7.'
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interface.button.functiontoggle = "&7Click to toggle this function."
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farmtype: '&7Farm type: &6%type%'
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farmtypelore: '&7Click to switch your farm type.'
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functiontoggle: '&7Click to toggle this function.'
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#Command Messages
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# Command Messages
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command.give.success = "&7You have been given a &6level %level% &7farm item."
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command:
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give:
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success: '&7You have been given a &6level %level% &7farm item.'
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#Event Messages
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# Event Messages
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event.general.nopermission = "&cYou do not have permission to do that."
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event:
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event.upgrade.cannotafford = "&cYou cannot afford this upgrade."
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general:
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event.upgrade.success = "&7You successfully upgraded this farm to &6level %level%&7!"
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nopermission: '&cYou do not have permission to do that.'
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event.upgrade.maxed = "&6This farm is maxed out."
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upgrade:
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event.upgrade.successmaxed = "&7You maxed out this farm at &6%level%x&7."
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cannotafford: '&cYou cannot afford this upgrade.'
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event.limit.hit = "&7You can only have &6%limit% &7farms at a single time."
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success: '&7You successfully upgraded this farm to &6level %level%&7!'
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event.warning.noauto = "&6Warning: &cThis item does not get farmed automatically"
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maxed: '&6This farm is maxed out.'
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successmaxed: '&7You maxed out this farm at &6%level%x&7.'
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limit:
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hit: '&7You can only have &6%limit% &7farms at a single time.'
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warning:
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noauto: '&6Warning: &cThis item does not get farmed automatically'
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