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Correct file line endings from CRLF to LF
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## JetBrains IDEs
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## JetBrains IDEs
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||||||
/.idea/
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/.idea/
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||||||
*.iml
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*.iml
|
||||||
|
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||||||
## Maven
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## Maven
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/**/target/
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/**/target/
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||||||
/dependency-reduced-pom.xml
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/dependency-reduced-pom.xml
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||||||
|
|
||||||
## Misc.
|
## Misc.
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||||||
.DS_Store
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.DS_Store
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||||||
|
654
LICENSE
654
LICENSE
@ -1,327 +1,327 @@
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|||||||
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
|
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
|
||||||
International Public License
|
International Public License
|
||||||
|
|
||||||
By exercising the Licensed Rights (defined below), You accept and agree
|
By exercising the Licensed Rights (defined below), You accept and agree
|
||||||
to be bound by the terms and conditions of this Creative Commons
|
to be bound by the terms and conditions of this Creative Commons
|
||||||
Attribution-NonCommercial-NoDerivatives 4.0 International Public
|
Attribution-NonCommercial-NoDerivatives 4.0 International Public
|
||||||
License ("Public License"). To the extent this Public License may be
|
License ("Public License"). To the extent this Public License may be
|
||||||
interpreted as a contract, You are granted the Licensed Rights in
|
interpreted as a contract, You are granted the Licensed Rights in
|
||||||
consideration of Your acceptance of these terms and conditions, and the
|
consideration of Your acceptance of these terms and conditions, and the
|
||||||
Licensor grants You such rights in consideration of benefits the
|
Licensor grants You such rights in consideration of benefits the
|
||||||
Licensor receives from making the Licensed Material available under
|
Licensor receives from making the Licensed Material available under
|
||||||
these terms and conditions.
|
these terms and conditions.
|
||||||
|
|
||||||
|
|
||||||
Section 1 -- Definitions.
|
Section 1 -- Definitions.
|
||||||
|
|
||||||
a. Adapted Material means material subject to Copyright and Similar
|
a. Adapted Material means material subject to Copyright and Similar
|
||||||
Rights that is derived from or based upon the Licensed Material
|
Rights that is derived from or based upon the Licensed Material
|
||||||
and in which the Licensed Material is translated, altered,
|
and in which the Licensed Material is translated, altered,
|
||||||
arranged, transformed, or otherwise modified in a manner requiring
|
arranged, transformed, or otherwise modified in a manner requiring
|
||||||
permission under the Copyright and Similar Rights held by the
|
permission under the Copyright and Similar Rights held by the
|
||||||
Licensor. For purposes of this Public License, where the Licensed
|
Licensor. For purposes of this Public License, where the Licensed
|
||||||
Material is a musical work, performance, or sound recording,
|
Material is a musical work, performance, or sound recording,
|
||||||
Adapted Material is always produced where the Licensed Material is
|
Adapted Material is always produced where the Licensed Material is
|
||||||
synched in timed relation with a moving image.
|
synched in timed relation with a moving image.
|
||||||
|
|
||||||
b. Copyright and Similar Rights means copyright and/or similar rights
|
b. Copyright and Similar Rights means copyright and/or similar rights
|
||||||
closely related to copyright including, without limitation,
|
closely related to copyright including, without limitation,
|
||||||
performance, broadcast, sound recording, and Sui Generis Database
|
performance, broadcast, sound recording, and Sui Generis Database
|
||||||
Rights, without regard to how the rights are labeled or
|
Rights, without regard to how the rights are labeled or
|
||||||
categorized. For purposes of this Public License, the rights
|
categorized. For purposes of this Public License, the rights
|
||||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||||
Rights.
|
Rights.
|
||||||
|
|
||||||
c. Effective Technological Measures means those measures that, in the
|
c. Effective Technological Measures means those measures that, in the
|
||||||
absence of proper authority, may not be circumvented under laws
|
absence of proper authority, may not be circumvented under laws
|
||||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||||
Treaty adopted on December 20, 1996, and/or similar international
|
Treaty adopted on December 20, 1996, and/or similar international
|
||||||
agreements.
|
agreements.
|
||||||
|
|
||||||
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||||
any other exception or limitation to Copyright and Similar Rights
|
any other exception or limitation to Copyright and Similar Rights
|
||||||
that applies to Your use of the Licensed Material.
|
that applies to Your use of the Licensed Material.
|
||||||
|
|
||||||
e. Licensed Material means the artistic or literary work, database,
|
e. Licensed Material means the artistic or literary work, database,
|
||||||
or other material to which the Licensor applied this Public
|
or other material to which the Licensor applied this Public
|
||||||
License.
|
License.
|
||||||
|
|
||||||
f. Licensed Rights means the rights granted to You subject to the
|
f. Licensed Rights means the rights granted to You subject to the
|
||||||
terms and conditions of this Public License, which are limited to
|
terms and conditions of this Public License, which are limited to
|
||||||
all Copyright and Similar Rights that apply to Your use of the
|
all Copyright and Similar Rights that apply to Your use of the
|
||||||
Licensed Material and that the Licensor has authority to license.
|
Licensed Material and that the Licensor has authority to license.
|
||||||
|
|
||||||
g. Licensor means the individual(s) or entity(ies) granting rights
|
g. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
under this Public License.
|
under this Public License.
|
||||||
|
|
||||||
h. NonCommercial means not primarily intended for or directed towards
|
h. NonCommercial means not primarily intended for or directed towards
|
||||||
commercial advantage or monetary compensation. For purposes of
|
commercial advantage or monetary compensation. For purposes of
|
||||||
this Public License, the exchange of the Licensed Material for
|
this Public License, the exchange of the Licensed Material for
|
||||||
other material subject to Copyright and Similar Rights by digital
|
other material subject to Copyright and Similar Rights by digital
|
||||||
file-sharing or similar means is NonCommercial provided there is
|
file-sharing or similar means is NonCommercial provided there is
|
||||||
no payment of monetary compensation in connection with the
|
no payment of monetary compensation in connection with the
|
||||||
exchange.
|
exchange.
|
||||||
|
|
||||||
i. Share means to provide material to the public by any means or
|
i. Share means to provide material to the public by any means or
|
||||||
process that requires permission under the Licensed Rights, such
|
process that requires permission under the Licensed Rights, such
|
||||||
as reproduction, public display, public performance, distribution,
|
as reproduction, public display, public performance, distribution,
|
||||||
dissemination, communication, or importation, and to make material
|
dissemination, communication, or importation, and to make material
|
||||||
available to the public including in ways that members of the
|
available to the public including in ways that members of the
|
||||||
public may access the material from a place and at a time
|
public may access the material from a place and at a time
|
||||||
individually chosen by them.
|
individually chosen by them.
|
||||||
|
|
||||||
j. Sui Generis Database Rights means rights other than copyright
|
j. Sui Generis Database Rights means rights other than copyright
|
||||||
resulting from Directive 96/9/EC of the European Parliament and of
|
resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
the Council of 11 March 1996 on the legal protection of databases,
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
as amended and/or succeeded, as well as other essentially
|
as amended and/or succeeded, as well as other essentially
|
||||||
equivalent rights anywhere in the world.
|
equivalent rights anywhere in the world.
|
||||||
|
|
||||||
k. You means the individual or entity exercising the Licensed Rights
|
k. You means the individual or entity exercising the Licensed Rights
|
||||||
under this Public License. Your has a corresponding meaning.
|
under this Public License. Your has a corresponding meaning.
|
||||||
|
|
||||||
|
|
||||||
Section 2 -- Scope.
|
Section 2 -- Scope.
|
||||||
|
|
||||||
a. License grant.
|
a. License grant.
|
||||||
|
|
||||||
1. Subject to the terms and conditions of this Public License,
|
1. Subject to the terms and conditions of this Public License,
|
||||||
the Licensor hereby grants You a worldwide, royalty-free,
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
non-sublicensable, non-exclusive, irrevocable license to
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
exercise the Licensed Rights in the Licensed Material to:
|
exercise the Licensed Rights in the Licensed Material to:
|
||||||
|
|
||||||
a. reproduce and Share the Licensed Material, in whole or
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
in part, for NonCommercial purposes only; and
|
in part, for NonCommercial purposes only; and
|
||||||
|
|
||||||
b. produce and reproduce, but not Share, Adapted Material
|
b. produce and reproduce, but not Share, Adapted Material
|
||||||
for NonCommercial purposes only.
|
for NonCommercial purposes only.
|
||||||
|
|
||||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
Exceptions and Limitations apply to Your use, this Public
|
Exceptions and Limitations apply to Your use, this Public
|
||||||
License does not apply, and You do not need to comply with
|
License does not apply, and You do not need to comply with
|
||||||
its terms and conditions.
|
its terms and conditions.
|
||||||
|
|
||||||
3. Term. The term of this Public License is specified in Section
|
3. Term. The term of this Public License is specified in Section
|
||||||
6(a).
|
6(a).
|
||||||
|
|
||||||
4. Media and formats; technical modifications allowed. The
|
4. Media and formats; technical modifications allowed. The
|
||||||
Licensor authorizes You to exercise the Licensed Rights in
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
all media and formats whether now known or hereafter created,
|
all media and formats whether now known or hereafter created,
|
||||||
and to make technical modifications necessary to do so. The
|
and to make technical modifications necessary to do so. The
|
||||||
Licensor waives and/or agrees not to assert any right or
|
Licensor waives and/or agrees not to assert any right or
|
||||||
authority to forbid You from making technical modifications
|
authority to forbid You from making technical modifications
|
||||||
necessary to exercise the Licensed Rights, including
|
necessary to exercise the Licensed Rights, including
|
||||||
technical modifications necessary to circumvent Effective
|
technical modifications necessary to circumvent Effective
|
||||||
Technological Measures. For purposes of this Public License,
|
Technological Measures. For purposes of this Public License,
|
||||||
simply making modifications authorized by this Section 2(a)
|
simply making modifications authorized by this Section 2(a)
|
||||||
(4) never produces Adapted Material.
|
(4) never produces Adapted Material.
|
||||||
|
|
||||||
5. Downstream recipients.
|
5. Downstream recipients.
|
||||||
|
|
||||||
a. Offer from the Licensor -- Licensed Material. Every
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
recipient of the Licensed Material automatically
|
recipient of the Licensed Material automatically
|
||||||
receives an offer from the Licensor to exercise the
|
receives an offer from the Licensor to exercise the
|
||||||
Licensed Rights under the terms and conditions of this
|
Licensed Rights under the terms and conditions of this
|
||||||
Public License.
|
Public License.
|
||||||
|
|
||||||
b. No downstream restrictions. You may not offer or impose
|
b. No downstream restrictions. You may not offer or impose
|
||||||
any additional or different terms or conditions on, or
|
any additional or different terms or conditions on, or
|
||||||
apply any Effective Technological Measures to, the
|
apply any Effective Technological Measures to, the
|
||||||
Licensed Material if doing so restricts exercise of the
|
Licensed Material if doing so restricts exercise of the
|
||||||
Licensed Rights by any recipient of the Licensed
|
Licensed Rights by any recipient of the Licensed
|
||||||
Material.
|
Material.
|
||||||
|
|
||||||
6. No endorsement. Nothing in this Public License constitutes or
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
may be construed as permission to assert or imply that You
|
may be construed as permission to assert or imply that You
|
||||||
are, or that Your use of the Licensed Material is, connected
|
are, or that Your use of the Licensed Material is, connected
|
||||||
with, or sponsored, endorsed, or granted official status by,
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
the Licensor or others designated to receive attribution as
|
the Licensor or others designated to receive attribution as
|
||||||
provided in Section 3(a)(1)(A)(i).
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
b. Other rights.
|
b. Other rights.
|
||||||
|
|
||||||
1. Moral rights, such as the right of integrity, are not
|
1. Moral rights, such as the right of integrity, are not
|
||||||
licensed under this Public License, nor are publicity,
|
licensed under this Public License, nor are publicity,
|
||||||
privacy, and/or other similar personality rights; however, to
|
privacy, and/or other similar personality rights; however, to
|
||||||
the extent possible, the Licensor waives and/or agrees not to
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
assert any such rights held by the Licensor to the limited
|
assert any such rights held by the Licensor to the limited
|
||||||
extent necessary to allow You to exercise the Licensed
|
extent necessary to allow You to exercise the Licensed
|
||||||
Rights, but not otherwise.
|
Rights, but not otherwise.
|
||||||
|
|
||||||
2. Patent and trademark rights are not licensed under this
|
2. Patent and trademark rights are not licensed under this
|
||||||
Public License.
|
Public License.
|
||||||
|
|
||||||
3. To the extent possible, the Licensor waives any right to
|
3. To the extent possible, the Licensor waives any right to
|
||||||
collect royalties from You for the exercise of the Licensed
|
collect royalties from You for the exercise of the Licensed
|
||||||
Rights, whether directly or through a collecting society
|
Rights, whether directly or through a collecting society
|
||||||
under any voluntary or waivable statutory or compulsory
|
under any voluntary or waivable statutory or compulsory
|
||||||
licensing scheme. In all other cases the Licensor expressly
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
reserves any right to collect such royalties, including when
|
reserves any right to collect such royalties, including when
|
||||||
the Licensed Material is used other than for NonCommercial
|
the Licensed Material is used other than for NonCommercial
|
||||||
purposes.
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
Section 3 -- License Conditions.
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
Your exercise of the Licensed Rights is expressly made subject to the
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
following conditions.
|
following conditions.
|
||||||
|
|
||||||
a. Attribution.
|
a. Attribution.
|
||||||
|
|
||||||
1. If You Share the Licensed Material, You must:
|
1. If You Share the Licensed Material, You must:
|
||||||
|
|
||||||
a. retain the following if it is supplied by the Licensor
|
a. retain the following if it is supplied by the Licensor
|
||||||
with the Licensed Material:
|
with the Licensed Material:
|
||||||
|
|
||||||
i. identification of the creator(s) of the Licensed
|
i. identification of the creator(s) of the Licensed
|
||||||
Material and any others designated to receive
|
Material and any others designated to receive
|
||||||
attribution, in any reasonable manner requested by
|
attribution, in any reasonable manner requested by
|
||||||
the Licensor (including by pseudonym if
|
the Licensor (including by pseudonym if
|
||||||
designated);
|
designated);
|
||||||
|
|
||||||
ii. a copyright notice;
|
ii. a copyright notice;
|
||||||
|
|
||||||
iii. a notice that refers to this Public License;
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
iv. a notice that refers to the disclaimer of
|
iv. a notice that refers to the disclaimer of
|
||||||
warranties;
|
warranties;
|
||||||
|
|
||||||
v. a URI or hyperlink to the Licensed Material to the
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
extent reasonably practicable;
|
extent reasonably practicable;
|
||||||
|
|
||||||
b. indicate if You modified the Licensed Material and
|
b. indicate if You modified the Licensed Material and
|
||||||
retain an indication of any previous modifications; and
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
c. indicate the Licensed Material is licensed under this
|
c. indicate the Licensed Material is licensed under this
|
||||||
Public License, and include the text of, or the URI or
|
Public License, and include the text of, or the URI or
|
||||||
hyperlink to, this Public License.
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
For the avoidance of doubt, You do not have permission under
|
For the avoidance of doubt, You do not have permission under
|
||||||
this Public License to Share Adapted Material.
|
this Public License to Share Adapted Material.
|
||||||
|
|
||||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
reasonable manner based on the medium, means, and context in
|
reasonable manner based on the medium, means, and context in
|
||||||
which You Share the Licensed Material. For example, it may be
|
which You Share the Licensed Material. For example, it may be
|
||||||
reasonable to satisfy the conditions by providing a URI or
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
hyperlink to a resource that includes the required
|
hyperlink to a resource that includes the required
|
||||||
information.
|
information.
|
||||||
|
|
||||||
3. If requested by the Licensor, You must remove any of the
|
3. If requested by the Licensor, You must remove any of the
|
||||||
information required by Section 3(a)(1)(A) to the extent
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
reasonably practicable.
|
reasonably practicable.
|
||||||
|
|
||||||
|
|
||||||
Section 4 -- Sui Generis Database Rights.
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
Where the Licensed Rights include Sui Generis Database Rights that
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
apply to Your use of the Licensed Material:
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
to extract, reuse, reproduce, and Share all or a substantial
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
portion of the contents of the database for NonCommercial purposes
|
portion of the contents of the database for NonCommercial purposes
|
||||||
only and provided You do not Share Adapted Material;
|
only and provided You do not Share Adapted Material;
|
||||||
|
|
||||||
b. if You include all or a substantial portion of the database
|
b. if You include all or a substantial portion of the database
|
||||||
contents in a database in which You have Sui Generis Database
|
contents in a database in which You have Sui Generis Database
|
||||||
Rights, then the database in which You have Sui Generis Database
|
Rights, then the database in which You have Sui Generis Database
|
||||||
Rights (but not its individual contents) is Adapted Material; and
|
Rights (but not its individual contents) is Adapted Material; and
|
||||||
|
|
||||||
c. You must comply with the conditions in Section 3(a) if You Share
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
all or a substantial portion of the contents of the database.
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
For the avoidance of doubt, this Section 4 supplements and does not
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
replace Your obligations under this Public License where the Licensed
|
replace Your obligations under this Public License where the Licensed
|
||||||
Rights include other Copyright and Similar Rights.
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
c. The disclaimer of warranties and limitation of liability provided
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
above shall be interpreted in a manner that, to the extent
|
above shall be interpreted in a manner that, to the extent
|
||||||
possible, most closely approximates an absolute disclaimer and
|
possible, most closely approximates an absolute disclaimer and
|
||||||
waiver of all liability.
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
Section 6 -- Term and Termination.
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
a. This Public License applies for the term of the Copyright and
|
a. This Public License applies for the term of the Copyright and
|
||||||
Similar Rights licensed here. However, if You fail to comply with
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
this Public License, then Your rights under this Public License
|
this Public License, then Your rights under this Public License
|
||||||
terminate automatically.
|
terminate automatically.
|
||||||
|
|
||||||
b. Where Your right to use the Licensed Material has terminated under
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
Section 6(a), it reinstates:
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
1. automatically as of the date the violation is cured, provided
|
1. automatically as of the date the violation is cured, provided
|
||||||
it is cured within 30 days of Your discovery of the
|
it is cured within 30 days of Your discovery of the
|
||||||
violation; or
|
violation; or
|
||||||
|
|
||||||
2. upon express reinstatement by the Licensor.
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
right the Licensor may have to seek remedies for Your violations
|
right the Licensor may have to seek remedies for Your violations
|
||||||
of this Public License.
|
of this Public License.
|
||||||
|
|
||||||
c. For the avoidance of doubt, the Licensor may also offer the
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
Licensed Material under separate terms or conditions or stop
|
Licensed Material under separate terms or conditions or stop
|
||||||
distributing the Licensed Material at any time; however, doing so
|
distributing the Licensed Material at any time; however, doing so
|
||||||
will not terminate this Public License.
|
will not terminate this Public License.
|
||||||
|
|
||||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
License.
|
License.
|
||||||
|
|
||||||
|
|
||||||
Section 7 -- Other Terms and Conditions.
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
a. The Licensor shall not be bound by any additional or different
|
a. The Licensor shall not be bound by any additional or different
|
||||||
terms or conditions communicated by You unless expressly agreed.
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
b. Any arrangements, understandings, or agreements regarding the
|
b. Any arrangements, understandings, or agreements regarding the
|
||||||
Licensed Material not stated herein are separate from and
|
Licensed Material not stated herein are separate from and
|
||||||
independent of the terms and conditions of this Public License.
|
independent of the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
|
||||||
Section 8 -- Interpretation.
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
a. For the avoidance of doubt, this Public License does not, and
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
conditions on any use of the Licensed Material that could lawfully
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
be made without permission under this Public License.
|
be made without permission under this Public License.
|
||||||
|
|
||||||
b. To the extent possible, if any provision of this Public License is
|
b. To the extent possible, if any provision of this Public License is
|
||||||
deemed unenforceable, it shall be automatically reformed to the
|
deemed unenforceable, it shall be automatically reformed to the
|
||||||
minimum extent necessary to make it enforceable. If the provision
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
cannot be reformed, it shall be severed from this Public License
|
cannot be reformed, it shall be severed from this Public License
|
||||||
without affecting the enforceability of the remaining terms and
|
without affecting the enforceability of the remaining terms and
|
||||||
conditions.
|
conditions.
|
||||||
|
|
||||||
c. No term or condition of this Public License will be waived and no
|
c. No term or condition of this Public License will be waived and no
|
||||||
failure to comply consented to unless expressly agreed to by the
|
failure to comply consented to unless expressly agreed to by the
|
||||||
Licensor.
|
Licensor.
|
||||||
|
|
||||||
d. Nothing in this Public License constitutes or may be interpreted
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
as a limitation upon, or waiver of, any privileges and immunities
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
that apply to the Licensor or You, including from the legal
|
that apply to the Licensor or You, including from the legal
|
||||||
processes of any jurisdiction or authority.
|
processes of any jurisdiction or authority.
|
||||||
|
|
||||||
=======================================================================
|
=======================================================================
|
||||||
|
@ -1,360 +1,360 @@
|
|||||||
package com.songoda.epichoppers.utils;
|
package com.songoda.epichoppers.utils;
|
||||||
|
|
||||||
import com.songoda.core.compatibility.CompatibleMaterial;
|
import com.songoda.core.compatibility.CompatibleMaterial;
|
||||||
import com.songoda.core.compatibility.ServerVersion;
|
import com.songoda.core.compatibility.ServerVersion;
|
||||||
import com.songoda.core.nms.NmsManager;
|
import com.songoda.core.nms.NmsManager;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.block.BlockFace;
|
import org.bukkit.block.BlockFace;
|
||||||
import org.bukkit.block.BlockState;
|
import org.bukkit.block.BlockState;
|
||||||
import org.bukkit.block.data.BlockData;
|
import org.bukkit.block.data.BlockData;
|
||||||
import org.bukkit.block.data.type.Chest;
|
import org.bukkit.block.data.type.Chest;
|
||||||
import org.bukkit.inventory.Inventory;
|
import org.bukkit.inventory.Inventory;
|
||||||
import org.bukkit.inventory.InventoryHolder;
|
import org.bukkit.inventory.InventoryHolder;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Persistent storage intended for streamlining read/write for storage
|
* Persistent storage intended for streamlining read/write for storage
|
||||||
* containers in large batches
|
* containers in large batches
|
||||||
*/
|
*/
|
||||||
public class StorageContainerCache {
|
public class StorageContainerCache {
|
||||||
private static final Map<Block, Cache> INVENTORY_CACHE = new HashMap<>();
|
private static final Map<Block, Cache> INVENTORY_CACHE = new HashMap<>();
|
||||||
|
|
||||||
// need to get the topmost inventory for a double chest, and save as that block
|
// need to get the topmost inventory for a double chest, and save as that block
|
||||||
public static Cache getCachedInventory(Block block) {
|
public static Cache getCachedInventory(Block block) {
|
||||||
Cache cache = INVENTORY_CACHE.get(block);
|
Cache cache = INVENTORY_CACHE.get(block);
|
||||||
if (cache == null) {
|
if (cache == null) {
|
||||||
Material type = block.getType();
|
Material type = block.getType();
|
||||||
if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
|
if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
|
||||||
Block b2 = findAdjacentDoubleChest(block);
|
Block b2 = findAdjacentDoubleChest(block);
|
||||||
//System.out.println("Adjacent to " + block + " = " + b2);
|
//System.out.println("Adjacent to " + block + " = " + b2);
|
||||||
if (b2 != null && (cache = INVENTORY_CACHE.get(b2)) != null) {
|
if (b2 != null && (cache = INVENTORY_CACHE.get(b2)) != null) {
|
||||||
return cache;
|
return cache;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
BlockState blockState = block.getState();
|
BlockState blockState = block.getState();
|
||||||
if (blockState instanceof InventoryHolder) {
|
if (blockState instanceof InventoryHolder) {
|
||||||
//System.out.println("Load " + block.getLocation());
|
//System.out.println("Load " + block.getLocation());
|
||||||
INVENTORY_CACHE.put(block, cache = new Cache(block, ((InventoryHolder) blockState).getInventory().getContents()));
|
INVENTORY_CACHE.put(block, cache = new Cache(block, ((InventoryHolder) blockState).getInventory().getContents()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return cache;
|
return cache;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Look for a double chest adjacent to a chest
|
* Look for a double chest adjacent to a chest
|
||||||
*/
|
*/
|
||||||
public static Block findAdjacentDoubleChest(Block block) {
|
public static Block findAdjacentDoubleChest(Block block) {
|
||||||
if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_13)) {
|
if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_13)) {
|
||||||
final BlockData blockData = block.getBlockData();
|
final BlockData blockData = block.getBlockData();
|
||||||
if (blockData instanceof Chest) {
|
if (blockData instanceof Chest) {
|
||||||
final Chest chest = (Chest) blockData;
|
final Chest chest = (Chest) blockData;
|
||||||
if (chest.getType() != Chest.Type.SINGLE) {
|
if (chest.getType() != Chest.Type.SINGLE) {
|
||||||
// this is a double chest - check the other chest for registration data
|
// this is a double chest - check the other chest for registration data
|
||||||
Block other = null;
|
Block other = null;
|
||||||
switch (chest.getFacing()) {
|
switch (chest.getFacing()) {
|
||||||
case SOUTH:
|
case SOUTH:
|
||||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.WEST : BlockFace.EAST);
|
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.WEST : BlockFace.EAST);
|
||||||
break;
|
break;
|
||||||
case NORTH:
|
case NORTH:
|
||||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.EAST : BlockFace.WEST);
|
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.EAST : BlockFace.WEST);
|
||||||
break;
|
break;
|
||||||
case EAST:
|
case EAST:
|
||||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.SOUTH : BlockFace.NORTH);
|
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.SOUTH : BlockFace.NORTH);
|
||||||
break;
|
break;
|
||||||
case WEST:
|
case WEST:
|
||||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.NORTH : BlockFace.SOUTH);
|
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.NORTH : BlockFace.SOUTH);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// double-check
|
// double-check
|
||||||
if (other != null && other.getType() == block.getType()) {
|
if (other != null && other.getType() == block.getType()) {
|
||||||
return other;
|
return other;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// legacy check
|
// legacy check
|
||||||
Material material = block.getType();
|
Material material = block.getType();
|
||||||
BlockFace[] faces = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
|
BlockFace[] faces = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
|
||||||
for (BlockFace face : faces) {
|
for (BlockFace face : faces) {
|
||||||
Block adjacentBlock = block.getRelative(face);
|
Block adjacentBlock = block.getRelative(face);
|
||||||
|
|
||||||
if (adjacentBlock.getType() == material) {
|
if (adjacentBlock.getType() == material) {
|
||||||
return adjacentBlock;
|
return adjacentBlock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void update() {
|
public static void update() {
|
||||||
INVENTORY_CACHE.entrySet().stream()
|
INVENTORY_CACHE.entrySet().stream()
|
||||||
.filter(e -> e.getValue().dirty)
|
.filter(e -> e.getValue().dirty)
|
||||||
.forEach(e -> {
|
.forEach(e -> {
|
||||||
//System.out.println("Update " + e.getKey().getLocation());
|
//System.out.println("Update " + e.getKey().getLocation());
|
||||||
// setContents makes a copy of every item whether it's needed or not
|
// setContents makes a copy of every item whether it's needed or not
|
||||||
//((InventoryHolder) e.getKey().getState()).getInventory().setContents(e.getValue().cachedInventory);
|
//((InventoryHolder) e.getKey().getState()).getInventory().setContents(e.getValue().cachedInventory);
|
||||||
// so let's only update what needs to be updated.
|
// so let's only update what needs to be updated.
|
||||||
final ItemStack[] cachedInventory = e.getValue().cachedInventory;
|
final ItemStack[] cachedInventory = e.getValue().cachedInventory;
|
||||||
final boolean[] cacheChanged = e.getValue().cacheChanged;
|
final boolean[] cacheChanged = e.getValue().cacheChanged;
|
||||||
Inventory inventory = ((InventoryHolder) e.getKey().getState()).getInventory();//.setContents();
|
Inventory inventory = ((InventoryHolder) e.getKey().getState()).getInventory();//.setContents();
|
||||||
for (int i = 0; i < cachedInventory.length; i++) {
|
for (int i = 0; i < cachedInventory.length; i++) {
|
||||||
if (cacheChanged[i]) {
|
if (cacheChanged[i]) {
|
||||||
inventory.setItem(i, cachedInventory[i]);
|
inventory.setItem(i, cachedInventory[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
NmsManager.getWorld().updateAdjacentComparators(e.getKey());
|
NmsManager.getWorld().updateAdjacentComparators(e.getKey());
|
||||||
});
|
});
|
||||||
INVENTORY_CACHE.clear();
|
INVENTORY_CACHE.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class Cache {
|
public static class Cache {
|
||||||
public final Material type;
|
public final Material type;
|
||||||
public final Block block;
|
public final Block block;
|
||||||
public ItemStack[] cachedInventory;
|
public ItemStack[] cachedInventory;
|
||||||
public boolean[] cacheChanged;
|
public boolean[] cacheChanged;
|
||||||
public int[] cacheAdded;
|
public int[] cacheAdded;
|
||||||
public boolean dirty;
|
public boolean dirty;
|
||||||
|
|
||||||
public Cache(Material type, ItemStack[] cachedInventory) {
|
public Cache(Material type, ItemStack[] cachedInventory) {
|
||||||
this.block = null;
|
this.block = null;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.cachedInventory = cachedInventory;
|
this.cachedInventory = cachedInventory;
|
||||||
this.cacheChanged = new boolean[cachedInventory.length];
|
this.cacheChanged = new boolean[cachedInventory.length];
|
||||||
this.cacheAdded = new int[cachedInventory.length];
|
this.cacheAdded = new int[cachedInventory.length];
|
||||||
}
|
}
|
||||||
|
|
||||||
public Cache(Block block, ItemStack[] cachedInventory) {
|
public Cache(Block block, ItemStack[] cachedInventory) {
|
||||||
this.block = block;
|
this.block = block;
|
||||||
this.type = block.getType();
|
this.type = block.getType();
|
||||||
this.cachedInventory = cachedInventory;
|
this.cachedInventory = cachedInventory;
|
||||||
this.cacheChanged = new boolean[cachedInventory.length];
|
this.cacheChanged = new boolean[cachedInventory.length];
|
||||||
this.cacheAdded = new int[cachedInventory.length];
|
this.cacheAdded = new int[cachedInventory.length];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setDirty(boolean dirty) {
|
public void setDirty(boolean dirty) {
|
||||||
this.dirty = dirty;
|
this.dirty = dirty;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isDirty() {
|
public boolean isDirty() {
|
||||||
return this.dirty;
|
return this.dirty;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setContents(ItemStack[] items) {
|
public void setContents(ItemStack[] items) {
|
||||||
if (this.cachedInventory == null || items.length == this.cachedInventory.length) {
|
if (this.cachedInventory == null || items.length == this.cachedInventory.length) {
|
||||||
this.cachedInventory = items;
|
this.cachedInventory = items;
|
||||||
for (int i = 0; i < this.cachedInventory.length; i++) {
|
for (int i = 0; i < this.cachedInventory.length; i++) {
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
}
|
}
|
||||||
this.dirty = true;
|
this.dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setItem(int item, ItemStack itemStack) {
|
public void setItem(int item, ItemStack itemStack) {
|
||||||
if (this.cachedInventory != null) {
|
if (this.cachedInventory != null) {
|
||||||
this.cachedInventory[item] = itemStack;
|
this.cachedInventory[item] = itemStack;
|
||||||
this.cacheChanged[item] = true;
|
this.cacheChanged[item] = true;
|
||||||
this.dirty = true;
|
this.dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeItem(int item) {
|
public void removeItem(int item) {
|
||||||
if (this.cachedInventory != null) {
|
if (this.cachedInventory != null) {
|
||||||
this.cachedInventory[item] = null;
|
this.cachedInventory[item] = null;
|
||||||
this.cacheChanged[item] = true;
|
this.cacheChanged[item] = true;
|
||||||
this.dirty = true;
|
this.dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void removeItems(ItemStack item) {
|
public void removeItems(ItemStack item) {
|
||||||
if (this.cachedInventory != null && item != null) {
|
if (this.cachedInventory != null && item != null) {
|
||||||
int toRemove = item.getAmount();
|
int toRemove = item.getAmount();
|
||||||
for (int i = 0; toRemove > 0 && i < this.cachedInventory.length; i++) {
|
for (int i = 0; toRemove > 0 && i < this.cachedInventory.length; i++) {
|
||||||
final ItemStack cacheItem = this.cachedInventory[i];
|
final ItemStack cacheItem = this.cachedInventory[i];
|
||||||
if (cacheItem != null && cacheItem.getAmount() != 0 && item.isSimilar(cacheItem)) {
|
if (cacheItem != null && cacheItem.getAmount() != 0 && item.isSimilar(cacheItem)) {
|
||||||
int have = cacheItem.getAmount();
|
int have = cacheItem.getAmount();
|
||||||
if (have > toRemove) {
|
if (have > toRemove) {
|
||||||
this.cachedInventory[i].setAmount(have - toRemove);
|
this.cachedInventory[i].setAmount(have - toRemove);
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
toRemove = 0;
|
toRemove = 0;
|
||||||
} else {
|
} else {
|
||||||
this.cachedInventory[i] = null;
|
this.cachedInventory[i] = null;
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
toRemove -= have;
|
toRemove -= have;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.dirty = this.dirty | (toRemove != item.getAmount());
|
this.dirty = this.dirty | (toRemove != item.getAmount());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a number of items to this container's inventory later.
|
* Add a number of items to this container's inventory later.
|
||||||
*
|
*
|
||||||
* @param item item to add
|
* @param item item to add
|
||||||
* @param amountToAdd how many of this item to attempt to add
|
* @param amountToAdd how many of this item to attempt to add
|
||||||
* @return how many items were added
|
* @return how many items were added
|
||||||
*/
|
*/
|
||||||
public int addAny(ItemStack item, int amountToAdd) {
|
public int addAny(ItemStack item, int amountToAdd) {
|
||||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int totalAdded = 0;
|
int totalAdded = 0;
|
||||||
if (this.cachedInventory != null && item != null) {
|
if (this.cachedInventory != null && item != null) {
|
||||||
final int maxStack = item.getMaxStackSize();
|
final int maxStack = item.getMaxStackSize();
|
||||||
for (int i = 0; amountToAdd > 0 && i < this.cachedInventory.length; i++) {
|
for (int i = 0; amountToAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||||
final ItemStack cacheItem = this.cachedInventory[i];
|
final ItemStack cacheItem = this.cachedInventory[i];
|
||||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||||
// free slot!
|
// free slot!
|
||||||
int toAdd = Math.min(maxStack, amountToAdd);
|
int toAdd = Math.min(maxStack, amountToAdd);
|
||||||
this.cachedInventory[i] = item.clone();
|
this.cachedInventory[i] = item.clone();
|
||||||
this.cachedInventory[i].setAmount(toAdd);
|
this.cachedInventory[i].setAmount(toAdd);
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
this.cacheAdded[i] = toAdd;
|
this.cacheAdded[i] = toAdd;
|
||||||
totalAdded += toAdd;
|
totalAdded += toAdd;
|
||||||
amountToAdd -= toAdd;
|
amountToAdd -= toAdd;
|
||||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||||
// free space!
|
// free space!
|
||||||
int toAdd = Math.min(maxStack - cacheItem.getAmount(), amountToAdd);
|
int toAdd = Math.min(maxStack - cacheItem.getAmount(), amountToAdd);
|
||||||
this.cachedInventory[i].setAmount(toAdd + cacheItem.getAmount());
|
this.cachedInventory[i].setAmount(toAdd + cacheItem.getAmount());
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
this.cacheAdded[i] += toAdd;
|
this.cacheAdded[i] += toAdd;
|
||||||
totalAdded += toAdd;
|
totalAdded += toAdd;
|
||||||
amountToAdd -= toAdd;
|
amountToAdd -= toAdd;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (totalAdded != 0) {
|
if (totalAdded != 0) {
|
||||||
this.dirty = true;
|
this.dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return totalAdded;
|
return totalAdded;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add an item to this container's inventory later.
|
* Add an item to this container's inventory later.
|
||||||
*
|
*
|
||||||
* @param item item to add
|
* @param item item to add
|
||||||
* @return true if the item was added
|
* @return true if the item was added
|
||||||
*/
|
*/
|
||||||
public boolean addItem(ItemStack item) {
|
public boolean addItem(ItemStack item) {
|
||||||
if (this.cachedInventory == null || item == null || item.getAmount() <= 0) {
|
if (this.cachedInventory == null || item == null || item.getAmount() <= 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// grab the amount to move and the max item stack size
|
// grab the amount to move and the max item stack size
|
||||||
int toAdd = item.getAmount();
|
int toAdd = item.getAmount();
|
||||||
final int maxStack = item.getMaxStackSize();
|
final int maxStack = item.getMaxStackSize();
|
||||||
boolean[] check = null;
|
boolean[] check = null;
|
||||||
|
|
||||||
// some destination containers have special conditions
|
// some destination containers have special conditions
|
||||||
switch (this.type.name()) {
|
switch (this.type.name()) {
|
||||||
case "BREWING_STAND": {
|
case "BREWING_STAND": {
|
||||||
|
|
||||||
// first compile a list of what slots to check
|
// first compile a list of what slots to check
|
||||||
check = new boolean[5];
|
check = new boolean[5];
|
||||||
String typeStr = item.getType().name().toUpperCase();
|
String typeStr = item.getType().name().toUpperCase();
|
||||||
if (typeStr.contains("POTION") || typeStr.contains("BOTTLE")) {
|
if (typeStr.contains("POTION") || typeStr.contains("BOTTLE")) {
|
||||||
// potion bottles are the first three slots
|
// potion bottles are the first three slots
|
||||||
check[0] = check[1] = check[2] = true;
|
check[0] = check[1] = check[2] = true;
|
||||||
}
|
}
|
||||||
// fuel in 5th position, input in 4th
|
// fuel in 5th position, input in 4th
|
||||||
if (item.getType() == Material.BLAZE_POWDER) {
|
if (item.getType() == Material.BLAZE_POWDER) {
|
||||||
check[4] = true;
|
check[4] = true;
|
||||||
} else if (CompatibleMaterial.getMaterial(item).isBrewingStandIngredient()) {
|
} else if (CompatibleMaterial.getMaterial(item).isBrewingStandIngredient()) {
|
||||||
check[3] = true;
|
check[3] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "SMOKER":
|
case "SMOKER":
|
||||||
case "BLAST_FURNACE":
|
case "BLAST_FURNACE":
|
||||||
case "BURNING_FURNACE":
|
case "BURNING_FURNACE":
|
||||||
case "FURNACE": {
|
case "FURNACE": {
|
||||||
|
|
||||||
check = new boolean[3];
|
check = new boolean[3];
|
||||||
|
|
||||||
boolean isFuel = !item.getType().name().contains("LOG") && CompatibleMaterial.getMaterial(item.getType()).isFuel();
|
boolean isFuel = !item.getType().name().contains("LOG") && CompatibleMaterial.getMaterial(item.getType()).isFuel();
|
||||||
// fuel is 2nd slot, input is first
|
// fuel is 2nd slot, input is first
|
||||||
if (isFuel) {
|
if (isFuel) {
|
||||||
check[1] = true;
|
check[1] = true;
|
||||||
} else {
|
} else {
|
||||||
check[0] = true;
|
check[0] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// we can reduce calls to ItemStack.isSimilar() by caching what cells to look at
|
// we can reduce calls to ItemStack.isSimilar() by caching what cells to look at
|
||||||
if (check == null) {
|
if (check == null) {
|
||||||
check = new boolean[this.cachedInventory.length];
|
check = new boolean[this.cachedInventory.length];
|
||||||
for (int i = 0; toAdd > 0 && i < check.length; i++) {
|
for (int i = 0; toAdd > 0 && i < check.length; i++) {
|
||||||
check[i] = true;
|
check[i] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// first verify that we can add this item
|
// first verify that we can add this item
|
||||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||||
if (check[i]) {
|
if (check[i]) {
|
||||||
final ItemStack cacheItem = this.cachedInventory[i];
|
final ItemStack cacheItem = this.cachedInventory[i];
|
||||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||||
// free slot!
|
// free slot!
|
||||||
toAdd -= Math.min(maxStack, toAdd);
|
toAdd -= Math.min(maxStack, toAdd);
|
||||||
check[i] = true;
|
check[i] = true;
|
||||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||||
// free space!
|
// free space!
|
||||||
toAdd -= Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
toAdd -= Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||||
check[i] = true;
|
check[i] = true;
|
||||||
} else {
|
} else {
|
||||||
check[i] = false;
|
check[i] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (toAdd <= 0) {
|
if (toAdd <= 0) {
|
||||||
// all good to add!
|
// all good to add!
|
||||||
toAdd = item.getAmount();
|
toAdd = item.getAmount();
|
||||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||||
if (!check[i]) {
|
if (!check[i]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
final ItemStack cacheItem = this.cachedInventory[i];
|
final ItemStack cacheItem = this.cachedInventory[i];
|
||||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||||
// free slot!
|
// free slot!
|
||||||
int adding = Math.min(maxStack, toAdd);
|
int adding = Math.min(maxStack, toAdd);
|
||||||
this.cachedInventory[i] = item.clone();
|
this.cachedInventory[i] = item.clone();
|
||||||
this.cachedInventory[i].setAmount(adding);
|
this.cachedInventory[i].setAmount(adding);
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
this.cacheAdded[i] = adding;
|
this.cacheAdded[i] = adding;
|
||||||
toAdd -= adding;
|
toAdd -= adding;
|
||||||
} else if (maxStack > cacheItem.getAmount()) {
|
} else if (maxStack > cacheItem.getAmount()) {
|
||||||
// free space!
|
// free space!
|
||||||
// (no need to check item.isSimilar(cacheItem), since we have that cached in check[])
|
// (no need to check item.isSimilar(cacheItem), since we have that cached in check[])
|
||||||
int adding = Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
int adding = Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||||
this.cachedInventory[i].setAmount(adding + cacheItem.getAmount());
|
this.cachedInventory[i].setAmount(adding + cacheItem.getAmount());
|
||||||
this.cacheChanged[i] = true;
|
this.cacheChanged[i] = true;
|
||||||
this.cacheAdded[i] += adding;
|
this.cacheAdded[i] += adding;
|
||||||
toAdd -= adding;
|
toAdd -= adding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.dirty = true;
|
this.dirty = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user