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.gitignore
vendored
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.gitignore
vendored
@ -1,10 +1,10 @@
|
||||
## JetBrains IDEs
|
||||
/.idea/
|
||||
*.iml
|
||||
|
||||
## Maven
|
||||
/**/target/
|
||||
/dependency-reduced-pom.xml
|
||||
|
||||
## Misc.
|
||||
.DS_Store
|
||||
## JetBrains IDEs
|
||||
/.idea/
|
||||
*.iml
|
||||
|
||||
## Maven
|
||||
/**/target/
|
||||
/dependency-reduced-pom.xml
|
||||
|
||||
## Misc.
|
||||
.DS_Store
|
||||
|
654
LICENSE
654
LICENSE
@ -1,327 +1,327 @@
|
||||
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
|
||||
International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NonCommercial-NoDerivatives 4.0 International Public
|
||||
License ("Public License"). To the extent this Public License may be
|
||||
interpreted as a contract, You are granted the Licensed Rights in
|
||||
consideration of Your acceptance of these terms and conditions, and the
|
||||
Licensor grants You such rights in consideration of benefits the
|
||||
Licensor receives from making the Licensed Material available under
|
||||
these terms and conditions.
|
||||
|
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|
||||
Section 1 -- Definitions.
|
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a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
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and in which the Licensed Material is translated, altered,
|
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arranged, transformed, or otherwise modified in a manner requiring
|
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permission under the Copyright and Similar Rights held by the
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Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
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synched in timed relation with a moving image.
|
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|
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b. Copyright and Similar Rights means copyright and/or similar rights
|
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closely related to copyright including, without limitation,
|
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performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
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Rights.
|
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|
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c. Effective Technological Measures means those measures that, in the
|
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absence of proper authority, may not be circumvented under laws
|
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fulfilling obligations under Article 11 of the WIPO Copyright
|
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Treaty adopted on December 20, 1996, and/or similar international
|
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agreements.
|
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|
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d. Exceptions and Limitations means fair use, fair dealing, and/or
|
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any other exception or limitation to Copyright and Similar Rights
|
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that applies to Your use of the Licensed Material.
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e. Licensed Material means the artistic or literary work, database,
|
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or other material to which the Licensor applied this Public
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License.
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f. Licensed Rights means the rights granted to You subject to the
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all Copyright and Similar Rights that apply to Your use of the
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Licensed Material and that the Licensor has authority to license.
|
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|
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g. Licensor means the individual(s) or entity(ies) granting rights
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under this Public License.
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|
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h. NonCommercial means not primarily intended for or directed towards
|
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commercial advantage or monetary compensation. For purposes of
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this Public License, the exchange of the Licensed Material for
|
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other material subject to Copyright and Similar Rights by digital
|
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file-sharing or similar means is NonCommercial provided there is
|
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no payment of monetary compensation in connection with the
|
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exchange.
|
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|
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i. Share means to provide material to the public by any means or
|
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process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
j. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
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|
||||
k. You means the individual or entity exercising the Licensed Rights
|
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under this Public License. Your has a corresponding meaning.
|
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|
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|
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Section 2 -- Scope.
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|
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a. License grant.
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1. Subject to the terms and conditions of this Public License,
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the Licensor hereby grants You a worldwide, royalty-free,
|
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non-sublicensable, non-exclusive, irrevocable license to
|
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exercise the Licensed Rights in the Licensed Material to:
|
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|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part, for NonCommercial purposes only; and
|
||||
|
||||
b. produce and reproduce, but not Share, Adapted Material
|
||||
for NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
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License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
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|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
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receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
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are, or that Your use of the Licensed Material is, connected
|
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with, or sponsored, endorsed, or granted official status by,
|
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|
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provided in Section 3(a)(1)(A)(i).
|
||||
|
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b. Other rights.
|
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|
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1. Moral rights, such as the right of integrity, are not
|
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licensed under this Public License, nor are publicity,
|
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|
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assert any such rights held by the Licensor to the limited
|
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|
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Rights, but not otherwise.
|
||||
|
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2. Patent and trademark rights are not licensed under this
|
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|
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|
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|
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the Licensed Material is used other than for NonCommercial
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purposes.
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|
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Section 3 -- License Conditions.
|
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|
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Your exercise of the Licensed Rights is expressly made subject to the
|
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following conditions.
|
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|
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a. Attribution.
|
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1. If You Share the Licensed Material, You must:
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a. retain the following if it is supplied by the Licensor
|
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with the Licensed Material:
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i. identification of the creator(s) of the Licensed
|
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attribution, in any reasonable manner requested by
|
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the Licensor (including by pseudonym if
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designated);
|
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ii. a copyright notice;
|
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|
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iii. a notice that refers to this Public License;
|
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|
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iv. a notice that refers to the disclaimer of
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warranties;
|
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|
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v. a URI or hyperlink to the Licensed Material to the
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extent reasonably practicable;
|
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|
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b. indicate if You modified the Licensed Material and
|
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retain an indication of any previous modifications; and
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|
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c. indicate the Licensed Material is licensed under this
|
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Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
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|
||||
For the avoidance of doubt, You do not have permission under
|
||||
this Public License to Share Adapted Material.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
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reasonable to satisfy the conditions by providing a URI or
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hyperlink to a resource that includes the required
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information.
|
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|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database for NonCommercial purposes
|
||||
only and provided You do not Share Adapted Material;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
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IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
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WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
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PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
=======================================================================
|
||||
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
|
||||
International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NonCommercial-NoDerivatives 4.0 International Public
|
||||
License ("Public License"). To the extent this Public License may be
|
||||
interpreted as a contract, You are granted the Licensed Rights in
|
||||
consideration of Your acceptance of these terms and conditions, and the
|
||||
Licensor grants You such rights in consideration of benefits the
|
||||
Licensor receives from making the Licensed Material available under
|
||||
these terms and conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
c. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
e. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
f. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
g. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
h. NonCommercial means not primarily intended for or directed towards
|
||||
commercial advantage or monetary compensation. For purposes of
|
||||
this Public License, the exchange of the Licensed Material for
|
||||
other material subject to Copyright and Similar Rights by digital
|
||||
file-sharing or similar means is NonCommercial provided there is
|
||||
no payment of monetary compensation in connection with the
|
||||
exchange.
|
||||
|
||||
i. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
j. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
k. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part, for NonCommercial purposes only; and
|
||||
|
||||
b. produce and reproduce, but not Share, Adapted Material
|
||||
for NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties, including when
|
||||
the Licensed Material is used other than for NonCommercial
|
||||
purposes.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material, You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
For the avoidance of doubt, You do not have permission under
|
||||
this Public License to Share Adapted Material.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database for NonCommercial purposes
|
||||
only and provided You do not Share Adapted Material;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
=======================================================================
|
||||
|
@ -1,360 +1,360 @@
|
||||
package com.songoda.epichoppers.utils;
|
||||
|
||||
import com.songoda.core.compatibility.CompatibleMaterial;
|
||||
import com.songoda.core.compatibility.ServerVersion;
|
||||
import com.songoda.core.nms.NmsManager;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.type.Chest;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Persistent storage intended for streamlining read/write for storage
|
||||
* containers in large batches
|
||||
*/
|
||||
public class StorageContainerCache {
|
||||
private static final Map<Block, Cache> INVENTORY_CACHE = new HashMap<>();
|
||||
|
||||
// need to get the topmost inventory for a double chest, and save as that block
|
||||
public static Cache getCachedInventory(Block block) {
|
||||
Cache cache = INVENTORY_CACHE.get(block);
|
||||
if (cache == null) {
|
||||
Material type = block.getType();
|
||||
if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
|
||||
Block b2 = findAdjacentDoubleChest(block);
|
||||
//System.out.println("Adjacent to " + block + " = " + b2);
|
||||
if (b2 != null && (cache = INVENTORY_CACHE.get(b2)) != null) {
|
||||
return cache;
|
||||
}
|
||||
}
|
||||
BlockState blockState = block.getState();
|
||||
if (blockState instanceof InventoryHolder) {
|
||||
//System.out.println("Load " + block.getLocation());
|
||||
INVENTORY_CACHE.put(block, cache = new Cache(block, ((InventoryHolder) blockState).getInventory().getContents()));
|
||||
}
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
|
||||
/**
|
||||
* Look for a double chest adjacent to a chest
|
||||
*/
|
||||
public static Block findAdjacentDoubleChest(Block block) {
|
||||
if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_13)) {
|
||||
final BlockData blockData = block.getBlockData();
|
||||
if (blockData instanceof Chest) {
|
||||
final Chest chest = (Chest) blockData;
|
||||
if (chest.getType() != Chest.Type.SINGLE) {
|
||||
// this is a double chest - check the other chest for registration data
|
||||
Block other = null;
|
||||
switch (chest.getFacing()) {
|
||||
case SOUTH:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.WEST : BlockFace.EAST);
|
||||
break;
|
||||
case NORTH:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.EAST : BlockFace.WEST);
|
||||
break;
|
||||
case EAST:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.SOUTH : BlockFace.NORTH);
|
||||
break;
|
||||
case WEST:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.NORTH : BlockFace.SOUTH);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// double-check
|
||||
if (other != null && other.getType() == block.getType()) {
|
||||
return other;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// legacy check
|
||||
Material material = block.getType();
|
||||
BlockFace[] faces = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
|
||||
for (BlockFace face : faces) {
|
||||
Block adjacentBlock = block.getRelative(face);
|
||||
|
||||
if (adjacentBlock.getType() == material) {
|
||||
return adjacentBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void update() {
|
||||
INVENTORY_CACHE.entrySet().stream()
|
||||
.filter(e -> e.getValue().dirty)
|
||||
.forEach(e -> {
|
||||
//System.out.println("Update " + e.getKey().getLocation());
|
||||
// setContents makes a copy of every item whether it's needed or not
|
||||
//((InventoryHolder) e.getKey().getState()).getInventory().setContents(e.getValue().cachedInventory);
|
||||
// so let's only update what needs to be updated.
|
||||
final ItemStack[] cachedInventory = e.getValue().cachedInventory;
|
||||
final boolean[] cacheChanged = e.getValue().cacheChanged;
|
||||
Inventory inventory = ((InventoryHolder) e.getKey().getState()).getInventory();//.setContents();
|
||||
for (int i = 0; i < cachedInventory.length; i++) {
|
||||
if (cacheChanged[i]) {
|
||||
inventory.setItem(i, cachedInventory[i]);
|
||||
}
|
||||
}
|
||||
|
||||
NmsManager.getWorld().updateAdjacentComparators(e.getKey());
|
||||
});
|
||||
INVENTORY_CACHE.clear();
|
||||
}
|
||||
|
||||
public static class Cache {
|
||||
public final Material type;
|
||||
public final Block block;
|
||||
public ItemStack[] cachedInventory;
|
||||
public boolean[] cacheChanged;
|
||||
public int[] cacheAdded;
|
||||
public boolean dirty;
|
||||
|
||||
public Cache(Material type, ItemStack[] cachedInventory) {
|
||||
this.block = null;
|
||||
this.type = type;
|
||||
this.cachedInventory = cachedInventory;
|
||||
this.cacheChanged = new boolean[cachedInventory.length];
|
||||
this.cacheAdded = new int[cachedInventory.length];
|
||||
}
|
||||
|
||||
public Cache(Block block, ItemStack[] cachedInventory) {
|
||||
this.block = block;
|
||||
this.type = block.getType();
|
||||
this.cachedInventory = cachedInventory;
|
||||
this.cacheChanged = new boolean[cachedInventory.length];
|
||||
this.cacheAdded = new int[cachedInventory.length];
|
||||
}
|
||||
|
||||
public void setDirty(boolean dirty) {
|
||||
this.dirty = dirty;
|
||||
}
|
||||
|
||||
public boolean isDirty() {
|
||||
return this.dirty;
|
||||
}
|
||||
|
||||
public void setContents(ItemStack[] items) {
|
||||
if (this.cachedInventory == null || items.length == this.cachedInventory.length) {
|
||||
this.cachedInventory = items;
|
||||
for (int i = 0; i < this.cachedInventory.length; i++) {
|
||||
this.cacheChanged[i] = true;
|
||||
}
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void setItem(int item, ItemStack itemStack) {
|
||||
if (this.cachedInventory != null) {
|
||||
this.cachedInventory[item] = itemStack;
|
||||
this.cacheChanged[item] = true;
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void removeItem(int item) {
|
||||
if (this.cachedInventory != null) {
|
||||
this.cachedInventory[item] = null;
|
||||
this.cacheChanged[item] = true;
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void removeItems(ItemStack item) {
|
||||
if (this.cachedInventory != null && item != null) {
|
||||
int toRemove = item.getAmount();
|
||||
for (int i = 0; toRemove > 0 && i < this.cachedInventory.length; i++) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem != null && cacheItem.getAmount() != 0 && item.isSimilar(cacheItem)) {
|
||||
int have = cacheItem.getAmount();
|
||||
if (have > toRemove) {
|
||||
this.cachedInventory[i].setAmount(have - toRemove);
|
||||
this.cacheChanged[i] = true;
|
||||
toRemove = 0;
|
||||
} else {
|
||||
this.cachedInventory[i] = null;
|
||||
this.cacheChanged[i] = true;
|
||||
toRemove -= have;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.dirty = this.dirty | (toRemove != item.getAmount());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a number of items to this container's inventory later.
|
||||
*
|
||||
* @param item item to add
|
||||
* @param amountToAdd how many of this item to attempt to add
|
||||
* @return how many items were added
|
||||
*/
|
||||
public int addAny(ItemStack item, int amountToAdd) {
|
||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int totalAdded = 0;
|
||||
if (this.cachedInventory != null && item != null) {
|
||||
final int maxStack = item.getMaxStackSize();
|
||||
for (int i = 0; amountToAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
int toAdd = Math.min(maxStack, amountToAdd);
|
||||
this.cachedInventory[i] = item.clone();
|
||||
this.cachedInventory[i].setAmount(toAdd);
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] = toAdd;
|
||||
totalAdded += toAdd;
|
||||
amountToAdd -= toAdd;
|
||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||
// free space!
|
||||
int toAdd = Math.min(maxStack - cacheItem.getAmount(), amountToAdd);
|
||||
this.cachedInventory[i].setAmount(toAdd + cacheItem.getAmount());
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] += toAdd;
|
||||
totalAdded += toAdd;
|
||||
amountToAdd -= toAdd;
|
||||
}
|
||||
}
|
||||
if (totalAdded != 0) {
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
return totalAdded;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an item to this container's inventory later.
|
||||
*
|
||||
* @param item item to add
|
||||
* @return true if the item was added
|
||||
*/
|
||||
public boolean addItem(ItemStack item) {
|
||||
if (this.cachedInventory == null || item == null || item.getAmount() <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// grab the amount to move and the max item stack size
|
||||
int toAdd = item.getAmount();
|
||||
final int maxStack = item.getMaxStackSize();
|
||||
boolean[] check = null;
|
||||
|
||||
// some destination containers have special conditions
|
||||
switch (this.type.name()) {
|
||||
case "BREWING_STAND": {
|
||||
|
||||
// first compile a list of what slots to check
|
||||
check = new boolean[5];
|
||||
String typeStr = item.getType().name().toUpperCase();
|
||||
if (typeStr.contains("POTION") || typeStr.contains("BOTTLE")) {
|
||||
// potion bottles are the first three slots
|
||||
check[0] = check[1] = check[2] = true;
|
||||
}
|
||||
// fuel in 5th position, input in 4th
|
||||
if (item.getType() == Material.BLAZE_POWDER) {
|
||||
check[4] = true;
|
||||
} else if (CompatibleMaterial.getMaterial(item).isBrewingStandIngredient()) {
|
||||
check[3] = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case "SMOKER":
|
||||
case "BLAST_FURNACE":
|
||||
case "BURNING_FURNACE":
|
||||
case "FURNACE": {
|
||||
|
||||
check = new boolean[3];
|
||||
|
||||
boolean isFuel = !item.getType().name().contains("LOG") && CompatibleMaterial.getMaterial(item.getType()).isFuel();
|
||||
// fuel is 2nd slot, input is first
|
||||
if (isFuel) {
|
||||
check[1] = true;
|
||||
} else {
|
||||
check[0] = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// we can reduce calls to ItemStack.isSimilar() by caching what cells to look at
|
||||
if (check == null) {
|
||||
check = new boolean[this.cachedInventory.length];
|
||||
for (int i = 0; toAdd > 0 && i < check.length; i++) {
|
||||
check[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// first verify that we can add this item
|
||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
if (check[i]) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
toAdd -= Math.min(maxStack, toAdd);
|
||||
check[i] = true;
|
||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||
// free space!
|
||||
toAdd -= Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||
check[i] = true;
|
||||
} else {
|
||||
check[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (toAdd <= 0) {
|
||||
// all good to add!
|
||||
toAdd = item.getAmount();
|
||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
if (!check[i]) {
|
||||
continue;
|
||||
}
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
int adding = Math.min(maxStack, toAdd);
|
||||
this.cachedInventory[i] = item.clone();
|
||||
this.cachedInventory[i].setAmount(adding);
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] = adding;
|
||||
toAdd -= adding;
|
||||
} else if (maxStack > cacheItem.getAmount()) {
|
||||
// free space!
|
||||
// (no need to check item.isSimilar(cacheItem), since we have that cached in check[])
|
||||
int adding = Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||
this.cachedInventory[i].setAmount(adding + cacheItem.getAmount());
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] += adding;
|
||||
toAdd -= adding;
|
||||
}
|
||||
}
|
||||
this.dirty = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
package com.songoda.epichoppers.utils;
|
||||
|
||||
import com.songoda.core.compatibility.CompatibleMaterial;
|
||||
import com.songoda.core.compatibility.ServerVersion;
|
||||
import com.songoda.core.nms.NmsManager;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.type.Chest;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Persistent storage intended for streamlining read/write for storage
|
||||
* containers in large batches
|
||||
*/
|
||||
public class StorageContainerCache {
|
||||
private static final Map<Block, Cache> INVENTORY_CACHE = new HashMap<>();
|
||||
|
||||
// need to get the topmost inventory for a double chest, and save as that block
|
||||
public static Cache getCachedInventory(Block block) {
|
||||
Cache cache = INVENTORY_CACHE.get(block);
|
||||
if (cache == null) {
|
||||
Material type = block.getType();
|
||||
if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
|
||||
Block b2 = findAdjacentDoubleChest(block);
|
||||
//System.out.println("Adjacent to " + block + " = " + b2);
|
||||
if (b2 != null && (cache = INVENTORY_CACHE.get(b2)) != null) {
|
||||
return cache;
|
||||
}
|
||||
}
|
||||
BlockState blockState = block.getState();
|
||||
if (blockState instanceof InventoryHolder) {
|
||||
//System.out.println("Load " + block.getLocation());
|
||||
INVENTORY_CACHE.put(block, cache = new Cache(block, ((InventoryHolder) blockState).getInventory().getContents()));
|
||||
}
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
|
||||
/**
|
||||
* Look for a double chest adjacent to a chest
|
||||
*/
|
||||
public static Block findAdjacentDoubleChest(Block block) {
|
||||
if (ServerVersion.isServerVersionAtLeast(ServerVersion.V1_13)) {
|
||||
final BlockData blockData = block.getBlockData();
|
||||
if (blockData instanceof Chest) {
|
||||
final Chest chest = (Chest) blockData;
|
||||
if (chest.getType() != Chest.Type.SINGLE) {
|
||||
// this is a double chest - check the other chest for registration data
|
||||
Block other = null;
|
||||
switch (chest.getFacing()) {
|
||||
case SOUTH:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.WEST : BlockFace.EAST);
|
||||
break;
|
||||
case NORTH:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.EAST : BlockFace.WEST);
|
||||
break;
|
||||
case EAST:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.SOUTH : BlockFace.NORTH);
|
||||
break;
|
||||
case WEST:
|
||||
other = block.getRelative(chest.getType() != Chest.Type.RIGHT ? BlockFace.NORTH : BlockFace.SOUTH);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// double-check
|
||||
if (other != null && other.getType() == block.getType()) {
|
||||
return other;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// legacy check
|
||||
Material material = block.getType();
|
||||
BlockFace[] faces = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
|
||||
for (BlockFace face : faces) {
|
||||
Block adjacentBlock = block.getRelative(face);
|
||||
|
||||
if (adjacentBlock.getType() == material) {
|
||||
return adjacentBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void update() {
|
||||
INVENTORY_CACHE.entrySet().stream()
|
||||
.filter(e -> e.getValue().dirty)
|
||||
.forEach(e -> {
|
||||
//System.out.println("Update " + e.getKey().getLocation());
|
||||
// setContents makes a copy of every item whether it's needed or not
|
||||
//((InventoryHolder) e.getKey().getState()).getInventory().setContents(e.getValue().cachedInventory);
|
||||
// so let's only update what needs to be updated.
|
||||
final ItemStack[] cachedInventory = e.getValue().cachedInventory;
|
||||
final boolean[] cacheChanged = e.getValue().cacheChanged;
|
||||
Inventory inventory = ((InventoryHolder) e.getKey().getState()).getInventory();//.setContents();
|
||||
for (int i = 0; i < cachedInventory.length; i++) {
|
||||
if (cacheChanged[i]) {
|
||||
inventory.setItem(i, cachedInventory[i]);
|
||||
}
|
||||
}
|
||||
|
||||
NmsManager.getWorld().updateAdjacentComparators(e.getKey());
|
||||
});
|
||||
INVENTORY_CACHE.clear();
|
||||
}
|
||||
|
||||
public static class Cache {
|
||||
public final Material type;
|
||||
public final Block block;
|
||||
public ItemStack[] cachedInventory;
|
||||
public boolean[] cacheChanged;
|
||||
public int[] cacheAdded;
|
||||
public boolean dirty;
|
||||
|
||||
public Cache(Material type, ItemStack[] cachedInventory) {
|
||||
this.block = null;
|
||||
this.type = type;
|
||||
this.cachedInventory = cachedInventory;
|
||||
this.cacheChanged = new boolean[cachedInventory.length];
|
||||
this.cacheAdded = new int[cachedInventory.length];
|
||||
}
|
||||
|
||||
public Cache(Block block, ItemStack[] cachedInventory) {
|
||||
this.block = block;
|
||||
this.type = block.getType();
|
||||
this.cachedInventory = cachedInventory;
|
||||
this.cacheChanged = new boolean[cachedInventory.length];
|
||||
this.cacheAdded = new int[cachedInventory.length];
|
||||
}
|
||||
|
||||
public void setDirty(boolean dirty) {
|
||||
this.dirty = dirty;
|
||||
}
|
||||
|
||||
public boolean isDirty() {
|
||||
return this.dirty;
|
||||
}
|
||||
|
||||
public void setContents(ItemStack[] items) {
|
||||
if (this.cachedInventory == null || items.length == this.cachedInventory.length) {
|
||||
this.cachedInventory = items;
|
||||
for (int i = 0; i < this.cachedInventory.length; i++) {
|
||||
this.cacheChanged[i] = true;
|
||||
}
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void setItem(int item, ItemStack itemStack) {
|
||||
if (this.cachedInventory != null) {
|
||||
this.cachedInventory[item] = itemStack;
|
||||
this.cacheChanged[item] = true;
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void removeItem(int item) {
|
||||
if (this.cachedInventory != null) {
|
||||
this.cachedInventory[item] = null;
|
||||
this.cacheChanged[item] = true;
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void removeItems(ItemStack item) {
|
||||
if (this.cachedInventory != null && item != null) {
|
||||
int toRemove = item.getAmount();
|
||||
for (int i = 0; toRemove > 0 && i < this.cachedInventory.length; i++) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem != null && cacheItem.getAmount() != 0 && item.isSimilar(cacheItem)) {
|
||||
int have = cacheItem.getAmount();
|
||||
if (have > toRemove) {
|
||||
this.cachedInventory[i].setAmount(have - toRemove);
|
||||
this.cacheChanged[i] = true;
|
||||
toRemove = 0;
|
||||
} else {
|
||||
this.cachedInventory[i] = null;
|
||||
this.cacheChanged[i] = true;
|
||||
toRemove -= have;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.dirty = this.dirty | (toRemove != item.getAmount());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a number of items to this container's inventory later.
|
||||
*
|
||||
* @param item item to add
|
||||
* @param amountToAdd how many of this item to attempt to add
|
||||
* @return how many items were added
|
||||
*/
|
||||
public int addAny(ItemStack item, int amountToAdd) {
|
||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int totalAdded = 0;
|
||||
if (this.cachedInventory != null && item != null) {
|
||||
final int maxStack = item.getMaxStackSize();
|
||||
for (int i = 0; amountToAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
int toAdd = Math.min(maxStack, amountToAdd);
|
||||
this.cachedInventory[i] = item.clone();
|
||||
this.cachedInventory[i].setAmount(toAdd);
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] = toAdd;
|
||||
totalAdded += toAdd;
|
||||
amountToAdd -= toAdd;
|
||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||
// free space!
|
||||
int toAdd = Math.min(maxStack - cacheItem.getAmount(), amountToAdd);
|
||||
this.cachedInventory[i].setAmount(toAdd + cacheItem.getAmount());
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] += toAdd;
|
||||
totalAdded += toAdd;
|
||||
amountToAdd -= toAdd;
|
||||
}
|
||||
}
|
||||
if (totalAdded != 0) {
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
return totalAdded;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an item to this container's inventory later.
|
||||
*
|
||||
* @param item item to add
|
||||
* @return true if the item was added
|
||||
*/
|
||||
public boolean addItem(ItemStack item) {
|
||||
if (this.cachedInventory == null || item == null || item.getAmount() <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't transfer shulker boxes into other shulker boxes, that's a bad idea.
|
||||
if (this.type.name().contains("SHULKER_BOX") && item.getType().name().contains("SHULKER_BOX")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// grab the amount to move and the max item stack size
|
||||
int toAdd = item.getAmount();
|
||||
final int maxStack = item.getMaxStackSize();
|
||||
boolean[] check = null;
|
||||
|
||||
// some destination containers have special conditions
|
||||
switch (this.type.name()) {
|
||||
case "BREWING_STAND": {
|
||||
|
||||
// first compile a list of what slots to check
|
||||
check = new boolean[5];
|
||||
String typeStr = item.getType().name().toUpperCase();
|
||||
if (typeStr.contains("POTION") || typeStr.contains("BOTTLE")) {
|
||||
// potion bottles are the first three slots
|
||||
check[0] = check[1] = check[2] = true;
|
||||
}
|
||||
// fuel in 5th position, input in 4th
|
||||
if (item.getType() == Material.BLAZE_POWDER) {
|
||||
check[4] = true;
|
||||
} else if (CompatibleMaterial.getMaterial(item).isBrewingStandIngredient()) {
|
||||
check[3] = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case "SMOKER":
|
||||
case "BLAST_FURNACE":
|
||||
case "BURNING_FURNACE":
|
||||
case "FURNACE": {
|
||||
|
||||
check = new boolean[3];
|
||||
|
||||
boolean isFuel = !item.getType().name().contains("LOG") && CompatibleMaterial.getMaterial(item.getType()).isFuel();
|
||||
// fuel is 2nd slot, input is first
|
||||
if (isFuel) {
|
||||
check[1] = true;
|
||||
} else {
|
||||
check[0] = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// we can reduce calls to ItemStack.isSimilar() by caching what cells to look at
|
||||
if (check == null) {
|
||||
check = new boolean[this.cachedInventory.length];
|
||||
for (int i = 0; toAdd > 0 && i < check.length; i++) {
|
||||
check[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// first verify that we can add this item
|
||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
if (check[i]) {
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
toAdd -= Math.min(maxStack, toAdd);
|
||||
check[i] = true;
|
||||
} else if (maxStack > cacheItem.getAmount() && item.isSimilar(cacheItem)) {
|
||||
// free space!
|
||||
toAdd -= Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||
check[i] = true;
|
||||
} else {
|
||||
check[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (toAdd <= 0) {
|
||||
// all good to add!
|
||||
toAdd = item.getAmount();
|
||||
for (int i = 0; toAdd > 0 && i < this.cachedInventory.length; i++) {
|
||||
if (!check[i]) {
|
||||
continue;
|
||||
}
|
||||
final ItemStack cacheItem = this.cachedInventory[i];
|
||||
if (cacheItem == null || cacheItem.getAmount() == 0) {
|
||||
// free slot!
|
||||
int adding = Math.min(maxStack, toAdd);
|
||||
this.cachedInventory[i] = item.clone();
|
||||
this.cachedInventory[i].setAmount(adding);
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] = adding;
|
||||
toAdd -= adding;
|
||||
} else if (maxStack > cacheItem.getAmount()) {
|
||||
// free space!
|
||||
// (no need to check item.isSimilar(cacheItem), since we have that cached in check[])
|
||||
int adding = Math.min(maxStack - cacheItem.getAmount(), toAdd);
|
||||
this.cachedInventory[i].setAmount(adding + cacheItem.getAmount());
|
||||
this.cacheChanged[i] = true;
|
||||
this.cacheAdded[i] += adding;
|
||||
toAdd -= adding;
|
||||
}
|
||||
}
|
||||
this.dirty = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user