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fixed issue causing hoppers to incorrectly detect redstone power.
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@ -73,7 +73,7 @@ public class HopHandler {
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}
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}
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Block block = location.getBlock();
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Block block = location.getBlock();
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if (block.isBlockPowered()) continue;
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if (block.getBlockPower() != 0) continue;
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if (block == null || block.getType() != Material.HOPPER) {
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if (block == null || block.getType() != Material.HOPPER) {
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instance.getHopperManager().removeHopper(location);
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instance.getHopperManager().removeHopper(location);
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