Essentials/Essentials/src/main/java/com/earth2me/essentials/commands/Commandtphere.java

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package com.earth2me.essentials.commands;
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import com.earth2me.essentials.Trade;
import com.earth2me.essentials.User;
import net.ess3.api.TranslatableException;
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import org.bukkit.Server;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import java.util.Collections;
import java.util.List;
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public class Commandtphere extends EssentialsCommand {
public Commandtphere() {
super("tphere");
}
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@Override
public void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception {
final User player = getPlayer(server, user, args, 0);
if (!player.isTeleportEnabled()) {
throw new TranslatableException("teleportDisabled", player.getDisplayName());
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}
if (user.getWorld() != player.getWorld() && ess.getSettings().isWorldTeleportPermissions() && !user.isAuthorized("essentials.worlds." + user.getWorld().getName())) {
throw new TranslatableException("noPerm", "essentials.worlds." + user.getWorld().getName());
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}
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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user.getAsyncTeleport().teleportPlayer(player, user.getBase(), new Trade(this.getName(), ess), TeleportCause.COMMAND, getNewExceptionFuture(user.getSource(), commandLabel));
throw new NoChargeException();
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}
@Override
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protected List<String> getTabCompleteOptions(final Server server, final User user, final String commandLabel, final String[] args) {
if (args.length == 1) {
return getPlayers(server, user);
} else {
return Collections.emptyList();
}
}
}