Essentials/Essentials/src/main/java/com/earth2me/essentials/api/ITeleport.java

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package com.earth2me.essentials.api;
import com.earth2me.essentials.Trade;
import net.ess3.api.IUser;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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/**
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* @deprecated This API is not asynchronous and is no longer maintained. Use {@link com.earth2me.essentials.api.IAsyncTeleport IAsyncTeleport}.
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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*/
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public interface ITeleport {
/**
* Used to skip teleportPlayer delay when teleporting someone to a location or player.
*
* @param loc - Where should the player end up
* @param cooldown - If cooldown should be enforced
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void now(Location loc, boolean cooldown, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Used to skip teleportPlayer delay when teleporting someone to a location or player.
*
* @param entity - Where should the player end up
* @param cooldown - If cooldown should be enforced
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void now(Player entity, boolean cooldown, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport a player to a specific location
*
* @param loc - Where should the player end up
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @throws Exception
*/
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@Deprecated
void teleport(Location loc, Trade chargeFor) throws Exception;
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/**
* Teleport a player to a specific location
*
* @param loc - Where should the player end up
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void teleport(Location loc, Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport a player to a specific player
*
* @param entity - Where should the player end up
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void teleport(Player entity, Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport a player to a specific location
*
* @param otherUser - Which user will be teleported
* @param loc - Where should the player end up
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void teleportPlayer(IUser otherUser, Location loc, Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport a player to a specific player
*
* @param otherUser - Which user will be teleported
* @param entity - Where should the player end up
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void teleportPlayer(IUser otherUser, Player entity, Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport wrapper used to handle tp fallback on /jail and /home
*
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void respawn(final Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport wrapper used to handle /warp teleports
*
* @param otherUser - Which user will be teleported
* @param warp - The name of the warp the user will be teleported too.
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @param cause - The reported teleportPlayer cause
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void warp(IUser otherUser, String warp, Trade chargeFor, PlayerTeleportEvent.TeleportCause cause) throws Exception;
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/**
* Teleport wrapper used to handle /back teleports
*
* @param chargeFor - What the user will be charged if teleportPlayer is successful
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
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@Deprecated
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void back(Trade chargeFor) throws Exception;
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/**
* Teleport wrapper used to handle /back teleports that
* are executed by a different player with this
* instance of teleport as a target.
*
* @param teleporter - The user performing the /back command.
* This value may be {@code null} to indicate console.
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
2020-06-24 10:52:25 +02:00
* @param chargeFor - What the {@code teleporter} will be charged if teleportPlayer is successful
2019-03-09 07:37:08 +01:00
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
2020-06-24 10:52:25 +02:00
@Deprecated
2019-03-09 07:37:08 +01:00
void back(IUser teleporter, Trade chargeFor) throws Exception;
2015-04-15 06:06:16 +02:00
/**
* Teleport wrapper used to handle throwing user home after a jail sentence
*
* @throws Exception
*/
Reduce sync loads for teleporting (#3102) This PR reduces the number of sync loads occurring on any teleport caused by essentials. Fixes #2861 Fixes #2287 Fixes #3274 Fixes #3201 Fixes #2120 Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border. ----------------------------------------- * Reduce sync teleporting loads * Avoid argument re-assigning * Remove async teleports when unnecessary * Make exceptions cleaner * Async all the things Made an async version of every method with fallbacks for deprecated methods. * Remove old now fallback method * Migrate everything to the new async teleport API * Update ITeleport javadocs * Fix invoking via async context * Fix /jail using deprecated method * Fix jail join handler using deprecated method * Rename all teleport classes to indicate async * Remove deprecated methods * Add (and deprecate) old teleport api * Revert TimedTeleport.java * Reduce Diff * Add legacy sendToJail method * Reduce Diff Further * Use getNewExceptionFuture in Commandtpo * Use getNewExceptionFuture everywhere * Fix even more usages * Revert LocationUtil.java * Fix issue causing unsafe locations to not work properly * Add deprecated notice in IUser implementation * Use CompletableFuture#completeExceptionally for exceptions * Use Essentials' logger in EssentialsCommand#showError * Return implementation rather than interface * Avoid possible deadlocks with entity ejections * Nuke some sync loads with homes Took 7 hours and 2 PRs to paper but it's here! * Fix ABI and make the codestyle worse * Make the codestyle worse because muh diff * Further ruin the codestyle * Fix error messages not showing in TimedTeleports * Improve messages around beds for /home * Fix #3274 Allow unsafe locations for different worlds + spectator mode * Fix fly safety operators
2020-06-24 10:52:25 +02:00
@Deprecated
2015-06-03 22:11:56 +02:00
void back() throws Exception;
}