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Allow forcing adult status on randomly generated /spawnmob mobs.
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2ba2ebaa43
commit
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@ -30,6 +30,7 @@ import org.bukkit.material.Colorable;
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public enum MobData
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public enum MobData
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{
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{
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BABY_AGEABLE("baby", Ageable.class, Data.BABY, true),
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BABY_AGEABLE("baby", Ageable.class, Data.BABY, true),
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ADULT_AGEABLE("adult", Ageable.class, Data.ADULT, true),
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BABY_PIG("piglet", EntityType.PIG, Data.BABY, false),
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BABY_PIG("piglet", EntityType.PIG, Data.BABY, false),
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BABY_WOLF("puppy", EntityType.WOLF, Data.BABY, false),
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BABY_WOLF("puppy", EntityType.WOLF, Data.BABY, false),
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BABY_CHICKEN("chick", EntityType.CHICKEN, Data.BABY, false),
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BABY_CHICKEN("chick", EntityType.CHICKEN, Data.BABY, false),
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@ -83,6 +84,7 @@ public enum MobData
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TUXEDO_CAT("tuxedo", EntityType.OCELOT, Ocelot.Type.BLACK_CAT, false),
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TUXEDO_CAT("tuxedo", EntityType.OCELOT, Ocelot.Type.BLACK_CAT, false),
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VILLAGER_ZOMBIE("villager", EntityType.ZOMBIE.getEntityClass(), Data.VILLAGER, true),
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VILLAGER_ZOMBIE("villager", EntityType.ZOMBIE.getEntityClass(), Data.VILLAGER, true),
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BABY_ZOMBIE("baby", EntityType.ZOMBIE.getEntityClass(), Data.BABYZOMBIE, true),
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BABY_ZOMBIE("baby", EntityType.ZOMBIE.getEntityClass(), Data.BABYZOMBIE, true),
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ADULT_ZOMBIE("adult", EntityType.ZOMBIE.getEntityClass(), Data.ADULTZOMBIE, true),
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DIAMOND_SWORD_ZOMBIE("diamondsword", EntityType.ZOMBIE.getEntityClass(), Material.DIAMOND_SWORD, true),
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DIAMOND_SWORD_ZOMBIE("diamondsword", EntityType.ZOMBIE.getEntityClass(), Material.DIAMOND_SWORD, true),
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GOLD_SWORD_ZOMBIE("goldsword", EntityType.ZOMBIE.getEntityClass(), Material.GOLD_SWORD, true),
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GOLD_SWORD_ZOMBIE("goldsword", EntityType.ZOMBIE.getEntityClass(), Material.GOLD_SWORD, true),
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IRON_SWORD_ZOMBIE("ironsword", EntityType.ZOMBIE.getEntityClass(), Material.IRON_SWORD, true),
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IRON_SWORD_ZOMBIE("ironsword", EntityType.ZOMBIE.getEntityClass(), Material.IRON_SWORD, true),
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@ -113,8 +115,10 @@ public enum MobData
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public enum Data
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public enum Data
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{
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{
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ADULT,
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BABY,
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BABY,
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CHEST,
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CHEST,
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ADULTZOMBIE,
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BABYZOMBIE,
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BABYZOMBIE,
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VILLAGER,
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VILLAGER,
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HORSESADDLE,
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HORSESADDLE,
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@ -214,10 +218,18 @@ public enum MobData
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{
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{
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((Wolf)spawned).setAngry(true);
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((Wolf)spawned).setAngry(true);
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}
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}
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else if (this.value.equals(Data.ADULT))
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{
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((Ageable)spawned).setAdult();
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}
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else if (this.value.equals(Data.BABY))
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else if (this.value.equals(Data.BABY))
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{
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{
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((Ageable)spawned).setBaby();
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((Ageable)spawned).setBaby();
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}
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}
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else if (this.value.equals(Data.ADULTZOMBIE))
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{
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((Zombie)spawned).setBaby(false);
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}
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else if (this.value.equals(Data.BABYZOMBIE))
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else if (this.value.equals(Data.BABYZOMBIE))
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{
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{
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((Zombie)spawned).setBaby(true);
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((Zombie)spawned).setBaby(true);
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@ -217,6 +217,15 @@ public class SpawnMob
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sender.sendMessage(tl("mobDataList", StringUtil.joinList(MobData.getValidHelp(spawned))));
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sender.sendMessage(tl("mobDataList", StringUtil.joinList(MobData.getValidHelp(spawned))));
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}
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}
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if (spawned instanceof Zombie)
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{
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((Zombie)spawned).setBaby(false);
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}
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else if(spawned instanceof Ageable)
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{
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((Ageable)spawned).setAdult();
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}
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if (spawned instanceof Zombie || type == EntityType.SKELETON)
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if (spawned instanceof Zombie || type == EntityType.SKELETON)
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{
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{
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if (inputData.contains("armor") || inputData.contains("armour"))
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if (inputData.contains("armor") || inputData.contains("armour"))
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@ -285,7 +294,10 @@ public class SpawnMob
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if (type == EntityType.PIG_ZOMBIE)
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if (type == EntityType.PIG_ZOMBIE)
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{
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{
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final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
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final PigZombie zombie = ((PigZombie)spawned);
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zombie.setVillager(false);
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final EntityEquipment invent = zombie.getEquipment();
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invent.setItemInHand(new ItemStack(Material.GOLD_SWORD, 1));
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invent.setItemInHand(new ItemStack(Material.GOLD_SWORD, 1));
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invent.setItemInHandDropChance(0.1f);
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invent.setItemInHandDropChance(0.1f);
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@ -295,7 +307,10 @@ public class SpawnMob
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if (type == EntityType.ZOMBIE)
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if (type == EntityType.ZOMBIE)
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{
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{
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final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
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final Zombie zombie = ((Zombie)spawned);
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zombie.setVillager(false);
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final EntityEquipment invent = zombie.getEquipment();
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invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
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invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
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invent.setBootsDropChance(0.0f);
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invent.setBootsDropChance(0.0f);
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}
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}
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