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Updated the enchantment names to match those of the game
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@ -24,33 +24,42 @@ public class Commandenchant extends EssentialsCommand
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{
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{
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ENCHANTMENTS.put("alldamage", Enchantment.DAMAGE_ALL);
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ENCHANTMENTS.put("alldamage", Enchantment.DAMAGE_ALL);
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ENCHANTMENTS.put("alldmg", Enchantment.DAMAGE_ALL);
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ENCHANTMENTS.put("alldmg", Enchantment.DAMAGE_ALL);
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ENCHANTMENTS.put("sharpness", Enchantment.DAMAGE_ALL);
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ENCHANTMENTS.put("arthropodsdamage", Enchantment.DAMAGE_ARTHROPODS);
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ENCHANTMENTS.put("arthropodsdamage", Enchantment.DAMAGE_ARTHROPODS);
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ENCHANTMENTS.put("ardmg", Enchantment.DAMAGE_ARTHROPODS);
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ENCHANTMENTS.put("ardmg", Enchantment.DAMAGE_ARTHROPODS);
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ENCHANTMENTS.put("baneofarthropods", Enchantment.DAMAGE_ARTHROPODS);
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ENCHANTMENTS.put("undeaddamage", Enchantment.DAMAGE_UNDEAD);
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ENCHANTMENTS.put("undeaddamage", Enchantment.DAMAGE_UNDEAD);
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ENCHANTMENTS.put("undeaddmg", Enchantment.DAMAGE_UNDEAD);
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ENCHANTMENTS.put("smite", Enchantment.DAMAGE_UNDEAD);
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ENCHANTMENTS.put("digspeed", Enchantment.DIG_SPEED);
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ENCHANTMENTS.put("digspeed", Enchantment.DIG_SPEED);
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ENCHANTMENTS.put("efficiency", Enchantment.DIG_SPEED);
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ENCHANTMENTS.put("durability", Enchantment.DURABILITY);
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ENCHANTMENTS.put("durability", Enchantment.DURABILITY);
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ENCHANTMENTS.put("dura", Enchantment.DURABILITY);
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ENCHANTMENTS.put("dura", Enchantment.DURABILITY);
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ENCHANTMENTS.put("unbreaking", Enchantment.DURABILITY);
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ENCHANTMENTS.put("fireaspect", Enchantment.FIRE_ASPECT);
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ENCHANTMENTS.put("fireaspect", Enchantment.FIRE_ASPECT);
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ENCHANTMENTS.put("fire", Enchantment.FIRE_ASPECT);
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ENCHANTMENTS.put("fire", Enchantment.FIRE_ASPECT);
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ENCHANTMENTS.put("knockback", Enchantment.KNOCKBACK);
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ENCHANTMENTS.put("knockback", Enchantment.KNOCKBACK);
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ENCHANTMENTS.put("blockslootbonus", Enchantment.LOOT_BONUS_BLOCKS);
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ENCHANTMENTS.put("blockslootbonus", Enchantment.LOOT_BONUS_BLOCKS);
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ENCHANTMENTS.put("blocksbonus", Enchantment.LOOT_BONUS_BLOCKS);
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ENCHANTMENTS.put("fortune", Enchantment.LOOT_BONUS_BLOCKS);
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ENCHANTMENTS.put("mobslootbonus", Enchantment.LOOT_BONUS_MOBS);
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ENCHANTMENTS.put("mobslootbonus", Enchantment.LOOT_BONUS_MOBS);
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ENCHANTMENTS.put("mobsbonus", Enchantment.LOOT_BONUS_MOBS);
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ENCHANTMENTS.put("mobloot", Enchantment.LOOT_BONUS_MOBS);
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ENCHANTMENTS.put("looting", Enchantment.LOOT_BONUS_MOBS);
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ENCHANTMENTS.put("oxygen", Enchantment.OXYGEN);
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ENCHANTMENTS.put("oxygen", Enchantment.OXYGEN);
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ENCHANTMENTS.put("environmentalprotection", Enchantment.PROTECTION_ENVIRONMENTAL);
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ENCHANTMENTS.put("respiration", Enchantment.OXYGEN);
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ENCHANTMENTS.put("envprot", Enchantment.PROTECTION_ENVIRONMENTAL);
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ENCHANTMENTS.put("protection", Enchantment.PROTECTION_ENVIRONMENTAL);
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ENCHANTMENTS.put("prot", Enchantment.PROTECTION_ENVIRONMENTAL);
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ENCHANTMENTS.put("explosionsprotection", Enchantment.PROTECTION_EXPLOSIONS);
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ENCHANTMENTS.put("explosionsprotection", Enchantment.PROTECTION_EXPLOSIONS);
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ENCHANTMENTS.put("expprot", Enchantment.PROTECTION_EXPLOSIONS);
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ENCHANTMENTS.put("expprot", Enchantment.PROTECTION_EXPLOSIONS);
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ENCHANTMENTS.put("blastprotection", Enchantment.PROTECTION_EXPLOSIONS);
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ENCHANTMENTS.put("fallprotection", Enchantment.PROTECTION_FALL);
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ENCHANTMENTS.put("fallprotection", Enchantment.PROTECTION_FALL);
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ENCHANTMENTS.put("fallprot", Enchantment.PROTECTION_FALL);
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ENCHANTMENTS.put("fallprot", Enchantment.PROTECTION_FALL);
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ENCHANTMENTS.put("featherfalling", Enchantment.PROTECTION_FALL);
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ENCHANTMENTS.put("fireprotection", Enchantment.PROTECTION_FIRE);
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ENCHANTMENTS.put("fireprotection", Enchantment.PROTECTION_FIRE);
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ENCHANTMENTS.put("fireprot", Enchantment.PROTECTION_FIRE);
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ENCHANTMENTS.put("fireprot", Enchantment.PROTECTION_FIRE);
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ENCHANTMENTS.put("projectileprotection", Enchantment.PROTECTION_PROJECTILE);
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ENCHANTMENTS.put("projectileprotection", Enchantment.PROTECTION_PROJECTILE);
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ENCHANTMENTS.put("projprot", Enchantment.PROTECTION_PROJECTILE);
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ENCHANTMENTS.put("projprot", Enchantment.PROTECTION_PROJECTILE);
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ENCHANTMENTS.put("silktouch", Enchantment.SILK_TOUCH);
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ENCHANTMENTS.put("silktouch", Enchantment.SILK_TOUCH);
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ENCHANTMENTS.put("waterworker", Enchantment.WATER_WORKER);
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ENCHANTMENTS.put("waterworker", Enchantment.WATER_WORKER);
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ENCHANTMENTS.put("aquaaffinity", Enchantment.WATER_WORKER);
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}
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}
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public Commandenchant()
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public Commandenchant()
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