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Improve death message validation
Now takes gamerules in to account and will not send blank or null death messages.
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@ -3,6 +3,7 @@ package net.essentialsx.discord.listeners;
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import com.earth2me.essentials.Console;
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import com.earth2me.essentials.utils.DateUtil;
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import com.earth2me.essentials.utils.FormatUtil;
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import com.earth2me.essentials.utils.VersionUtil;
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import net.ess3.api.IUser;
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import net.ess3.api.events.AfkStatusChangeEvent;
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import net.ess3.api.events.MuteStatusChangeEvent;
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@ -17,6 +18,7 @@ import net.essentialsx.discord.util.DiscordUtil;
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import net.essentialsx.discord.util.MessageUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.GameRule;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -148,6 +150,21 @@ public class BukkitListener implements Listener {
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if (isVanishHide(event.getEntity())) {
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return;
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}
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final Boolean showDeathMessages;
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if (VersionUtil.getServerBukkitVersion().isHigherThan(VersionUtil.v1_12_2_R01)) {
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showDeathMessages = event.getEntity().getWorld().getGameRuleValue(GameRule.SHOW_DEATH_MESSAGES);
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} else {
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if (!event.getEntity().getWorld().isGameRule("showDeathMessages")) {
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showDeathMessages = null;
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} else {
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showDeathMessages = event.getEntity().getWorld().getGameRuleValue("showDeathMessages").equals("true");
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}
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}
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if ((showDeathMessages != null && !showDeathMessages) || event.getDeathMessage() == null || event.getDeathMessage().trim().isEmpty()) {
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return;
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}
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sendDiscordMessage(MessageType.DefaultTypes.DEATH,
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MessageUtil.formatMessage(jda.getSettings().getDeathFormat(event.getEntity()),
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MessageUtil.sanitizeDiscordMarkdown(event.getEntity().getName()),
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