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Cleaned InventoryWorkaround
git-svn-id: https://svn.java.net/svn/essentials~svn/trunk@1590 e251c2fe-e539-e718-e476-b85c1f46cddb
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@ -1,6 +1,7 @@
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package com.earth2me.essentials;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.Location;
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import org.bukkit.entity.Item;
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import org.bukkit.inventory.Inventory;
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@ -18,17 +19,17 @@ public final class InventoryWorkaround
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{
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}
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public static int first(Inventory ci, ItemStack item, boolean forceDurability, boolean forceAmount)
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public static int first(final Inventory inventory, final ItemStack item, final boolean forceDurability, final boolean forceAmount)
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{
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return next(ci, item, 0, forceDurability, forceAmount);
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return next(inventory, item, 0, forceDurability, forceAmount);
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}
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public static int next(Inventory ci, ItemStack item, int start, boolean forceDurability, boolean forceAmount)
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public static int next(final Inventory cinventory, final ItemStack item, final int start, final boolean forceDurability, final boolean forceAmount)
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{
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ItemStack[] inventory = ci.getContents();
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final ItemStack[] inventory = cinventory.getContents();
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for (int i = start; i < inventory.length; i++)
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{
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ItemStack cItem = inventory[i];
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final ItemStack cItem = inventory[i];
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if (cItem == null)
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{
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continue;
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@ -41,15 +42,15 @@ public final class InventoryWorkaround
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return -1;
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}
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public static HashMap<Integer, ItemStack> removeItem(Inventory ci, boolean forceDurability, ItemStack... items)
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public static Map<Integer, ItemStack> removeItem(final Inventory cinventory, final boolean forceDurability, final ItemStack... items)
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{
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HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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final Map<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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// TODO: optimization
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for (int i = 0; i < items.length; i++)
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{
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ItemStack item = items[i];
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final ItemStack item = items[i];
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if (item == null)
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{
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continue;
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@ -66,7 +67,7 @@ public final class InventoryWorkaround
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}
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// get first Item, ignore the amount
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int first = first(ci, item, forceDurability, false);
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final int first = first(cinventory, item, forceDurability, false);
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// Drat! we don't have this type in the inventory
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if (first == -1)
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@ -77,20 +78,20 @@ public final class InventoryWorkaround
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}
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else
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{
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ItemStack itemStack = ci.getItem(first);
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int amount = itemStack.getAmount();
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final ItemStack itemStack = cinventory.getItem(first);
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final int amount = itemStack.getAmount();
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if (amount <= toDelete)
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{
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toDelete -= amount;
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// clear the slot, all used up
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ci.clear(first);
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cinventory.clear(first);
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}
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else
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{
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// split the stack and store
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itemStack.setAmount(amount - toDelete);
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ci.setItem(first, itemStack);
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cinventory.setItem(first, itemStack);
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toDelete = 0;
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}
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}
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@ -99,9 +100,9 @@ public final class InventoryWorkaround
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return leftover;
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}
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public static boolean containsItem(Inventory ci, boolean forceDurability, ItemStack... items)
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public static boolean containsItem(final Inventory cinventory, final boolean forceDurability, final ItemStack... items)
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{
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HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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final Map<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
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// TODO: optimization
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@ -131,7 +132,7 @@ public final class InventoryWorkaround
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for (int i = 0; i < combined.length; i++)
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{
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ItemStack item = combined[i];
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final ItemStack item = combined[i];
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if (item == null)
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{
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continue;
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@ -147,7 +148,7 @@ public final class InventoryWorkaround
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break;
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}
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int slot = next(ci, item, position, forceDurability, false);
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final int slot = next(cinventory, item, position, forceDurability, false);
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// Drat! we don't have this type in the inventory
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if (slot == -1)
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@ -157,8 +158,8 @@ public final class InventoryWorkaround
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}
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else
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{
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ItemStack itemStack = ci.getItem(slot);
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int amount = itemStack.getAmount();
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final ItemStack itemStack = cinventory.getItem(slot);
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final int amount = itemStack.getAmount();
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if (amount <= mustHave)
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{
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@ -175,11 +176,11 @@ public final class InventoryWorkaround
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return leftover.isEmpty();
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}
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public static Item[] dropItem(Location loc, ItemStack itm)
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public static Item[] dropItem(final Location loc, final ItemStack itm)
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{
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int maxStackSize = itm.getType().getMaxStackSize();
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int stacks = itm.getAmount() / maxStackSize;
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int leftover = itm.getAmount() % maxStackSize;
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final int maxStackSize = itm.getType().getMaxStackSize();
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final int stacks = itm.getAmount() / maxStackSize;
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final int leftover = itm.getAmount() % maxStackSize;
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Item[] itemStacks = new Item[stacks + (leftover > 0 ? 1 : 0)];
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for (int i = 0; i < stacks; i++) {
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itemStacks[i] = loc.getWorld().dropItem(loc, new ItemStack(itm.getType(), maxStackSize, itm.getDurability()));
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