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Don't cache previously known offline names
This can lead to the potential that a UUID can be mapped to the improper name. This logic should be handled the join logic.
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@ -166,8 +166,23 @@ public class ModernUserMap extends CacheLoader<UUID, User> implements IUserMap {
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if (userFile.exists()) {
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player = new OfflinePlayerStub(uuid, ess.getServer());
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user = new User(player, ess);
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((OfflinePlayerStub) player).setName(user.getLastAccountName());
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uuidCache.updateCache(uuid, user.getLastAccountName());
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final String accName = user.getLastAccountName();
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((OfflinePlayerStub) player).setName(accName);
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// Check to see if there is already a UUID mapping for the name in the name cache before updating it.
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// Since this code is ran for offline players, there's a chance we could be overriding the mapping
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// for a player who changed their name to an older player's name, let that be handled during join.
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//
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// Here is a senerio which could take place if didn't do the containsKey check;
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// "JRoyLULW" joins the server - "JRoyLULW" is mapped to 86f39a70-eda7-44a2-88f8-0ade4e1ec8c0
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// "JRoyLULW" changes their name to "mbax" - Nothing happens, they are yet to join the server
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// "mdcfe" changes their name to "JRoyLULW" - Nothing happens, they are yet to join the server
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// "JRoyLULW" (formally "mdcfe") joins the server - "JRoyLULW" is mapped to 62a6a4bb-a2b8-4796-bfe6-63067250990a
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// The /baltop command is ran, iterating over all players.
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//
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// During the baltop iteration, two uuids have the `last-account-name` of "JRoyLULW" creating the
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// potential that "JRoyLULW" is mapped back to 86f39a70-eda7-44a2-88f8-0ade4e1ec8c0 when the true
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// bearer of that name is now 62a6a4bb-a2b8-4796-bfe6-63067250990a.
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uuidCache.updateCache(uuid, (accName == null || uuidCache.getNameCache().containsKey(accName)) ? null : accName);
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return user;
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}
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