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Optimize fetching of Mirrored world data.
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@ -97,4 +97,5 @@ v 1.8:
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- Reload GlobalGroups when you perform a world load.
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- Changed GlobalGroups to save/load before local groups in the scheduled data saving/loading
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- Fix 'manucheckp' to correctly report if a permission is available from GroupManager or Bukkit.
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- Changed over to a reflection method for populating superperms as Bukkit lags when you handle permissions one at a time.
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- Changed over to a reflection method for populating superperms as Bukkit lags when you handle permissions one at a time.
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- Optimize fetching of Mirrored world data.
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@ -25,14 +25,14 @@ settings:
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level: INFO
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mirrors:
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# Worlds listed here have their permissions mirrored in their children.
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# Worlds listed here have their settings mirrored in their children.
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# the first element 'world' is the main worlds name
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# subsequent elements '- world_nether' are worlds which will use the same
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# user/groups permissions as the parent.
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# subsequent elements 'world_nether' and 'world_the_end' are worlds which will use the same
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# user/groups files as the parent.
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world:
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- world_nether
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- world_the_end
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- world2
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- world3
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# - world2
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# - world3
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# world4:
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# - world5
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@ -270,11 +270,12 @@ public class WorldsHolder {
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*/
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public OverloadedWorldHolder getWorldData(String worldName) {
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String worldNameLowered = worldName.toLowerCase();
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OverloadedWorldHolder data = worldsData.get(worldNameLowered);
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// If a mirror change to the real world to load.
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if (mirrors.containsKey(worldNameLowered)) {
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String realOne = mirrors.get(worldNameLowered);
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data = worldsData.get(realOne.toLowerCase());
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}
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worldNameLowered = mirrors.get(worldNameLowered);
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}
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OverloadedWorldHolder data = worldsData.get(worldNameLowered);
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if (data == null) {
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GroupManager.logger.finest("Requested world " + worldName + " not found or badly mirrored. Returning default world...");
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data = getDefaultWorld();
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@ -283,8 +284,9 @@ public class WorldsHolder {
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}
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/**
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* Do a matching of playerName, if it s found only one player, do
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* Do a matching of playerName, if its found only one player, do
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* getWorldData(player)
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*
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* @param playerName
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* @return null if matching returned no player, or more than one.
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*/
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