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Small patch to allow multiple firework effects to be defined in kits.
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@ -10,6 +10,7 @@ import org.bukkit.FireworkEffect;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Firework;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.*;
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@ -140,7 +141,7 @@ public class MetaItemStack
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else if (split.length > 1 && split[0].equalsIgnoreCase("power") && stack.getType() == Material.FIREWORK)
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{
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final int power = Util.isInt(split[1]) ? Integer.parseInt(split[1]) : 0;
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final FireworkMeta meta = (FireworkMeta)stack.getItemMeta();
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final FireworkMeta meta = (FireworkMeta)stack.getItemMeta();
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meta.setPower(power > 3 ? 4 : power);
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stack.setItemMeta(meta);
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}
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@ -179,7 +180,6 @@ public class MetaItemStack
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{
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if (stack.getType() == Material.FIREWORK)
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{
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FireworkMeta fmeta = (FireworkMeta)stack.getItemMeta();
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final String[] split = splitPattern.split(string, 2);
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if (split.length < 2)
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@ -189,6 +189,15 @@ public class MetaItemStack
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if (split[0].equalsIgnoreCase("color") || split[0].equalsIgnoreCase("colour") || (allowShortName && split[0].equalsIgnoreCase("c")))
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{
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if (validFirework)
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{
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FireworkEffect effect = builder.build();
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FireworkMeta fmeta = (FireworkMeta)stack.getItemMeta();
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fmeta.addEffect(effect);
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stack.setItemMeta(fmeta);
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builder = FireworkEffect.builder();
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}
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List<Color> primaryColors = new ArrayList<Color>();
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String[] colors = split[1].split(",");
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for (String color : colors)
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@ -202,7 +211,7 @@ public class MetaItemStack
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{
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user.sendMessage(_("fireworkSyntax"));
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throw new Exception(_("invalidFireworkFormat", split[1], split[0]));
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}
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}
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builder.withColor(primaryColors);
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@ -237,6 +237,7 @@ kits:
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items:
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- 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
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- 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
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- 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1
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# Essentials Sign Control
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# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
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