/Vanish no longer broadcasts user activity on PlayerCommandPreProcessEvent.

Implement more hard coded customizability with commands that shouldn't broadcast afk activity on PlayerCommandPreProcessEvent.
This commit is contained in:
Ali Moghnieh 2016-01-12 23:53:09 +00:00
parent 9f75f1aad3
commit 38c8a8e666

View File

@ -9,6 +9,7 @@ import net.ess3.api.IEssentials;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.PluginCommand;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -381,9 +382,24 @@ public class EssentialsPlayerListener implements Listener {
}
}
}
} else if (!cmd.equalsIgnoreCase("afk")) {
final User user = ess.getUser(player);
user.updateActivity(true);
} else {
boolean broadcast = true; // whether to broadcast the updated activity
boolean update = true; // Only modified when the command is afk
PluginCommand pluginCommand = ess.getServer().getPluginCommand(cmd);
if (pluginCommand != null) {
// Switch case for commands that shouldn't broadcast afk activity.
switch (pluginCommand.getName()) {
case "afk":
update = false;
case "vanish":
broadcast = false;
}
}
if (update) {
final User user = ess.getUser(player);
user.updateActivity(broadcast);
}
}
}