Block gamemode changes for jailed players (#2875)
Blocks players from experiencing any gamemode changes while they are jailed. Fixes #1996.
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@ -16,10 +16,7 @@ import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.plugin.PluginManager;
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@ -203,6 +200,14 @@ public class Jails extends AsyncStorageObjectHolder<com.earth2me.essentials.sett
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}
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}
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onJailPlayerGameModeChange(PlayerGameModeChangeEvent event) {
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final User user = ess.getUser(event.getPlayer());
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if (user.isJailed()) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onJailPlayerRespawn(final PlayerRespawnEvent event) {
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final User user = ess.getUser(event.getPlayer());
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