/home sends the player to bed again before it tries to respawn.

This commit is contained in:
snowleo 2011-12-07 15:18:50 +01:00
parent 02b25120e8
commit 46c99e5c6f

View File

@ -60,7 +60,14 @@ public class Commandhome extends EssentialsCommand
final List<String> homes = player.getHomes(); final List<String> homes = player.getHomes();
if (homes.isEmpty() && player.equals(user)) if (homes.isEmpty() && player.equals(user))
{ {
final Location bed = player.getBedSpawnLocation();
if (bed != null)
{
user.getTeleport().teleport(bed, charge, TeleportCause.COMMAND);
return;
}
user.getTeleport().respawn(charge, TeleportCause.COMMAND); user.getTeleport().respawn(charge, TeleportCause.COMMAND);
return;
} }
else if (homes.isEmpty()) else if (homes.isEmpty())
{ {
@ -69,6 +76,7 @@ public class Commandhome extends EssentialsCommand
else if (homes.size() == 1 && player.equals(user)) else if (homes.size() == 1 && player.equals(user))
{ {
user.getTeleport().home(player, homes.get(0), charge); user.getTeleport().home(player, homes.get(0), charge);
return;
} }
else else
{ {