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/home sends the player to bed again before it tries to respawn.
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commit
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@ -60,7 +60,14 @@ public class Commandhome extends EssentialsCommand
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final List<String> homes = player.getHomes();
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final List<String> homes = player.getHomes();
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if (homes.isEmpty() && player.equals(user))
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if (homes.isEmpty() && player.equals(user))
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{
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{
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final Location bed = player.getBedSpawnLocation();
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if (bed != null)
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{
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user.getTeleport().teleport(bed, charge, TeleportCause.COMMAND);
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return;
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}
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user.getTeleport().respawn(charge, TeleportCause.COMMAND);
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user.getTeleport().respawn(charge, TeleportCause.COMMAND);
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return;
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}
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}
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else if (homes.isEmpty())
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else if (homes.isEmpty())
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{
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{
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@ -69,6 +76,7 @@ public class Commandhome extends EssentialsCommand
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else if (homes.size() == 1 && player.equals(user))
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else if (homes.size() == 1 && player.equals(user))
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{
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{
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user.getTeleport().home(player, homes.get(0), charge);
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user.getTeleport().home(player, homes.get(0), charge);
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return;
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}
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}
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else
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else
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{
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{
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