mirror of
https://github.com/EssentialsX/Essentials.git
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Rewrote TargetBlock
git-svn-id: https://svn.java.net/svn/essentials~svn/trunk@1589 e251c2fe-e539-e718-e476-b85c1f46cddb
This commit is contained in:
parent
c038751c0b
commit
4bbc2aa8d5
@ -1,36 +1,44 @@
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package com.earth2me.essentials;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.block.Block;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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/**
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* @author toi
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* Thanks to Raphfrk for optimization of this class.
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*/
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public class TargetBlock {
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private Location loc;
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private double viewHeight;
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private int maxDistance;
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private int[] blockToIgnore;
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private double checkDistance, curDistance;
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private double xRotation, yRotation;
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private Vector targetPos = new Vector();
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private Vector targetPosDouble = new Vector();
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private Vector prevPos = new Vector();
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private final Vector offset = new Vector();
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/**
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* Original authors: toi & Raphfrk
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*/
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public class TargetBlock
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{
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private transient final Location location;
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private transient final double viewHeight;
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private transient final int maxDistance;
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private transient final int[] blockToIgnore;
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private transient final double checkDistance;
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private transient double curDistance;
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private transient double targetPositionX;
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private transient double targetPositionY;
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private transient double targetPositionZ;
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private transient int itargetPositionX;
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private transient int itargetPositionY;
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private transient int itargetPositionZ;
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private transient int prevPositionX;
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private transient int prevPositionY;
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private transient int prevPositionZ;
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private transient final double offsetX;
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private transient final double offsetY;
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private transient final double offsetZ;
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/**
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* Constructor requiring a player, uses default values
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*
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* @param player Player to work with
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*/
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public TargetBlock(Player player)
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public TargetBlock(final Player player)
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{
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this.setValues(player.getLocation(), 300, 1.65, 0.2, null);
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this(player.getLocation(), 300, 1.65, 0.2, null);
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}
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/**
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@ -38,9 +46,9 @@ public class TargetBlock {
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*
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* @param loc Location to work with
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*/
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public TargetBlock(Location loc)
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public TargetBlock(final Location loc)
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{
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this.setValues(loc, 300, 0, 0.2, null);
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this(loc, 300, 0, 0.2, null);
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}
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/**
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@ -50,9 +58,9 @@ public class TargetBlock {
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* @param maxDistance How far it checks for blocks
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* @param checkDistance How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Player player, int maxDistance, double checkDistance)
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public TargetBlock(final Player player, final int maxDistance, final double checkDistance)
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{
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, null);
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this(player.getLocation(), maxDistance, 1.65, checkDistance, null);
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}
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/**
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@ -62,8 +70,9 @@ public class TargetBlock {
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* @param maxDistance How far it checks for blocks
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* @param checkDistance How often to check for blocks, the smaller the more precise
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*/
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public TargetBlock(Location loc, int maxDistance, double checkDistance) {
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this.setValues(loc, maxDistance, 0, checkDistance, null);
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public TargetBlock(final Location loc, final int maxDistance, final double checkDistance)
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{
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this(loc, maxDistance, 0, checkDistance, null);
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}
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/**
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@ -74,9 +83,9 @@ public class TargetBlock {
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* @param checkDistance How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore Integer array of what block ids to ignore while checking for viable targets
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*/
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public TargetBlock (Player player, int maxDistance, double checkDistance, int[] blocksToIgnore)
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public TargetBlock(final Player player, final int maxDistance, final double checkDistance, final int[] blocksToIgnore)
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{
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, blocksToIgnore);
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this(player.getLocation(), maxDistance, 1.65, checkDistance, blocksToIgnore);
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}
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/**
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@ -87,9 +96,9 @@ public class TargetBlock {
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* @param checkDistance How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore Array of what block ids to ignore while checking for viable targets
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*/
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public TargetBlock (Location loc, int maxDistance, double checkDistance, int[] blocksToIgnore)
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public TargetBlock(final Location loc, final int maxDistance, final double checkDistance, final int[] blocksToIgnore)
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{
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this.setValues(loc, maxDistance, 0, checkDistance, blocksToIgnore);
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this(loc, maxDistance, 0, checkDistance, blocksToIgnore);
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}
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/**
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@ -100,10 +109,9 @@ public class TargetBlock {
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* @param checkDistance How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore String ArrayList of what block ids to ignore while checking for viable targets
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*/
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public TargetBlock (Player player, int maxDistance, double checkDistance, ArrayList<String> blocksToIgnore)
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public TargetBlock(final Player player, final int maxDistance, final double checkDistance, final List<String> blocksToIgnore)
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{
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, bti);
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this(player.getLocation(), maxDistance, 1.65, checkDistance, TargetBlock.convertStringArraytoIntArray(blocksToIgnore));
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}
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/**
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@ -114,10 +122,9 @@ public class TargetBlock {
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* @param checkDistance How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore String ArrayList of what block ids to ignore while checking for viable targets
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*/
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public TargetBlock (Location loc, int maxDistance, double checkDistance, ArrayList<String> blocksToIgnore)
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public TargetBlock(final Location loc, final int maxDistance, final double checkDistance, final List<String> blocksToIgnore)
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{
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int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
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this.setValues(loc, maxDistance, 0, checkDistance, bti);
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this(loc, maxDistance, 0, checkDistance, TargetBlock.convertStringArraytoIntArray(blocksToIgnore));
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}
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/**
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@ -129,35 +136,47 @@ public class TargetBlock {
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* @param checkDistance How often to check for blocks, the smaller the more precise
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* @param blocksToIgnore Ids of blocks to ignore while checking for viable targets
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*/
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private void setValues(Location loc, int maxDistance, double viewHeight, double checkDistance, int[] blocksToIgnore)
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private TargetBlock(final Location loc, final int maxDistance, final double viewHeight, final double checkDistance, final int[] blocksToIgnore)
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{
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this.loc = loc;
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this.location = loc;
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this.maxDistance = maxDistance;
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this.viewHeight = viewHeight;
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this.checkDistance = checkDistance;
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this.blockToIgnore = blocksToIgnore;
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this.curDistance = 0;
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xRotation = (loc.getYaw() + 90) % 360;
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yRotation = loc.getPitch() * -1;
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if (blocksToIgnore == null || blocksToIgnore.length == 0)
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{
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this.blockToIgnore = new int[0];
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}
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else
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{
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this.blockToIgnore = new int[blocksToIgnore.length];
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System.arraycopy(blocksToIgnore, 0, this.blockToIgnore, 0, this.blockToIgnore.length);
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}
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double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
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offset.setY((checkDistance * Math.sin(Math.toRadians(yRotation))));
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offset.setX((h * Math.cos(Math.toRadians(xRotation))));
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offset.setZ((h * Math.sin(Math.toRadians(xRotation))));
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final double xRotation = (loc.getYaw() + 90) % 360;
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final double yRotation = loc.getPitch() * -1;
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight, loc.getZ());
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targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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final double hypotenuse = (checkDistance * Math.cos(Math.toRadians(yRotation)));
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offsetX = hypotenuse * Math.cos(Math.toRadians(xRotation));
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offsetY = checkDistance * Math.sin(Math.toRadians(yRotation));
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offsetZ = hypotenuse * Math.sin(Math.toRadians(xRotation));
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reset();
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}
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/**
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* Call this to reset checking position to allow you to check for a new target with the same TargetBlock instance.
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*/
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public void reset()
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public final void reset()
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{
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targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight, loc.getZ());
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targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
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prevPos = targetPos.clone();
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targetPositionX = location.getX();
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targetPositionY = location.getY() + viewHeight;
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targetPositionZ = location.getZ();
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itargetPositionX = (int)Math.floor(targetPositionX);
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itargetPositionY = (int)Math.floor(targetPositionY);
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itargetPositionZ = (int)Math.floor(targetPositionZ);
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prevPositionX = itargetPositionX;
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prevPositionY = itargetPositionY;
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prevPositionZ = itargetPositionZ;
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this.curDistance = 0;
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}
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@ -169,17 +188,16 @@ public class TargetBlock {
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*/
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public double getDistanceToBlock()
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{
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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final double blockUnderPlayerX = Math.floor(location.getX() + 0.5);
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final double blockUnderPlayerY = Math.floor(location.getY() - 0.5);
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final double blockUnderPlayerZ = Math.floor(location.getZ() + 0.5);
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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final Block block = getTargetBlock();
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final double distX = block.getX() - blockUnderPlayerX;
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final double distY = block.getY() - blockUnderPlayerY;
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final double distZ = block.getZ() - blockUnderPlayerZ;
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return Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)));
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return Math.sqrt(distX*distX + distY*distY + distZ*distZ);
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}
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/**
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@ -190,17 +208,7 @@ public class TargetBlock {
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*/
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public int getDistanceToBlockRounded()
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{
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Vector blockUnderPlayer = new Vector(
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(int) Math.floor(loc.getX() + 0.5),
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(int) Math.floor(loc.getY() - 0.5),
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(int) Math.floor(loc.getZ() + 0.5));
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Block blk = getTargetBlock();
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double x = blk.getX() - blockUnderPlayer.getBlockX();
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double y = blk.getY() - blockUnderPlayer.getBlockY();
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double z = blk.getZ() - blockUnderPlayer.getBlockZ();
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return (int) Math.round((Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)))));
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return (int)Math.round(getDistanceToBlock());
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}
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/**
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@ -210,8 +218,7 @@ public class TargetBlock {
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*/
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public int getXDistanceToBlock()
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{
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this.reset();
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return (int) Math.floor(getTargetBlock().getX() - loc.getBlockX() + 0.5);
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return (int)Math.floor(getTargetBlock().getX() - location.getBlockX() + 0.5);
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}
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/**
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@ -221,8 +228,7 @@ public class TargetBlock {
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*/
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public int getYDistanceToBlock()
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{
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this.reset();
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return (int) Math.floor(getTargetBlock().getY() - loc.getBlockY() + viewHeight);
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return (int)Math.floor(getTargetBlock().getY() - location.getBlockY() + viewHeight);
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}
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/**
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@ -232,8 +238,7 @@ public class TargetBlock {
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*/
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public int getZDistanceToBlock()
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{
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this.reset();
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return (int) Math.floor(getTargetBlock().getZ() - loc.getBlockZ() + 0.5);
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return (int)Math.floor(getTargetBlock().getZ() - location.getBlockZ() + 0.5);
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}
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/**
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@ -241,12 +246,17 @@ public class TargetBlock {
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*
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* @return Block
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*/
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@SuppressWarnings("empty-statement")
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public Block getTargetBlock()
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{
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this.reset();
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while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
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return getCurrentBlock();
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Block block;
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do
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{
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block = getNextBlock();
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}
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while (block != null && ((block.getTypeId() == 0) || this.blockIsIgnored(block.getTypeId())));
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return block;
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}
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/**
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@ -255,21 +265,9 @@ public class TargetBlock {
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* @param typeID ID of type to set the block to
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* @return boolean
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*/
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@SuppressWarnings("empty-statement")
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public boolean setTargetBlock(int typeID)
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public boolean setTargetBlock(final int typeID)
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{
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if (Material.getMaterial(typeID) != null)
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{
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this.reset();
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while (getNextBlock() != null && getCurrentBlock().getTypeId() == 0);
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if (getCurrentBlock() != null)
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{
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
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blk.setTypeId(typeID);
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return true;
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}
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}
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return false;
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return setTargetBlock(Material.getMaterial(typeID));
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}
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/**
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@ -279,14 +277,16 @@ public class TargetBlock {
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* @return boolean
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*/
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@SuppressWarnings("empty-statement")
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public boolean setTargetBlock(Material type)
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public boolean setTargetBlock(final Material type)
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{
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this.reset();
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while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
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if (getCurrentBlock() != null)
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if (type == null)
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{
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
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blk.setType(type);
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return false;
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}
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final Block block = getTargetBlock();
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if (block != null)
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{
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block.setType(type);
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return true;
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}
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return false;
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@ -299,22 +299,9 @@ public class TargetBlock {
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* @param type Name of type to set the block to
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* @return boolean
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*/
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@SuppressWarnings("empty-statement")
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public boolean setTargetBlock(String type)
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public boolean setTargetBlock(final String type)
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{
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Material mat = Material.valueOf(type);
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if (mat != null)
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{
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this.reset();
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while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
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if (getCurrentBlock() != null)
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{
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Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
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blk.setType(mat);
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return true;
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}
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}
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return false;
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return setTargetBlock(Material.valueOf(type));
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}
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/**
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@ -322,18 +309,14 @@ public class TargetBlock {
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*
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* @return Block
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*/
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@SuppressWarnings("empty-statement")
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public Block getFaceBlock()
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{
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while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
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if (getCurrentBlock() != null)
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{
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return getPreviousBlock();
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}
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else
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final Block block = getTargetBlock();
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if (block == null)
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{
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return null;
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}
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return getPreviousBlock();
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}
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/**
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@ -342,18 +325,9 @@ public class TargetBlock {
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* @param typeID
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* @return boolean
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*/
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public boolean setFaceBlock(int typeID)
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public boolean setFaceBlock(final int typeID)
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{
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if (Material.getMaterial(typeID) != null)
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{
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if (getCurrentBlock() != null)
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{
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Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
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blk.setTypeId(typeID);
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return true;
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}
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}
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return false;
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return setFaceBlock(Material.getMaterial(typeID));
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}
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/**
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@ -362,11 +336,15 @@ public class TargetBlock {
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* @param type
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* @return boolean
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*/
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public boolean setFaceBlock(Material type)
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public boolean setFaceBlock(final Material type)
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{
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if (type == null)
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{
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return false;
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}
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if (getCurrentBlock() != null)
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{
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Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
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final Block blk = location.getWorld().getBlockAt(prevPositionX, prevPositionY, prevPositionZ);
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blk.setType(type);
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return true;
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}
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@ -380,19 +358,9 @@ public class TargetBlock {
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* @param type
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* @return boolean
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*/
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public boolean setFaceBlock(String type)
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public boolean setFaceBlock(final String type)
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{
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Material mat = Material.valueOf(type);
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if (mat != null)
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{
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if (getCurrentBlock() != null)
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{
|
||||
Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return setFaceBlock(Material.valueOf(type));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -402,23 +370,27 @@ public class TargetBlock {
|
||||
*/
|
||||
public Block getNextBlock()
|
||||
{
|
||||
prevPos = targetPos.clone();
|
||||
prevPositionX = itargetPositionX;
|
||||
prevPositionY = itargetPositionY;
|
||||
prevPositionZ = itargetPositionZ;
|
||||
do
|
||||
{
|
||||
curDistance += checkDistance;
|
||||
|
||||
targetPosDouble.setX(offset.getX() + targetPosDouble.getX());
|
||||
targetPosDouble.setY(offset.getY() + targetPosDouble.getY());
|
||||
targetPosDouble.setZ(offset.getZ() + targetPosDouble.getZ());
|
||||
targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
|
||||
targetPositionX += offsetX;
|
||||
targetPositionY += offsetY;
|
||||
targetPositionZ += offsetZ;
|
||||
itargetPositionX = (int)Math.floor(targetPositionX);
|
||||
itargetPositionY = (int)Math.floor(targetPositionY);
|
||||
itargetPositionZ = (int)Math.floor(targetPositionZ);
|
||||
}
|
||||
while (curDistance <= maxDistance && targetPos.getBlockX() == prevPos.getBlockX() && targetPos.getBlockY() == prevPos.getBlockY() && targetPos.getBlockZ() == prevPos.getBlockZ());
|
||||
while (curDistance <= maxDistance && itargetPositionX == prevPositionX && itargetPositionY == prevPositionY && itargetPositionZ == prevPositionZ);
|
||||
if (curDistance > maxDistance)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(), this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
return this.location.getWorld().getBlockAt(itargetPositionX, itargetPositionY, itargetPositionZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -428,14 +400,16 @@ public class TargetBlock {
|
||||
*/
|
||||
public Block getCurrentBlock()
|
||||
{
|
||||
if (curDistance > maxDistance)
|
||||
Block block;
|
||||
if (curDistance <= maxDistance)
|
||||
{
|
||||
return null;
|
||||
block = this.location.getWorld().getBlockAt(itargetPositionX, itargetPositionY, itargetPositionZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(), this.targetPos.getBlockY(), this.targetPos.getBlockZ());
|
||||
block = null;
|
||||
}
|
||||
return block;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -443,18 +417,9 @@ public class TargetBlock {
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setCurrentBlock(int typeID)
|
||||
public boolean setCurrentBlock(final int typeID)
|
||||
{
|
||||
if (Material.getMaterial(typeID) != null)
|
||||
{
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null)
|
||||
{
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return setCurrentBlock(Material.getMaterial(typeID));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -462,10 +427,10 @@ public class TargetBlock {
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(Material type)
|
||||
public boolean setCurrentBlock(final Material type)
|
||||
{
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null)
|
||||
final Block blk = getCurrentBlock();
|
||||
if (blk != null && type != null)
|
||||
{
|
||||
blk.setType(type);
|
||||
return true;
|
||||
@ -479,19 +444,9 @@ public class TargetBlock {
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setCurrentBlock(String type)
|
||||
public boolean setCurrentBlock(final String type)
|
||||
{
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null)
|
||||
{
|
||||
Block blk = getCurrentBlock();
|
||||
if (blk != null)
|
||||
{
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return setCurrentBlock(Material.valueOf(type));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -501,7 +456,7 @@ public class TargetBlock {
|
||||
*/
|
||||
public Block getPreviousBlock()
|
||||
{
|
||||
return this.loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
|
||||
return this.location.getWorld().getBlockAt(prevPositionX, prevPositionY, prevPositionZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -509,18 +464,9 @@ public class TargetBlock {
|
||||
*
|
||||
* @param typeID
|
||||
*/
|
||||
public boolean setPreviousBlock(int typeID)
|
||||
public boolean setPreviousBlock(final int typeID)
|
||||
{
|
||||
if (Material.getMaterial(typeID) != null)
|
||||
{
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null)
|
||||
{
|
||||
blk.setTypeId(typeID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return setPreviousBlock(Material.getMaterial(typeID));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -528,10 +474,10 @@ public class TargetBlock {
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(Material type)
|
||||
public boolean setPreviousBlock(final Material type)
|
||||
{
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null)
|
||||
final Block blk = getPreviousBlock();
|
||||
if (blk != null && type != null)
|
||||
{
|
||||
blk.setType(type);
|
||||
return true;
|
||||
@ -545,27 +491,15 @@ public class TargetBlock {
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
public boolean setPreviousBlock(String type)
|
||||
public boolean setPreviousBlock(final String type)
|
||||
{
|
||||
Material mat = Material.valueOf(type);
|
||||
if (mat != null)
|
||||
{
|
||||
Block blk = getPreviousBlock();
|
||||
if (blk != null)
|
||||
{
|
||||
blk.setType(mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return setPreviousBlock(Material.valueOf(type));
|
||||
}
|
||||
|
||||
private int[] convertStringArraytoIntArray(ArrayList<String> array)
|
||||
private static int[] convertStringArraytoIntArray(final List<String> array)
|
||||
{
|
||||
if (array != null)
|
||||
{
|
||||
int intarray[] = new int[array.size()];
|
||||
for (int i = 0; i < array.size(); i++)
|
||||
final int intarray[] = new int[array == null ? 0 : array.size()];
|
||||
for (int i = 0; i < intarray.length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -573,27 +507,20 @@ public class TargetBlock {
|
||||
}
|
||||
catch (NumberFormatException nfe)
|
||||
{
|
||||
intarray[i] = 0;
|
||||
}
|
||||
}
|
||||
return intarray;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean blockToIgnoreHasValue(int value)
|
||||
{
|
||||
if (this.blockToIgnore != null)
|
||||
{
|
||||
if (this.blockToIgnore.length > 0)
|
||||
private boolean blockIsIgnored(final int value)
|
||||
{
|
||||
for (int i : this.blockToIgnore)
|
||||
{
|
||||
if (i == value)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user