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Should fix some exp math issues
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@ -53,7 +53,7 @@ public class SetExpFix
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//Without this people would be able to use exp and then still sell it.
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public static int getTotalExperience(final Player player)
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{
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int exp = (int) (getExpToLevel(player) * player.getExp());
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int exp = (int)Math.round(getExpToLevel(player) * player.getExp());
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int currentLevel = player.getLevel();
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while (currentLevel > 0) {
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